Home  | Login  | Register  | Help  | Play 

Friday, December 26th Design Notes: Starless Night: A Final Peace

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> DragonFable General Discussion >> Friday, December 26th Design Notes: Starless Night: A Final Peace
Forum Login
Message << Older Topic   Newer Topic >>
12/26/2025 22:21:14   
Laeon val Observis
Member
 

quote:


Friday, December 26, 2025
Starless Night: A Final Peace
Hey there, heroes!

This week, experience the finale of our crossover with AdventureQuest Worlds!


Kezeroth is here. But all is not lost. have hope, and fight on, Hero! Everything has been collected in this one place and moment... Stop the Glaceran's rampage, and save Lore!

A huge thanks to Cylisse for writing this awesome crossover. Be sure to check out her work in AQW, too, along with their side of the crossover!

But for now, bundle up, and get ready for battle in A Final Peace!



The 3DBD items are here until next week's release! Make sure to check them out in the Book of Lore before they leave!




Also a couple of small engine updates:
  • Flat damage reduction is now logged when applicable.
  • Mana costs on skill now have a black glow outline.
  • Other behind the scenes things for future things.
  • Fixed an issue where monsters in the Starless Night quests would not use their entire rotations.


And that's all for this week!

DF AQW  Post #: 1
12/26/2025 23:19:15   
Aethervic3
Member
 

I’ve got to say that this quest was rather disappointing. I enjoyed the last 2 quests in this quest chain and was looking forward to, what I thought was, the thematic resolution of these quests, where the “gentleness” of the world of df led Karok to create a weapon that would be used to defeat his brother. Instead this whole plot point felt entirely superfluous, apparently the AQW hero could have stepped in and defeated him at any point and the sword was never used. Apparently the “gentleness” of the world of df didn’t really mean much, what really mattered was having a god from another world around to wipe the enemy out of existence.

As I understand it this quest was written to promote aqw, which only makes this feel worse. I do not know what the intent was when writing this quest, but this quest gave me the impression of someone writing a fanfic with an original character and trying to make them sound more impressive than the characters in the original story by having them solve the plot instantly, ignoring that this is not to the story's benefit. The scene of the df hero being beaten to a pulp did nothing to dispel this impression.

In the past I was somewhat open to looking into aqw despite my dislike of grindy mmos, but in the present and for the foreseeable future I will continue to give aqw a wide berth.
Post #: 2
12/26/2025 23:53:56   
TFS
Helpful!


quote:

I’ve got to say that this quest was rather disappointing. I enjoyed the last 2 quests in this quest chain and was looking forward to, what I thought was, the thematic resolution of these quests, where the “gentleness” of the world of df led Karok to create a weapon that would be used to defeat his brother. Instead this whole plot point felt entirely superfluous, apparently the AQW hero could have stepped in and defeated him at any point and the sword was never used. Apparently the “gentleness” of the world of df didn’t really mean much, what really mattered was having a god from another world around to wipe the enemy out of existence.

Agreed. I enjoyed the backstory from the prior quest, and assumed the resolution would be a causal result of the lore that had been exposited - instead the Karok backstory was just a misdirect that went nowhere, and a god from another game just decided to save the day instead. Piecing together the narrative from discoverable environmental details is fun, but because it didn't end up being relevant there was no payoff.

It was also pretty jarring to just lose to Kezeroth in the cutscene immediately after defeating him in what was a pretty easy boss fight.I learned after playing the release that the quest will still progress if you lose the fight, though, so maybe this beat is more understandable to players whose gameplay matched the narrative (perhaps new, lower-level characters who are here from AQW). I also think getting an additional reward from going back and beating a fight that's 'supposed to' be a scripted loss is a cool concept, but this wasn't something that matched my experience.
I was also a bit startled by how the cutscene made sure to emphasize the protagonist getting really physically brutalized - something I don't think DragonFable has done before - despite, again, very decisively winning the boss fight. Maybe this is to make it seem like more of a relief when AQW saves the day?

Kind of disappointed by the ending, because I really liked the two prior quests.

