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RE: Weapons [2022] - Read the first post!

 
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10/24/2025 16:41:54   
  Kamui
 Hashire sori yo Kaze no you ni!


Shadowcarver/Shadowspear/Shadowstaff/Shadowcaster

Melee/Ranged/Magic/Ranged Darkness Glaive(Sword+Polearm)/Spear/Staff/Spear, all have a 0.7 random lean, Melee/Magic have neutral accuracy leans, Ranged versions have a +3 accuracy lean. All but the Magic version pay 20% Melee in HP when attempting a weapon attack to attempt a -(20 x MobDarkRes x RangedLeanMod x Hits / Attempts / 1.4 / HitRateMult / 1.5 = ~11.20)% DmgDlt Panic assuming all hits connect and with the normal 85% HitRateMult, is 0.88 for Ranged. Magic version is the same, but pays 40% Melee in HP when attempting a Darkness spell cast, and is double power. Inflicts with WpnMainstat/LUK vs mob CHA/LUK, -10 penalty to save so assumed 1.5 turn duration.

MC compresses a 2-hit skill that charges 100% Melee in SP for Melee/Ranged (25% Melee for the 100 proc Ranged weapon) and 50% Melee in MP for Magic. The skills trade 40% Melee worth of the skill's damage to attempt a -(40 x MobDarkRes x RangedLeanMod x Hits / Attempts / 1.4 / HitRateMult / 1.5 = ~22.40)% DmgDlt Panic, the 100% Melee ones have baseline 200% Melee damage - Panic cost, while the 100 proc Ranged and Magic versions have baseline 125% Melee damage - Panic cost. These still trigger the HP cost Panic, so their total value gets added together when attempting the status.

Level	45	60	75	90	105	120	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	45	60	75	90	105	120	135	153

Melee/Ranged
Base	5	6	6	7	8	8	9	10
Rand	22	26	30	33	35	39	41	44
BtH	6	8	9	11	13	15	17	19

Magic
Base	4	4	5	5	6	6	7	7
Rand	16	20	22	25	26	29	30	34
BtH	6	8	9	11	13	15	17	19

BowBR	235	280	325	370	415	460	505	559
BowStat	397	496	595	694	793	892	991	1109.8
BowBTH	5	7	9	11	13	15	16	19

CostLv	45	60	75	90	105	120	135	152
20HP	18	23	30	36	43	51	60	70
40HP	35	47	59	72	87	103	119	139
25SP	25	33	42	51	61	72	84	98
100SP	100	131	166	204	245	288	335	392
50MP	66	88	111	136	163	192	223	261

x2MCP	902	4094	19364	92435	442039	2114754	10118016	48410333
x2MCS	451	2047	9682	46217	221019	1057377	5059008	24205166
AQ DF MQ  Post #: 326
10/24/2025 16:46:26   
  Kamui
 Hashire sori yo Kaze no you ni!


Gatekeeper's Shadowsteel Blade, Ianthe says:

Fire/Darkness Melee sword. 0 proc, so *1.08 damage.

In addition to toggling between Fire/Darkness, it comes with:
  • Dark Phoenix Steel: Toggle, weapon attacks take -[15% Melee] damage. At the end of your turn you heal [7.5% Melee]* each in HP and MP.
  • Umbral Eruption: weapon-based skill, costs SP, 4 hits. Seeks Darkness/Fire. Gains bonus damage against Burning, Panicking, and Blind targets.
    - With all three afflictions, it deals +40% damage.
    - With two, it deals +25% damage.
    - With one, it deals +10% damage.
    - With none, it deals -10% damage.

    Level	105	120	135	150	125	143
    Type	-	-	-	G	Z	Z
    PowLvl	105	120	135	153	135	153
    
    Base	15	17	18	19	18	19
    Rand	21	21	23	26	23	26
    BtH	13	15	17	19	17	19
    
    MCPrice	221019	1057377	5059007	24205166	4620	5940
    MCSell	110509	528688	2529503	12102583	Z	Z

    *Affected by hit rate
  • AQ DF MQ  Post #: 327
    10/24/2025 16:50:25   
      Kamui
     Hashire sori yo Kaze no you ni!


    Silver Xalkos Thrax Bloodletter/Harbinger/Athame

    Darkness Melee/Ranged/Magic Sword/Bow/Dagger, neutral damage/accuracy leans on the sword/bow, and 1/3 base damage lean and +3 accuracy lean on the dagger, Melee/Magic have no special, Ranged has a 20% true special and 80% bow attack. If Bleed is not active on the foe, then the weapons act as normal weapons, with no damage bonus/penalty or anything. If however there is an active Bleed on the foe during the first attempted weapon/special hit for Melee/Ranged, or first attempted Darkness spell hit for Magic, the following effects occur depending on the individual weapon.

