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Stabina, Trelix

 
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1/3/2026 17:47:40   
  DemonicDarkwraith

ArchKnight DragonFable


Stabina
???

Location: Trelix & Stabina, Betrayed Bonds

Level: As player
Damage: Scaled
Damage Type: Pierce
Element: Metal

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*5/2
INT: Level*5/4
CHA: 100
LUK: Level*5/8
END: Level*5/4
WIS: 0

Offense
Boost: 0%
Bonus: 20 + Level/5
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 80 * Level/90 + LUK/20
Pierce: 80 * Level/90 + LUK/20
Magic: 80 * Level/90 + LUK/20
Block: 80 * Level/90 + LUK/20
Parry: 80 * Level/90 + LUK/20
Dodge: 80 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Evil: 50
Shrink: 300
Immobility: 300

Attack Types
Attack Type 1 / 1.1 / 1.2 - Approaches, strikes, and jumps before striking her target for 4 hits of 150% Metal damage, amounting to 600% damage, with +200 Crit; applies 'Toxic Ambush' (a [30+10X]% Magic Poison DoT effect) to target for 6 turns.
  • If Stabina is on Phase 2, instead applies 'Deathly Ambush' (a [30+10X]% Magic Ice DoT effect, -X% Boost) to target for 6 turns.
  • X is the number of times Stabina's hits have landed while any of 'Ambush' effects are active; X is reset to 0 if any of 'Ambush' effects was expired or purged.
Attack Type 2 - Approaches and stabs her target for 1 hit of 200% Metal damage; applies 'Tendon Slash' (-60 Bonus, -60 Crit, -20% Boost) to target for 5 turns.
Attack Type 3 - Approaches and stabs her target twice for 2 hits of 75% Metal damage, amounting to 150% damage.
Attack Type 4 / 4.1 - Applies 'Aimed Throw' (+40 Bonus) to herself for 3 turns inclusive; throws a dagger at her target for 1 hit of 200% Metal damage.
Attack Type 5 - Approaches and stabs her target for 1 hit of 300% Metal damage; applies 'Melting Toxin' (a 50% Magic Poison DoT effect, -10 All Resist, +10 Health Resist, -40 Immobility Resist) to target for 3 turns inclusive.
Attack Type 6 - Approaches and stabs her target twice for 2 hits of 10% Metal damage, amounting to 20% damage; applies 'Heartstopper Daze' to target, stunning it for 1 turn; if 'Heartstopper Daze' was successfully applied on target, automatically applies 'Heartstopper', a 500% Magic Poison DoT effect, to target for 2 turns.
Attack Type 7 / 7.1 / 7.2 / 7.3 / 7.4 - Permanently applies 'Noble Thief's Flurry' (+60 Bonus, +60 Melee/Pierce/Magic Avoidance, +60 Block/Parry/Dodge Defense) to herself inclusive; approaches and strikes her target with a brutal combo for 7 hits of 200% Metal damage, amounting to 1,400% damage. (Pop-up: Stabina: 'This isn't over. We can still get out of here, Trelix! This can't be the end!')

Other information
  • Stabina begins the battle with 'Stealth' (+40 Bonus) permanently applied to herself and can be disabled for 1 turn if she takes a direct hit; effect will be reenabled if Stabina did not take a direct hit on her next turn.
    • If Stabina is on Phase 2, 'Stealth' is replaced by 'Shadowed' (+80 Bonus), which has the same functionality as 'Stealth'.
  • If the player's hit misses or glances on Stabina, she automatically applies 'Toxic Retaliation' (a [20+10Y]% Magic Poison DoT effect, where Y is the number of times the player's hit missed or glanced on Stabina while 'Toxic Retaliation' was active; Y is reset to 0 if 'Toxic Retaliation' is expired or purged) to player for 4 turns.
    • If Stabina is on Phase 2, 'Toxic Retaliation' is replaced by 'Chilling Retaliation' (a [20+10Y]% Magic Ice DoT effect), still having the same functionality as 'Toxic Retaliation'.
    • Y is the number of times the player's hit missed or glanced on Stabina while any of the 'Retaliation' effects was active; Y is reset to 0 if any of 'Retaliation' effects was expired or purged.
  • Stabina will only shift to Phase 2 if Sir Malifact uses Attack Type 9 in Betrayed Bonds and gains the following effects:
    • Changes her appearance to that of an undead.
    • Stabina's element on her direct attacks will use Darkness instead of Metal.
    • Stabina's element on her DoT effects will use Ice instead of Poison; in addition, 'Toxic Ambush' and 'Toxic Retaliation' DoT effects are replaced by 'Deathly Ambush' and 'Chilling Retaliation' respectively.
    • 'Stealth' is replaced by 'Shadowed'.
    • Resets her rotation.
  • Stabina follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Repeat., and will pause her rotation to use Attack Type 7 once if Trelix was defeated for the first time.