Big fan of the new cosmetics. Between the Blade of Hope and the new Ornate items, Paladin fashion is feasting this week
DF  Post #: 3
12/27/2025 0:51:00   
SlyCooperFan1
Member

Coming out of a hiatus to post this. I agree with the above two sentiments. The first two quests were great. This final quest was... not.

Some important context for those who don't play AQW: The AQW version of this event was very different. There's no Karok or Kezeroth and there's only a throwaway mention of Gravelyn. Instead, the AQW event is extremely tied to the current point in that game's main story, to the degree that I think it might be a required reference point. Numerous characters and events are shown or referenced that you would have absolutely no idea about if you haven't caught up with all of the post-Lords of Chaos saga, and a few things occur at the end that seem important for the next story releases. I have played very little of AQW's main story post-LOC (it's an absolute train wreck trying to figure out where to go, not helped by their own Book 2-like middle section at one point, and there's no helpful in-game timeline or anything like in DF), so I couldn't explain to you the event's story beats, but what I can say is that the DF Hero is portrayed in AQW as almost as useless and pathetic as the DF Hero was portrayed in this final DF quest. Here in DF, the AQW Hero ended up becoming a god and just tapping Kezeroth out of existence, but over there in AQW, the DF Hero could not really do anything to affect the progression of events. In fact, the other AQW characters specifically ignore and go against what the DF Hero tries to make happen through their story-writing. All the while, the DF Hero constantly begs, begs, the AQW Hero to stop Serenity from putting herself in any dangerous situation or coming to any harm, even trying to write Serenity out of the event altogether. At one point, the DF Hero even forces a vision of Caitiff into the AQW Hero's mind, in case the player somehow hadn't gotten the memo by that point. Honestly, it felt like the entire AQW event was written around the premise of "spoil Serenity's death in DF as often as possible, in as much detail as possible".

The amount of lore dumped in both events is weird. I don't know if Serenity will be further explored in AQW, but I don't suspect we'll be seeing Karok in DF again, even if Book 4 finally lets us go to Battleon. If Serenity's fate in DF is never brought up again in AQW, then that would make it even worse.

If the AQW Hero was equally as useless in affecting events in DF as the DF Hero was in AQW, and/or if the AQW Hero also warned us (and spoiled non-AQW players) about a major story event in AQW, that'd be one thing. But the sheer magnitude of difference in what happens between the two is bizarre and frankly off-putting. As someone who's been on an aforementioned hiatus in the community (and will return to the hiatus after this), I've never heard of Cylisse before, but I have to wonder why she has decided to portray the DF Hero this way, in both DF and AQW.
AQ DF AQW Epic  Post #: 4
12/27/2025 1:06:59   
Baron Dante
Member

I'm gonna agree that as usual, scripted losses at the climax if a story is not satisfying.
In that regard, it IS done better than the likes of Frydae, where you can actually win at least, which is something I've said for years, and I do stand by that. I think the extra reward for doing that also does a lot to help that particular part feel less bad.

That said, it really doesn't feel good that what is effectively a one-off OC from a different game takes over the role of a hero in this way while the actual Hero gets turned into a well-beaten steak. DF has kind of struggled with this as is, with stuff like Sirius, and their role in Book 3 feels like being just the muscle. I'm not exactly saying the Hero should shoulder the entire plot upon their shoulders of course, but especially with one-offs like these, the story should probably feel like they matter.

Now, I think the idea here may have been a sort of "stall for time" kind of scenario, which is fine, but it's not communicated at all (Prior to the battle), and it raises the question of what Amadeus is actually doing during the fight.

Also, while I understand that it would require more resources being poured into the crossover (Then again, there is a history of pouring extra effort into AQW stuff when it's injected into the game, so maybe it's not that unreasonable.), maybe having a slightly different cutscene for actually winning against Kezeroth would help. Upon initially seeing the hammer smash scene after winning, I was more imagining just Paladin things of standing there and taking it. Unfortunately that apparently didn't pan out, and the hero may have been stripped naked instead.
Again, not saying that the Hero should just piledrive Kezzy instead, but at least leave the Hero with some kind of dignity in holding off the guy.
AQ DF MQ AQW Epic  Post #: 5
12/27/2025 3:10:37   
DragonKeeper
Member

