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What is everyone's favorite general-use build?

 
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11/1/2025 0:36:32   
Animenut1
Member

To explain what I mean, imagine a build that is your go-to. Not something specifically to attack or defend against a certain element, necessarily. The build doesn't have to be universally good against everything. But, basically, if you don't know what you're going to fight next, what is your default gear/strategy? Or maybe, rather, if the enemy has no weakness, no defenses, and no gimmicks, but also lots of health so that it won't get one-turn-killed (basically Combat Practice), what would be your go-to? It doesn't even have to be a FULL build if the bare requirements don't take up every slot. I'll post mine, as an example.

Armor: Hyperalphean Slayer
Weapon: Haunted Dragonlord's Might

Those are the only required items. Shield/Misc/Spells are all optional. I'll get to those in a moment.

Explanation: The armor has a toggle (78SP/turn) that makes regular attacks lock to water element, greatly increasing damage, and deals 6 hits, as well as attempting to Choke the enemy. Those 6 hits pair extremely well with the weapon, which recovers SP per hit landed. The weapon itself deals unimpressive damage, but its ability causes attacking to regenerate so much SP that the toggle pays for itself and then some. You actually gain more net SP this way than attacking normally WITHOUT the toggle. It makes the toggle effectively free while ALSO providing such a surplus of SP that other items and spells can be used "for free" or practically spammed alongside it. Liiiike...

Shield: Shattered Vestige (+42.86% water damage)
Spells: Buffalot's Beach Bod (+STR), 20XX New Year's Surprise (+accuracy), or just upkeeping the Dunamis guest for even more melee damage.
Misc: Take your pick. The weapon's SP regen will cover basically whatever you need.

All said and done, you've got a powerful armor capable of dealing skill-tier damage with its normal attacks, which also stack Choke to lower enemy damage every turn, which also recovers a ton of SP (about 200 without passive SP healing), which helps cover the cost of a shield boosting your damage even further, and leaves you with enough spare SP to cast buffing spells and/or use Miscs. AND it has an Initiative Bonus and 50% first-turn damage boost.

It's arguably better than H-Series Tempest Power Armor. H-Series excels at ending a fight in one (technically two) turn, but lacks staying power thanks to its prohibitive SP upkeep and nothing really being special about it past the first turn. But THIS setup has extreme damage output (for a warrior), survivability (the Choke stacking), absurd SP regen, flexibility, maintains these benefits throughout an entire battle, AND still has the initiative bonus that is half of what makes H-Series so good.

And all of that hasn't even mentioned two other huge points of interest. The toggle deals yet another +30% damage against an opponent that is stunned in any way, or if the enemy has "Freedom"! That makes it powerful even against BOSSES! But what if the enemy DOESN'T have "Freedom"? It has a (somewhat expensive) second skill that can Drown an opponent, stunning them (ergo, +30% damage) for one turn AND it increases the Energy damage they take by 1.5x their Water resist! Which means this skill lets you deal 30% more damage to anything that doesn't have "Freedom" if you're using the toggle, and if you're NOT using the toggle, it absolutely MELTS other water or Energy monsters! If an Water monster has 130% Energy resist and 50% Water resist, its Energy resist jumps up to 200%! And for the inverse, an Energy monster with 130% Water, 50% Energy would have its Energy resist jump up to 200%, as well! It is only one turn, but one turn with all these buffs when attacking an enemy with 200% resist is completely insane. And there's nothing stopping you from using it several turns in a row.

< Message edited by Animenut1 -- 11/2/2025 12:21:29 >
Post #: 1
11/1/2025 10:49:35   
Singularity
Member
 

If i didnt know, id start off with H series due to the initiative bonus. If im saying ill stick with that, my weapon would be terminus twinmaul due to its toggle allowing celerity. and my shield would be blueberry shieldcake, to cover the h series water weakness.
Post #: 2
11/1/2025 11:28:46   
Doomknight Arakos
Member

My main go-to gear is the Obsidian Cloak and I use it against pretty much anything, both regular mobs and exceptional ones. I like to end battles quickly so I utilize Oulbara's Tome + Oulbara's Knowledge + Power Gauntlet + Blood Contract to one-shot most mobs and Shadowfeeder Pendant for an additional turn in case the first shot doesn't kill it. I don't rely on shields a lot, but my favorite shield is Mana Crystal Defender since it blocks magic and enhances the Obsidian Cloak's anima ward. My most used spells are Destruction Burst, Warmaster's Burst, Legion's Unraveling Nightmare and Grand Haunting.
AQ  Post #: 3
11/1/2025 15:16:28   
CH4OT1C!
Member

If I have limited information on the monster's attacking element (or I just want to see what the monster can do), I first attempt to outspeed with an initiative armour (typically I'll used either Warforged or Nightmare Gown to do this). I then set up a universal elemental shield (right now I'm doing this with Tome of Oulbara, but Zfinity Gauntlet: Space, Bag of Mixed Nuts, Invincible Heart, and Prismheart Tome are all good subsitutes). Those are combined with a shield that appears to be most effective at the outset. If the monster is void/harm, then I typically orient towards a more offensive shield like Academy Pack.

If I then find the monster has status effects, I like to circumvent some of them by creating a barrier (e.g., with Insightful Armour of Awe, but Gandolphin and Necromancer are great options too). Alternatively, I cure them (e.g., with Healing Branch).

Finally, I find SP control often helps a lot; Underwyrmling does a great job of managing monster SP.

_____________________________


AQ  Post #: 4
11/1/2025 17:09:00   
Yozai
Member

Best way is to slam the shield into the ground with your Berserker Armor with Spoons blazing
AQ  Post #: 5
11/3/2025 7:26:10   
KhalJJ
Member
 

Good question! Assuming just generic mobs -

Overall:
Armor: Nightmare Queen's Regalia
Weapon: Warcaster
Shield: Shattered Vestige/Academy Pack
Pet+Guest: Poelala
Any INT boost misc (Terror Visage for theme, perma-rare sovereign nightmare misc would fit perfectly if I had it) and/or QC INT boost if required

Honorable mentions:
- DEX LUK build: Fortune Thief Earth LS blender - Envy, + fortune thief skill, Troposhield or DEX drive, just outdated now
- Panic dex build: Shadow set panic setup all toggles + panic weapons, into Festive Legionnary full panic eat skill, (possibly with something like Spacefarer's frost cannon)
- Burn build with Reign set - all toggles on + burn weapon, heroic titan misc fro extra heal, Mirror vordred weapon for pushing heal or Edge of the End with a beastform/eleock armor for pushing damage
- Moglord Tortress

Post #: 6
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