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Purpose of low-level Guardian variants of Z-Tokens items?

 
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9/20/2025 7:04:41   
Ninjaty
Member

What is the purpose of low-level Guardian variants of Z-Token items? I used to think it was to allow Guardians to buy them, and then upgrade later, so they wouldn't have to miss out or commit to spending Tokens right then and there. But apparently these items cannot be upgraded into their Z-Tokens counterparts. So what exactly is the point of purchasing a piece of equipment that will be outlevelled almost immediately, and why is this a Guardian-only feature?
Post #: 1
9/20/2025 19:25:46   
SilverSoul
Member

Probably some antiquated way of giving guardians a preview of what's mainly a set of token items.
AQ DF MQ AQW Epic  Post #: 2
9/23/2025 17:56:40   
Animenut1
Member

Correct me if I'm wrong, but z-token versions of the same item are not any different than their gold counterparts, right? Guardians can just choose to buy an item for gold rather than tokens, making the same item much easier to obtain compared to using premium currency. Or when you say "low level", do you mean LOOOW level, like mid-50s, and then upgrading the item to a higher-level version of itself as you level up? If that's what you mean, then I assume it would be to prevent players from buying the lowest level of an item for ultra-cheap and then upgrading it for free. You could be a level 150 character, buy a level 20 item for like 200 tokens or a few thousand gold, then upgrade it to level 150 instead of buying the 5k token item at level 150.
Post #: 3
9/24/2025 10:17:37   
Ninjaty
Member

I mean, Guardians could sometimes buy a level 10 variant for Gold (with no other Gold variants being available), and all other variants (including another level 10) would be Token. Like this one: http://forums2.battleon.com/f/fb.asp?m=22402232

I own that exact item level 10 item, and figured I could upgrade it into the level 10 Token version (because what else would be the point of it existing?), but apparently, I am stuck with a level 10 item.

< Message edited by Ninjaty -- 9/24/2025 10:20:59 >
Post #: 4
9/28/2025 19:10:15   
Animenut1
Member

I have to assume the reason there's a level 10 gold version of that item is just that certain classifications of item have to have a gold variant available. Not all, obviously. The AE crew likely has their own rules behind the scenes. For the case you cited, seems like the gold option is there just to say "Hey, guardians, if you want to try the item then here you go. But if you want to get any of the stronger versions, this is a token-locked armor." Which....let's be honest, is fair. Plenty of items are token-locked. So the weak gold version is there mostly as a way for guardians to test the item for cheap before deciding whether or not they want to spend tokens on the "real" thing. It's a trial run. You can't upgrade it because no higher-level gold versions of the item exist to be upgraded TO, and the gold version is not there to BE used in actual gameplay.

As for being "stuck" with the item, you CAN just sell the item.
Post #: 5
9/29/2025 6:02:10   
Ninjaty
Member

Of course I know the reason it cannot be upgraded is because there is no other gold versions, as that is how the system works by default. What I mean is that it makes no sense for this item to exist at all, unless it was meant to serve as an exception to that logic, and be able to be "upgraded" into the lowest Token variant (like how Melee/Ranged/Magic variants can be "upgraded" into each other, despite being entirely different items), which could then be upgraded normally from there. The idea of a trial run doesn't seem at all like a likely scenario, as the sheer stat difference alone would make any real assesment of its usefulness impossible.

And yes, stuck, as in, I have this thing that I cannot bear to get rid of, yet sad to know it will never reach its hypothetical ideal form.

< Message edited by Ninjaty -- 9/29/2025 12:09:46 >
Post #: 6
9/30/2025 12:17:53   
Animenut1
Member

A trial run is to understand the mechanics of an item, not to see how it would fare in an actual battle. Simply understanding how an item works is incredibly useful. A test drive of a car doesn't let you just take it home and use it indefinitely for your own purposes until you've decided to buy it outright. That's why it's a TEST. And an item's usefulness in this game almost always comes down to its mechanical purpose, not it's actual stats. Necromancer is one of the best, if not THE best armor in the game, but that's not due to its stats or damage output, it's due to the mechanics of the armor. Hyperalphean Slayer is a moderately decent armor if you're NOT using the skills, but when using the skills, it becomes one of the best in the game. However, it only becomes that good if you know how to play around its strengths. All the description says is "Can reduce enemy damage and Drown foes", which...is....fine? But that doesn't really tell you why it's so busted. So if you buy it for cheap to test out how the skills actually work, you find out that one of its skills is a toggle that turns normal attacks into a 6-hit onslaught that chokes the monster, and that hit count pairs incredibly well with Haunted Dragonlord's Might, which gives back SP for every hit you land. That lets the armor deal skill-levels of damage while recovering more SP per turn than what's used to keep the toggle. So you're functioning with a net GAIN on SP while dealing skill-level damage AND reducing enemy damage, all with only two items. And you wouldn't know this strategy works unless you USED the armor to see the hit count. Regardless of the armor's specific stats, the mechanics alone make it incredibly useful. The armor's description doesn't even mention the fact that it has Initiative Bonus, which in and of itself is incredibly useful, and you wouldn't know that without testing the armor.

A trial run of these items at their lowest levels would yield just as much information as their highest levels, because their usefulness comes from their mechanics, not their stats.
Post #: 7
10/1/2025 15:38:06   
Ninjaty
Member

To use your own example with the car test drive: During your test drive, the car isn't locked to only driving at walking speed - it is still allowed to drive at comptetitive speeds to the other cars on the road, because at too slow speeds you wouldn't be able to evaluate it properly.

Regardless of what it is supposed to let the player test out, it still doesn't justify its existence at all, as the staff could have just made a button to load a temporary version of the level-appropriate Token version onto the character to test out for a scripted battle or until logout, instead of creating an entirely new item just for the sake of doing so.

As for the argument that a trial of the lowest level version would yield as much info as the highest level, that is just false. Numbers are extremely important to the performance of items and their effects, unless said item and its effects completely bypass all normal game mechanics. The only way to truly know how useful something will be, is to either see it in action, or to manually calculate every conceivable number from every conceivable formula the game uses, relevant to what the item is, what it does, and how it is being used.

At this point, I hope that either a staff member will chime in, or someone can provide a quote from one, to give a definitive, non-speculative answer, because the proposed idea of a trial run seems highly illogical to me, given how much better alternatives could have been made for that exact purpose.

< Message edited by Ninjaty -- 10/1/2025 15:54:57 >
Post #: 8
10/1/2025 17:47:36   
Animenut1
Member

They're not going to answer because you clearly don't want your question answered, you want to be validated. I answered your question. It wasn't the explanation you wanted, so you rejected it. "Why did they do this?" "This is why." "Well they COULD HAVE DONE THIS OTHER THING INSTEAD." You asked a question. You got an answer. And now you're just arguing. If a staff member chimes in to tell you exactly what I just told you, it won't satisfy you. You've gone from asking a question to asserting alternative solutions to a problem YOU made up. If you want to make a SUGGESTION, then put it in the relevant forums for it. If you want a discussion, make a discussion thread. This is a questions and answers forum. You asked your question and you got your answer.
Post #: 9
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