Indeed it was confusing, and illogical, seeing the hero get pummeled by Kezeroth after the the hero defeats him.
DF  Post #: 6
12/27/2025 4:49:20   
DMBY
Member
 

quote:

Also, while I understand that it would require more resources being poured into the crossover (Then again, there is a history of pouring extra effort into AQW stuff when it's injected into the game, so maybe it's not that unreasonable.), maybe having a slightly different cutscene for actually winning against Kezeroth would help. Upon initially seeing the hammer smash scene after winning, I was more imagining just Paladin things of standing there and taking it. Unfortunately that apparently didn't pan out, and the hero may have been stripped naked instead.
Again, not saying that the Hero should just piledrive Kezzy instead, but at least leave the Hero with some kind of dignity in holding off the guy.


Yeah, this really bothered me too. "Win in the fight get pulverized in the cutscene" is always silly, and it was made worse for me by the AQW protag swooping in to save the day.

I get that we wouldn't have been able to defeat Kezeroth alone, but surely they could've made our hero look less incompetent in the process.
Post #: 7
12/27/2025 7:59:02   
GodJank
Member

TL;DR I'm okay with the latest DF quest but definitely think it was handled poorly. Hate the way AQW represented DF in their release.


To not make this thread *too* negative, I'd like to say that I liked how Kezeroth was depicted in this quest. The scene of him hammering down on the Hero was brutal, and him threatening to pop Lynn's skull like a cyst was fun. I also like that you only explicitly gain a stat-based reward IF you can defeat Kezeroth.

I didn't hate this quest, but I definitely agree with the sentiment that this felt REALLY unsatisfying, considering the loss is scripted and the Hero doesn't even get to hold him off in a cool way if you defeat Kezeroth. I'd at least expect them to clash with Kezeroth or fight alongside the AQW Hero; if you really wanted to have this quest showcase how strong and epic the AQW Hero is, then you could have at least let you play against Kezeroth with the AQW Hero as a temporary character, using off skills that reference AQW's legacy (a bit like Archivist).

Kind of feel sour when it comes to the AQW crossover too, because why are Voyna and her Doom Spirit the focal point of their release? I'd expect someone more relevant to represent DragonFable and get people excited to try out our game, so why are we introducing a previously unnamed Doom Spirit which doesn't even show up in DragonFable? It makes me feel like AQW getting selfish releases (unique never-seen-before character of their choosing that doesn't actually appear in DF *and* their characters gets to one-shot the DF crossover villain), which puts a bad taste in my mouth.

I'd really like to see some explanation from the devs and maybe talks of some possible rewrites for the latest quest (at least adding a new cutscene if you manage to defeat Kezeroth), but I guess that's asking for too much.
Post #: 8
12/27/2025 10:55:19   
The ErosionSeeker
*insert cheesy pun here*


This release goes past disappointing all the way to offensive.
In all 3 quests, established characters are tortured by the writer for shock value (read: narrative stakes). Our dragon becomes a popsicle. Artix vows to sacrifice himself in order to give you an opportunity, before he and Aria are also frozen solid (and mistaken to have been beheaded). Kezeroth threatens Lynn and all Amadeus can do is seethe in silence. I feel like a lot of people expected that the sword would be relevant, Amadeus and Lynn returning would be relevant, maybe even the many scattered diary pages would be relevant. Maybe you have to work together and the narrator gives you a boost to defeat the monster of the week.
None of those things mattered and even if you win the fight, Kezeroth still beats the tar out of you and calls you a distraction before John AQW swoops in to save the day. The player is literally puppeteered by the narrator before being humiliated by the villain, and it takes manifesting the writer's OC in order to instantly solve the conflict while admitting that it was a selfish hijack of the story.
It's hard to describe this as anything other than vindictive fanfiction. AQW was always demeaned as "DF fanfiction" in the sense that it took several of the most popular DF characters and gave them new roles, but this set of releases, combined with the AQW crossover where the DF character is equally incapable makes it seem like this whole thing was to be a clumsy advertisement, concerns that are not unfounded given that the AQW release namedrops Voyna, her doom spirit, Valtrith, Caitiff, and various other things as if you're supposed to know them, while the DF release apparently specifically happened to do market research on how two old AQW characters would be received if they reappear in AQW... by having them appear in a completely different context in a different game.