    Melee: Pays half weapon damage and MC to attempt a (55 x 1.1 /1.5 / 2 = 20.166...)% Melee Bleed on the foe. 55% is the base value, x1.1 since it's treated as a trigger effect due to requiring an already active Bleed, /1.5 for assumed duration due to a -10 save, and /2 since it's per-hit. Inflicts with STR/LUK vs foe's DEX/LUK, with a -10 penalty to the mob's save.
    Ranged: Same as the Melee version, but also is modified the the RangedLean damage modifier. But inflicts with DEX/LUK.
    Magic: First applicable hit charges 50% Melee in HP cost to attempt the same value Bleed as the Melee version. Inflicts with INT/LUK.

    Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	5	7	9	11	12	13	15	16
    Rand	3	5	8	9	10	12	14	14	16
    BtH	1	2	4	7	9	12	14	17	19
    
    CostLv	5	15	35	55	75	95	115	135	152
    50HP	13	20	36	54	74	96	122	149	174
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    AQ DF MQ  Post #: 328
    10/24/2025 16:51:27   
      Kamui
     Hashire sori yo Kaze no you ni!


    Frostforged Legacy Scythe/Rifle/Blade

    Melee/Ranged/Magic Ice Scythe/Gun/Sword, all three are neutral accuracy leans with 0.4 base damage lean. None have a true special, the rifle has two bow specials, each with a 50% chance to happen, one with a 2-hit attack, the other with a 4-hit attack. These sacrifice MC and 25% weapon damage to attempt a 2 turn Ice Spirit Seed worth 30% Melee after each hit. Pays in 30% Melee base, x2 for save, and /HitCountMult (2 for Melee/Magic, 3 for average # of hits on the Ranged one), x0.75 if Magic, and affected by the RangedLean mod if Ranged. So Melee attempts a 30% Melee SS after each hit, Ranged does 20% Melee after each hit, and Magic does 22.5% Melee after each hit. These inflict with a 50% save, inflicting with WpnMainstat/LUK vs mob END/LUK.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	4	6	9	11	13	14	16	18	19
    Rand	6	8	11	14	16	20	22	23	26
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	3	5	6	8	9	11	12	13	14
    Rand	5	5	10	11	14	14	16	18	20
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    
    AQ DF MQ  Post #: 329
    11/2/2025 10:12:10   
      Lorekeeper
    And Pun-isher

     

    Moonshadow Monastery shop weapon:

    quote:

    Dread Knight's Greatblade

    Melee Darkness Sword, MC effect is that it uses hybrid stats, so it uses STR/INT for damage/accuracy in place of just STR. In addition, as a flavour effect, the first time you attempt an attack with the weapon, if the Panic status is on the foe, will eat the Panic status and convert it to a STR Boost and INT Boost status, lasting 3 turns. Every 100% Melee worth of Panic that you eat will give you the listed +STAT value divided by 2 to both your STR and INT for 3 turns. So eating 100% Melee in Panic with the Lv 150 axe will give you +58.5 STR and INT for 3 turns.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	5	7	10	12	14	16	18	20	21
    Rand	4	6	9	12	14	16	18	19	22
    BtH	1	2	4	7	9	12	14	17	19
    
    +STAT	41.4	43.5	57.7	70.1	81.4	91.9	101.1	109.2	117
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    Post #: 330
    11/6/2025 19:07:40   
      Kamui
     Hashire sori yo Kaze no you ni!


    Lily of Doom's Reckoning

    Melee/Ranged/Magic Energy Sword/Glaive(Sword+Polearm)/Staff, all three have neutral damage/accuracy leans. Melee/Ranged pay MC (5% Melee) and 15% Melee in HP (20% Melee total) to attempt a 2 turn +(20 / 0.5 / 2 / 2 / 1.4 / 0.85 = ~8.40)% DmgTkn Energy/Water EleVuln after each successful weapon hit, has a 50% save, inflicts with WpnMainstat/LUK vs mob END/LUK. Magic version is similar, but it pays MC (3.75% Melee) and 36.25% Melee in HP cost (40% Melee total) to do double the EleVuln when hitting with Energy spells, same save and such. When doing weapon hits, the weapon can also eat up to 200% Melee in Burn on the enemy to give +WpnMainstat for 3 turns, the #s below are the value you get for every 100% Melee of Burn eaten, so eating 100% Melee worth of Burn at Lv 150 gives +117 Mainstat for 3 turns.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	G
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee/Ranged
    Base	5	6	8	9	11	12	14	15	16
    Rand	10	12	15	19	21	25	27	30	32
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	4	4	6	7	8	9	10	11	12
    Rand	7	10	11	14	16	19	21	23	24
    BtH	2	3	5	7	10	12	15	17	19
    
    CostLv	12	21	39	58	77	97	117	137	152
    MeRaHP	5	7	12	17	23	30	37	46	52
    MaHP	13	18	28	41	55	72	90	110	126
    


    Eat Stats
    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    +STAT	41.4	43.5	57.7	70.1	81.4	91.9	101.1	109.2	117
    
    AQ DF MQ  Post #: 331
    11/6/2025 19:07:55   
      Kamui
     Hashire sori yo Kaze no you ni!


