Grace Xisthrith
Member
|
Quick note depending how anal you are about the -MRM stuff then Slime barrier's rework (an item they actually made) has the exact same effect. I think it's likely that they actually copied slime barrier's base to make the effect (since it's 1:1 with a different output, choke instead of HP, if I'm not mistaken), so it probably has the same /.88 instead of /.85. Just pointing out it's not just old items that have been cloned that have dev stated "wrong penalties", but an item that came out a few weeks ago Separately, I've got vague thoughts on the response about how the shield currently is, and what the staff perspective seems to be. Lorekeeper above wrote: "being able to constantly heal you to full health" - "To elaborate on that last one, the mode that requires getting hit gives more accuracy to the enemy in exchange for power, when this would only be a penalty in a mode that required blocking -- Items don't get to gain power as a penalty to pay for gaining more power" To set some ground expectations (and show people where my ideas went wrong if I messed up a calculation I've assumed the shield's mechanism of power is identical to Xalkos Thrax Ward. This means we've got 30% melee / .15 (block) / 2 (hitcount) melee per hit with the toggle on. That's 100% melee per blocked hit, 200% melee at 2 hits, 400% melee at 4. 400% melee in HP via regeneration (uses 404 = 100% melee, has .9x always useful (I think hell if I know) and .85x autohit penalty. From there we get 4x404x.9x.85=1236 HP (average) with 4 hits blocked, on average. If I'm not mistaken, the item was 2x power on release, so you'd receive 2 turns of that much regen. Regardless, 1236 HP per turn is a lot. However, there's a few questions that run through my mind whenever I look at this item. The first is from Light Realm Protector Light Realm Protector: This shield's prior form made you take less damage based on % of hits blocked in the prior turn, basically an inversion of the weapon's effect. Except if you're blocking, then that means you're likely negating a good % of the damage anyway, so this effect is pretty much wasted. So instead, now its MC effect is +20 Blind Potence, and you take +(20/1.4)% Dmg to heal yourself for (20 x 0.85 x Blocks / Attempts / 0.15)% Melee at start of turn So that's the shield, and if we run the same numbers, we get ~458 HP. So that's a lot less, but like, most monsters don't have 4 hits, and if you do use assumed 2 hits, you only get 618 HP off the other shield, so suddenly we're just looking at a 150 HP gap, but Light Realm also gives 20 blind potence so it's basically free-er to dodge, so is it really that different. 1: Comparing it to 2 hits isn't really fair, the ability to go higher than 2 hits gives shield of plenty a higher power ceiling, undoubtedly. 2: Light realm protector also uses what I view as a false penalty. If you're dodging, you don't take increased damage. Is this a problem too. 3: If it's just the hitcount standard that's the problem, is ~618 HP a turn fine? How are staff feeling about that 4: Why is a huge buzz made about this healing shield when Xalkos Thrax Ward functions identically in terms of power and hasn't been publicly discussed by staff? Is it because bleed is weaker or less abuseable than healing? (I'd argue that's not the case, but I'd love staff perspective if possible) 5: If the regen was supposed to be one turn, why make it regen and not a raw heal? I mean, no reason not to, but the regen fires after your turn ends so is it to delay the heal by a turn? To power regen eaters? 6: Is it really a nerf to make it not use the hitcount standard? A lot of monsters have one hit, and this doubles the power against them (Limiting the top end obviously weakens the top end of the item, I just know I absolutely love Wyrd Ward and can use it so so often against bosses for a free turn, so in all those situations this would 2x the power of the item, so I wanted to promote discussion about it) Those are my thoughts in general. A lot of it not really relevant to the initial discussion or initial point, but I like thinking about these things
< Message edited by Grace Xisthrith -- 11/19/2024 22:26:45 >
|