Both the in-game and meta explanations for the conclusion are alarming. "There were enough AQW elements in this location so the game turned into AQW" is bizarre. Between the protagonist torture, diary pages that describe past events with no impact on the story, superficial references to outside media also with no impact on the story, and expectation subversion for the sake of subversion (all features of the current AQW story) I don't understand how this was supposed to entertain DF or AQW players.

< Message edited by The ErosionSeeker -- 12/27/2025 12:12:44 >
DF AQW  Post #: 9
12/27/2025 11:39:15   
mds2006
Member
 

I thought the release was awesome. I managed to just barely beat him with V2 and the chimera pet. A new context for Kezeroth and the Sword of Hope, and a completely different Karok was cool. The fusion of the DF hero and AQW hero was hype (not to mention the masks dont exist in this world to say "no") and I liked the dialogue choice that was at the end of both games' releases.
These three quests are probably my favorite DF frostval events so far.
Post #: 10
12/28/2025 12:35:04   
Jet Silver
Member

I personally really enjoyed the release. The Kezeroth fight was tough, but not too tough, and the Sword of Hope is a good reward for anyone wanting a Light weapon before doing inn or farming a Destiny weapon. I really liked the story with Karok and the doctor in the second part of the questline too.
AQ DF MQ AQW Epic  Post #: 11
12/30/2025 10:59:56   
Bluu
Member

I agree with TheErosionSeeker on that this questline is embarrassingly and offensively bad. I haven't been able to log in for weekly releases this month and I honestly wish I would've kept it that way. However, I will still begin with what I did actually enjoy:

- Some of the jokes were pretty funny. The part where Amadeus prevents Lynn from taking out the monsters because the so-called hero can do it themselves is rather entertaining.

- Karok's backstory in Dragonfable was done well. I like the idea that a monster from another universe showed up in ours, but he was actually dealt with off-screen several years ago by someone else entirely and has been dead for a long time. It's a little cheesy that a world-destroying alien became pure-hearted because one person showed him kindness, but this is a Christmas story so it's not really out of place. The doctor's journal was a good way to expose the events and I especially liked Karok's own entry into the journal. I like that they didn't shy away from how he was always kind of a bad person.

- I liked that Sepulchure and Lynn were part of the plot, and that the Eternal Dragon of Time caused Lynn to behave like Gravelynn, who was actually
spoiler:

its assassin from the AQW timeline in which Malgor was created. It's a shame that Victoria was incapacitated for the entire release, it would've been quite entertaining to see Lynn's reaction to her half-sister from AQW given that she was behaving as Gravelynn.


Unfortunately, these things do too little to redeem the release, saar, so here are my criticisms:

- I do not like Eclissy as a writer. Not only do her plotlines feel like vindictive, destructive fanfiction of the source material, but she has been known to take criticism horribly to the point of conflating constructive criticism with personal attacks. I do not want a person like this to be writing the game after being used to the high standard that Lorekeeper has been setting so far. The only time her writing style actually worked was during the Shadows of War saga, which retconned the horrendous Queen of Monsters Saga as well as the first part of the Malgor Saga, because those bad sagas needed to be destroyed, retconned, and re-contextualized. But once she was done with that, she began to permanently change characters with no real rhyme or reason other than to satisfy her own ego, going as far as to... make (AQW) Sepulchure impotent to imply that Gravelynn was a child of (AQW) Lynaria and the Doomknight Armor? Did that... really add anything of note to the story? But that's all AQW stuff which isn't really relevant here... except for the fact that she butchered the DF Hero here as well. Suddenly, the hero becomes a nothingburger nobody the moment that their world-destroying dragon becomes incapacitated, as though the majority of Book 1 didn't feature the hero performing heroic feats whilst raising an infant dragon on the side, with the dragon only really making an impact once grown and titanized with the help of an external object i.e. your amulet? I can understand and forgive a scripted loss for the sake of a good plot, but I cannot forgive making the hero look pathetic, weak, and fragile when it has been proven time and time again that they are not.