    Lily of the Depths of Doom

    Melee/Ranged/Magic Water Sword/Thrown/Dagger, all have neutral damage/accuracy leans, Ranged version is 100 proc, with a 2-hit bow attack. MC compresses Drowning Doom, a standard 2-hit bow-like skill that charges 100%/125% (Melee+Ranged/Magic) Melee in SP to do 200% Melee baseline, pays 91.5% Melee to have a (Hits/Attempts)% chance to attempt 1 turn of Drowned on the foe. Clicking the "blade" of the weapon opens a menu that allows casting this skill as well as the Burning Doom toggle, paying 20% Melee in weapon damage for Melee/Ranged mode, or 40% Melee in spell damage (also works with the skill in Magic mode) of the weapon's element to attempt a 2 turn (20 / 0.5 / 2 / 2)% Melee Water Burn after each relevant hit (weapon hits for Melee/Ranged, Water spell hits for Magic, skill's hits always apply). The Drown and Burn apply with WpnMainstat/LUK vs foe CHA/LUK.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	G
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee/Ranged
    Base	5	6	8	9	11	12	14	15	16
    Rand	10	12	15	19	21	25	27	30	32
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	4	4	6	7	8	9	10	11	12
    Rand	7	10	11	14	16	19	21	23	24
    BtH	2	3	5	7	10	12	15	17	19
    
    CostLv	12	21	39	58	77	97	117	137	152
    100SP	41	55	88	127	171	222	279	342	392
    125SP	51	69	110	159	214	278	349	427	490
    
    AQ DF MQ  Post #: 332
    11/6/2025 19:08:12   
      Kamui
     Hashire sori yo Kaze no you ni!


    Lily of the Doomed Vows

    Melee/Ranged/Magic Light Sword/Glaive(Sword+Polearm)/Sword, neutral damage/accuracy leans. By default does nothing special, MC compresses two toggles, one charges 20% Melee in SP after weapon hits to attempt a (20 / 1.5 / 2 ~= 6.66...)% Melee Bleed after each hit, up to 4 times/turn, the other mode charges 20% Melee in HP and SP (total of 40% Melee) to cause the weapon to gain +20% Melee DmgDlt and weapon hits to attempt a 2 turn (20 / 0.5 / 2 / 2 / 2 = 5)% Melee Drain Poison of the weapon's element. (20% base, /0.5 for 50% save, /2 for duration, /2 for assumed # of hits, /2 since it's healing = to DmgDlt) Both of these inflict with WpnMainstat/LUK vs mob END/LUK, Bleed has a -10 penalty to the save, so assumed 1.5 turn duration, Poison has a neutral save.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	G
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee/Ranged
    Base	5	6	8	9	11	12	14	15	16
    Rand	10	12	15	19	21	25	27	30	32
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	4	4	6	7	8	9	10	11	12
    Rand	7	10	11	14	16	19	21	23	24
    BtH	2	3	5	7	10	12	15	17	19
    
    CostLv	12	21	39	58	77	97	117	137	152
    20SP	8	11	18	25	34	44	56	68	78
    20HP	7	10	16	23	30	40	50	61	70
    
    AQ DF MQ  Post #: 333
    11/6/2025 19:08:28   
      Kamui
     Hashire sori yo Kaze no you ni!


    Lily of Doom's Harvest

    Melee/Ranged/Magic Darkness Sword/Scythe/Dagger, Melee has neutral damage/accuracy leans, Ranged and Magic have 1/3 base damage leans and -3 and +3 accuracy leans, respectively. MC improves your incoming healing by +12.5% (x0.75 for Magic mode), and weapon can also eat up to 200% Melee worth of Bleed on the enemy to apply EleVuln to the enemy for 2 turns vs Darkness/Light/Harm and +WpnMainstat depending on weapon type. The EleVuln has -50 penalty to the save, so practically guaranteed to inflict. So if you eat a full 200% Melee worth of Bleed, you get +(50 / 1.4 ~= 35.72)% DmgDlt Vuln and 3 turns of +117 Mainstat.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	G
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee
    Base	5	6	8	9	11	12	14	15	16
    Rand	10	12	15	19	21	25	27	30	32
    BtH	2	3	5	7	10	12	15	17	19
    
