Animenut1
Member
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A trial run is to understand the mechanics of an item, not to see how it would fare in an actual battle. Simply understanding how an item works is incredibly useful. A test drive of a car doesn't let you just take it home and use it indefinitely for your own purposes until you've decided to buy it outright. That's why it's a TEST. And an item's usefulness in this game almost always comes down to its mechanical purpose, not it's actual stats. Necromancer is one of the best, if not THE best armor in the game, but that's not due to its stats or damage output, it's due to the mechanics of the armor. Hyperalphean Slayer is a moderately decent armor if you're NOT using the skills, but when using the skills, it becomes one of the best in the game. However, it only becomes that good if you know how to play around its strengths. All the description says is "Can reduce enemy damage and Drown foes", which...is....fine? But that doesn't really tell you why it's so busted. So if you buy it for cheap to test out how the skills actually work, you find out that one of its skills is a toggle that turns normal attacks into a 6-hit onslaught that chokes the monster, and that hit count pairs incredibly well with Haunted Dragonlord's Might, which gives back SP for every hit you land. That lets the armor deal skill-levels of damage while recovering more SP per turn than what's used to keep the toggle. So you're functioning with a net GAIN on SP while dealing skill-level damage AND reducing enemy damage, all with only two items. And you wouldn't know this strategy works unless you USED the armor to see the hit count. Regardless of the armor's specific stats, the mechanics alone make it incredibly useful. The armor's description doesn't even mention the fact that it has Initiative Bonus, which in and of itself is incredibly useful, and you wouldn't know that without testing the armor. A trial run of these items at their lowest levels would yield just as much information as their highest levels, because their usefulness comes from their mechanics, not their stats.
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