- Also, this was NOT a good plot. I'm not sure how little media literacy one needs to have to not for one second think that beating the very accomplished protagonist of a story to a pulp just to have a god from another game magically show up at the most dire possible moment to save the day, something they could've done since the beginning of the plotline and just didn't, would be seen as a good story. I feel like I don't need to explain this, but since it was written, revised, and greenlit by two or more developers, it really does have to be said:
quote:

Deus ex machina (Latin for "god from the machine") is a plot device where a seemingly impossible problem in a story is suddenly resolved by an unexpected, often illogical, new character, object, or event, originating from ancient Greek theater's crane-lowered gods but now meaning any contrived solution, often seen as "lazy writing" for abrupt happy endings.
Key Aspects
Origin: In ancient drama, a crane (machina) would lower an actor playing a god (deus) onto the stage to untangle complex plots.
Modern Usage: It describes sudden, improbable fixes, like a sudden inheritance saving a character from debt, reinforcements arriving just in time, or a miraculous cure.
Function: To quickly resolve conflict, surprise the audience, or create a tidy, happy ending.
Criticism: Often viewed negatively as a sign of weak storytelling, as the resolution doesn't stem logically from the plot's established rules.
Examples:
Ancient: Gods intervening in Greek tragedies.
Modern: Aliens in War of the Worlds defeated by common bacteria, or Mr. Miyagi's miraculous healing in The Karate Kid.
In simpler terms
It's when a story is stuck, and the author brings in something out of nowhere to save the day, much like a magical genie appearing to grant a wish when all hope is lost.
And no one likes Deus ex Machina endings. Unless the story is intended to be taken as a joke or intentionally written to be bad, no one wants to see a Deus ex Machina ending. There is literally a quest in the game called Ex Machina and it is seen as the worst quest in Book 1. Seriously, the fact that the entire plot starting from the second quest was about finding Karok and retrieving the Sword of Hope (by defiling his corpse) only for the sword to have no real impact on the plot because, again, God randomly showed up and saved the day, is... I'll leave the colorful adjectives to you, because whatever I say will be deleted by Gingkage.

- Thirdly, this event feels like it was written to garner some kind of hype from AQW players who play DF as well by bringing in two characters who haven't been in AQW for a very long time. Kezeroth does so little during the entire plot of the story and has so little of a personality that it feels like Eclissy was really hoping for people to fear or respect him or look forward to the climax because of his reputation in AQW... of which he does not have much -- these characters are from seasonal events that are horrible to play through (Karok's events are the worst in the game, Kezeroth is decent but is brought down by QoM and Karok), and 80% of AQW players do not pay attention to the plot. 40% of AQW players are bots, as the whitehats will confirm for you, and another 20% log in only to do their weeklies or buy cosmetic collectibles, and another 20% already have everything they want and just AFK in \yulgar. Rarely do you find even actual guild moderators in the game who know anything about the plot. So all in all, it was hype for the 1% of AQW plot enthusiasts that also play DF. If Eclissy thinks she's a good writer, it's purely biased based on confirmation from the people that like the plot, because anyone who doesn't like her writing has long checked out of paying any attention to the weekly story updates. She looks like a good writer compared to the past writers of that game for sure, but if you have to be compared to sewer dreg, then you are not far off from the gutter.

- Lastly, enough of AQW. One entire board in the Inn at the Edge of Time is based on AQW monsters and is still unfinished after 5+ years of content. The hardest fight in the game is an AQW developer and his waifu OC. I think the developers overestimate how much the DF playerbase actually cares about AQW. There is literally an emote on the biggest DF Discord server called :NoAQW: lmao

quote:

I personally really enjoyed the release. The Kezeroth fight was tough, but not too tough, and the Sword of Hope is a good reward for anyone wanting a Light weapon before doing inn or farming a Destiny weapon. I really liked the story with Karok and the doctor in the second part of the questline too.
You don't have to leave out your constructive criticism for the release and only mention the good parts. You have shown disdain for it on Discord, so why bother exclusively glazing the developers on the forums? They are adults, they don't need a janitor to sweep away their tears.

< Message edited by Bluu -- 12/30/2025 11:01:00 >
Post #: 12
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> DragonFable General Discussion >> Friday, December 26th Design Notes: Starless Night: A Final Peace
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition