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=AQ= PREVIEW: Rubicon Legion Legate Concept

 
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7/1/2025 13:09:13   
  Lorekeeper
And Pun-isher

 

Hello, everyone! While we work on big things behind the scenes, and Ianthe works through our supply of lemon bars and steel chairs to wrestle the Lucky Strike revamp into submission, we'd like to bring you a preview of the Rubicon Legion Legate set!

The following is strictly conceptual, with exact numbers for implementation still pending, as that's subject to change based on development and preliminary feedback.

A preview for Ironhoof is still upcoming!




Concept:


This is meant to be a versatile Light set that can alternate between raw damage and status infliction, encouraging skill combos and Bleed synergy while showcasing a new armor lean. The set is meant to perform well offensively or defensively, as well as provide a powerful entry into this new niche, with a good balance of quality and complexity for a week's development.

Set Mechanic:


War Force: Stacks of this effect passively increase your main stat and reduce incoming damage while in the armor.


Weapon:


Rubicon Legate Pilum
  • Tentative function: Light ranged spear that pays HP to inflict Bleed. Can toggle to spend SP for a stronger effect.

    Rubicon Legate Gladius
  • Tentative function: Light melee sword that pays HP to inflict Bleed. Can toggle to spend SP for a stronger effect.

    Rubicon Legate Pugio
  • Tentative function: Light magic dagger that pays HP to inflict Bleed when casting spells. Can toggle to spend SP and spell damage for a stronger effect.

    All set weapons: Can toggle a second time to spend SP and War Force stacks for increased output.

    Shield:


    Rubicon Legate Shield
  • Tentative function: Light shield. -MRM: Heals HP & SP when struck by a Bleeding foe. MC: Compresses a skill that ends your turn to gain War Force stacks, paying SP to reduce incoming damage for that turn.



    Armor:


    Rubicon Legate Armor
  • Tentative function: Light armor, FD by default. Pays -MRM for bonus Bleed damage and MC for skill compression.

    Rubicon March: Weapon skill. Before attacking, Eats Bleed to gain War Force stacks. Adds the 'Trampled' combo tag to your foe if neither combo tag is present.

    In the Name of War: MP Light spell or SP skill depending on held weapon type. Consumes War Force stacks for bonus damage. Adds the 'Overwhelmed' combo tag to your foe if neither combo tag is present.

    Legate's Training: Lean toggle between FD, FO, and Dire Lean: A currently unimplemented lean with 1.25x incoming direct damage and 1.25x outgoing status damage

    Combo mechanic: Active skills remove the current combo marker and add an effect accordingly.
  • Rubicon March deals increased damage against a Trampled foe, or inflicts EleVuln (All) against an Overwhelmed foe.
  • In the Name of War gains lesser element seeking against a Trampled foe, or extra hits against an Overwhelmed foe.

    FSB: Combo finisher output is increased.

    Pet:


    Rubicon Legate Scorpio
  • Tentative function: Accurate pet that pays damage to inflict Bleed, and can be toggled to spend War Force stacks for bonus output.


    Item:


    Rubicon Legate Helmet
  • Tentative function: Provides END/CHA and makes attacks/spells inflict Bleed. Compresses an imbue that spends its full cost on making the next attack inflict Bleed at a -20 save.
  • Post #: 1
    7/1/2025 13:48:58   
    CH4OT1C!
    Member

    This preview is extremely encouraging. At the surface level, it doesn't appear that I'll personally get much use out of it due to my extremely specific build type. Nonetheless, I'm very excited about the set; the items themselves are not only well designed, but they also introduce a number of extremely interesting mechanics that could be applied to future items too.

    _____________________________


    AQ  Post #: 2
    7/1/2025 13:55:39   
    JhyShy
    Member
     

    I really like the set, even when you get rid of the tagging stacking it's at it's core a solid Light set for FD and FO light which lack options and they're also there for people who won't be too keen on the new lean so that's some good foresight I really like the shield functioning like the Warforged shield where you can use it to stack faster, and the stacks themselves having good effects to make the choice to sacrifice them harder. I really like the weapons not sacrificing their damage by default for the bleed, so those who want to deal damage or inflict more bleed have options, thank you for that.

    Overall this set is looking to be fantastic and excellent fitting for the community set goals.

    Edit: Figured to say that I feel the first skill should be Elelocked, cause in all leans it's a weapon based skill and realistically, only FD warriors will be using that while in FD and it'd be a great boon for FO builds as well. Not only that with the tagging combo I think it'd be good to have one tag set up be cheap to be able to use it continuously as a set up as well.

