Dardiel
Member
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As a suggestion for the placeholder condition on Prime Devastator, I think it could be thematic for the armor to have a Prime Devastator Charge % meter while the misc is equipped; the meter starts at 0, and each Lucky Strike hit landed increases the meter by 10/LSRate/AttackHitCount (eg if 1 of your 4 hits on a turn are a Lucky Strike, you get 25% meter; if you doubled your LS Rate then it's 12.5%). Prime Devastator can then deplete the charge meter to multiply the void damage by that amount - since that adds a trigger condition for full damage (needing 100% charge), it would also justify giving the damage a x1.5 player-controlled-trigger bonus to let the effect function like a 2nd status to be eaten without needing to devote resources to it. The 1.5 could be just applied to the damage formula, but I also like the aesthetic flavor of the Charge meter spiking to 150% when it's full (but on the other hand 100 becoming 150 immediately might feel weird, so maybe the meter charge rate is like 10.5/stuff and you need to get 101+% for the meter to jump to 150)
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