    Ranged
    Base	7	8	10	12	14	16	18	20	21
    Rand	6	8	11	13	15	17	19	20	22
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	5	6	8	9	11	12	14	15	16
    Rand	5	6	7	10	10	13	13	15	16
    BtH	2	3	5	7	10	12	15	17	19
    


    Eat Stats
    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    +STAT	41.4	43.5	57.7	70.1	81.4	91.9	101.1	109.2	117
    
    AQ DF MQ  Post #: 334
    11/6/2025 19:08:44   
      Kamui
     Hashire sori yo Kaze no you ni!


    Feastbreaker Bow

    Ranged Neutral Bow, has a 0.1 base lean and -10 accuracy lean (you're literally firing mounds of food at the enemy, pretty unwieldy). Can click to swap between Fire (default) and Water elements. Has 50% chance of doing a 2-hit bow special or 4-hit bow special, doing a total of 2/3 or 4/3 damage, respectively.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	6	9	13	16	19	22	24	27	29
    Rand	2	2	3	4	4	4	6	5	6
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    x2MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
    x2MCS	35	47	178	1226	9682	77859	627513	5059008	24205166
    
    AQ DF MQ  Post #: 335
    11/13/2025 15:48:24   
      Kamui
     Hashire sori yo Kaze no you ni!


    Ghost Gourd Stabbler/Scrambler/Zappler

    Melee/Ranged/Magic Light Sword/Maul(Hammer+Polearm)/Staff, Ranged has a 0.1 base damage lean and -5 accuracy lean, Melee/Magic have neutral damage/accuracy leans. All three apply Light Poison, but in slightly different ways.

  • Melee/Ranged both sacrifice 20% weapon damage to attempt a 2 turn (20 x HitRateMult / 0.5 / 2 / 2 = 10)% Melee Light Poison after each hit, up to 4 times per turn, with HitRateMult being 85/85 for Melee, and 85/80 for Ranged. /0.5 for 50% save, /2 for duration, /2 for assumed # of hits. Both weapons also lose their 0 proc bonus for a 25% chance to boost an attempted Poison instance to 52 x Stuff, or 26% Melee Poison on boosted hits. Proc bonus is valued at 8% Melee, so it's a 25% chance to boost it by 32% Melee for that hit. Ranged is also affected by the RangedLean modifier. Finally, MC pays for a trigger effect, boosting the damage of the weapon and the Poison it applies by 10% vs Undead foes.
  • Magic has a toggle that, when active, charges 40% Melee in SP cost to attempt a 2 turn (40 / 0.5 / 2 / 2 = 20)% Melee Light Poison after each Light spell hit, up to 4 times per turn.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    Ranged
    Base	6	9	13	16	19	22	24	27	29
    Rand	2	2	3	4	4	4	6	5	6
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	3	4	5	7	8	9	10	11	12
    Rand	5	7	12	13	16	18	20	22	24
    BtH	1	2	4	7	9	12	14	17	19
    
    CostLv	5	15	35	55	75	95	115	135	152
    40SP	12	18	32	48	66	87	109	134	157
    
  • AQ DF MQ  Post #: 336
    11/21/2025 23:07:57   
      Kamui
     Hashire sori yo Kaze no you ni!


    Deft/Mystic Dreadbane

    Ranged/Magic Water Daggers, 100 proc, has no true special. MC compresses a toggle, starts with the toggle off, but can click to activate a mode that pays 15% Melee in weapon damage (so 15% weapon damage for Ranged, 20% weapon damage for Magic) and 15% Melee in SP to cause weapon strikes to attempt a 2 turn (30 / 0.5 / 2 / 2 = 15)% Melee Water Poison after each weapon hit, up to 4 times per turn, inflicting with a 50% save, using WpnMainstat/LUK vs mob END/LUK. Can be clicked again to maintain the previous effect, but also pays a further 15% Melee in weapon damage to gain a Preparation stack (usable by the Dread Alchemist armour), if you have less than 5 Preparation stacks.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Ranged
    Base	5	7	10	12	14	16	18	20	21
    Rand	4	6	9	12	14	16	18	19	22
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	5	7	9	11	12	13	15	16
    Rand	3	5	8	9	10	12	14	14	16
    BtH	1	2	4	7	9	12	14	17	19
    
    CostLv	5	15	35	55	75	95	115	135	152
    15SP	5	7	12	18	25	33	41	50	59
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    AQ DF MQ  Post #: 337
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