    < Message edited by JhyShy -- 7/1/2025 22:07:31 >
    Post #: 3
    7/1/2025 14:31:05   
    Zennistrad
    Member

    This looks like a really great set - I think the only problem I have with it is that it's going to be hard for it to compete with Paladin in terms of light armors with DoT support, but considering most Necromancer builds are also heavily status-focused this could still find an excellent niche for those who opt instead for a Necromancer class title.

    ...Doesn't quite fit with any of my particular builds at the moment, but I'm sure it'll have its fans.
    AQ  Post #: 4
    7/1/2025 14:54:12   
    Grace Xisthrith
    Member
     

    This is awesome, I'm going to give feedback / potential criticism, but I just want to say this looks so cool, feedback doesn't mean I don't think this is great. I'd be super stoked if this came out tomorrow without any changes.

    1: Magic and Ranged weapon: Currently we have Lovestruck Handcannon. I think that this weapon should be more different than just having an HP cost, or paying more resources in an ideal world. Some things to consider are having a bleed of a different save value (maybe +10 or +20, maybe -20, maybe +0), or having the weapon have partial trigger on bleed to reduce its cost or something. Just something to differentiate it from the highly similar weapons. The same applies the the ranged weapon with the other lovestruck weapon, the melee is different.

    2: Shield: I saw a lot of negative feedback for Sovereign Horror Shield because it only used 5% melee to power its effect. This shield is functionally identical except it has a player controlled trigger and splits its effects between two sources instead of three. 5/3 compared to 5/2x1.5 ~~ this new shield will heal twice as much HP and SP, but it's about twice as much as 4 HP and SP, literally, so I suspect there may be negative feedback on this effect if it doesn't pump more than 10% melee into it.

    3: Pet: We don't have a light bleed pet (except a 5 year old rare) but we do have Scarab, which gives 20 bleed potence and is pretty handy for bleed builds. I suppose I'd just want to keep that option in mind while making another light bleed pet, or have the focus more on the eating effect instead.

    4: Misc: When you use multiple sources of bleed, the bleed save that the monster makes is always the best save for the monster, giving it the highest chance of success to win. So, if you use a +20 save bleed item (monster advantage) and a -20 bleed save item (player advantage), even if both inflicted .5 power giving you a total power 1 bleed, the monster would only need to resist the +20 save to resist and destroy the bleed. For this reason, unless every item in the set is -20 save, and most importantly the misc's passive effect itself, the -20 save imbue would accomplish nothing except lowering the power of the bleed, so it would be a net nerf. I'd advocate for keeping in mind bleed stacking mechanics to prevent lost value using the misc.

    Super cool stuff, very excited to see how the armor comes out, also a related question, but is there a plan to do instance based bleed like there has been with panic? Either way is fine, it would be nice to know if it'll ever happen. Now seems like a good time to ask given a big bleed set is coming out.
    AQ  Post #: 5
    7/1/2025 22:39:37   
    Zeldax
    Member
     

    I agree with Grace Xistrith regarding the Magic and Ranged weapon. They directly compete with the Lovestruck weapons (barring Melee) so they might need something else/more to differentiate themselves.

    The pet is alright, but maybe there's a chance to give it a Bleed potency mode similar to the pet's Festive counterpart? Also, inferring from the recent bleed pets we've been getting, the bleed on this pet will probably have a -10 or -20 save, which isn't exactly preferred by some players.

    The Misc seems like a better implemented Gingerbrute misc, but its bleed also getting a -20 save is a bit unfortunate.

    I'm interested in the Armor and Shield the most. I agree with JhyShy on his feedback regarding the armor's first skill (Rubicon March). Lower costs would mean being able to use the combo mechanics more often and would greatly benefit FO builds. Realistically speaking, the only FD build that would use a weapon based skill is FD Warrior (unless you're using an FD spear build, in which case, why). Hence, the skill being locked to Light wouldn't necessarily make it benefit only FO builds. If anything, other FD builds would prefer to use the second skill (In the Name of War), which is locked to Light. Dire Lean is definitely interesting as it might make it a contender against Neko.

    Looking forward to seeing the numbers of these items. It is kinda funny how this set overlaps in mechanics with Gingerbrute (Bleed) and in element (Light) with the two recent Frostval sets, all of which we got in January of this year. Hopefully we take a break from Bleed after this set though, since we've been getting a lot of Bleed support for the past few years.

    +1 to Grace's question about Bleed getting the Panic treatment with separate instances.

    < Message edited by Zeldax -- 7/1/2025 22:44:42 >
    Post #: 6
    7/3/2025 0:13:39   
    1stClassGenesis
    Member

    A tad out of scope, but while the devs work on Dire Lean, it is my hope that they tackle the minor adjustments to FO, FD and SC leans to account for the fact that mob's output is 140% Melee.
    Post #: 7
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