    < Message edited by DemonicDarkwraith -- 1/3/2026 22:49:43 >
  • DF  Post #: 1
    1/3/2026 17:49:59   
      DemonicDarkwraith

    ArchKnight DragonFable


    Trelix
    ???

    Location: Trelix & Stabina, Betrayed Bonds

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Fire

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/8
    DEX: Level*5/8
    INT: Level*5/2
    CHA: 100
    LUK: Level*5/8
    END: Level*5/4
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 20 + Level/5
    Crit: 15 + LUK/20

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 20 * Level/90 + LUK/20
    Pierce: 20 * Level/90 + LUK/20
    Magic: 20 * Level/90 + LUK/20
    Block: 20 * Level/90 + LUK/20
    Parry: 20 * Level/90 + LUK/20
    Dodge: 20 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Evil: 50
    Shrink: 300
    Immobility: 300

    Attack Types
    Attack Type 1 / 1.1 - Applies 'Mage's Manifestation' (+50% Boost, +50 Crit) to himself for 3 turns inclusive; power ups before casting a fireball at target for 1 hit of 200% Fire damage; starts a Magic Combo (see other information).
    Attack Type 2 / 2.1 / 2.2 / 2.3 - Applies 'Mana Barrier' (+120 Block/Parry/Dodge Defense, retaliate equal to 300% of its damage range to the attacker, excluding pets) to himself and Stabina for 1 turn; casts a magic barrier at himself before casting an elemental blast at his target for 1 hit of 200% damage; element varies based on Magic Combo:
    • Frostburn: Ice
    • Firestorm: Wind
    • Plasma: Energy
    Attack Type 3 / 3.1 - Casts a fireball and iceball at target for 1 hit of 100% Fire damage and 1 hit of 100% Ice damage, amounting to 200% damage; applies 'Withering Frostburn' (-30% Boost, -60 Crit) to target for 2 turns.
    Attack Type 4 / 4.1 - Casts a fireball and windball at target for 1 hit of 100% Fire damage and 1 hit of 100% Wind damage, amounting to 200% damage; applies 'Flaming Tempest' (-60 Bonus, -60 Melee/Pierce/Magic Avoidance, -60 Block/Parry/Dodge Defense) to target for 3 turns inclusive.
    Attack Type 5 / 5.1 - Casts a fireball and energy blast at target for 1 hit of 100% Fire damage and 1 hit of 100% Energy damage, amounting to 200% damage; applies 'Conductive Plasma' (a 50% Magic Fire DoT effect, -15 All Resist, +15 Health Resist) to target for 3 turns inclusive.
    Attack Type 6 - Blasts his target with white orbs for 2 hits of 100% Fire damage, 1 hit of 100% Ice damage, 1 hit of 100% Wind damage, and 1 hit of 100% Energy damage, amounting to 500% damage.
    • If the player was not affected by 'Flaming Tempest', 'Withering Frostburn', 'Conductive Plasma', 'Blazing Balefire', or 'Meteoric Meltdown', attack gains +20% damage and +60 Bonus per hit, amounting to 600% damage.
    Attack Type 7 - Permanently applies 'Master Mage's Frenzy' (+30% Boost, +50 Crit) to himself inclusive; blasts his target with white orbs for 2 hits of 200% Fire damage, 1 hit of 200% Ice damage, 1 hit of 200% Wind damage, and 1 hit of 200% Energy damage, amounting to 1,000% damage. (Pop-up: Trelix: 'Stabina?! No... Not you, too!')
    Attack Type 8 / 8.1 - Applies 'Mage's Malediction' (+50% Boost, +50 Crit) to himself for 4 turns inclusive; power ups before casting a fireball at target for 1 hit of 200% Fire damage; starts a Magic Combo (see other information).
    Attack Type 9 / 9.1 / 9.2 / 9.3 - Applies 'Mana Barrier' (+120 Block/Parry/Dodge Defense, retaliate equal to 300% of its damage range to the attacker, excluding pets) to himself, Stabina, and Sir Malifact for 1 turn; casts a magic barrier at himself before casting a fireball and a specific elemental blast at his target for 1 hit of 100% Fire damage and 1 hit of 100% damage; second element varies based on Magic Combo:
    • Balefire: Darkness
    • Meteoric: Energy
    Attack Type 10 / 10.1 - Casts a fireball and dark blast at target for 1 hit of 100% Fire damage and 1 hit of 100% Darkness damage, amounting to 200% damage; applies 'Blazing Balefire' (-30% Boost, -60 Crit, -15 All Resist, +30 Health Resist) to target for 3 turns inclusive.
    Attack Type 11 / 11.1 - Casts a fireball and dark blast at target for 1 hit of 100% Fire damage and 1 hit of 100% Energy damage, amounting to 200% damage; applies 'Meteoric Meltdown' (-30% Boost, -60 Crit, -15 All Resist, +30 Health Resist) to target for 3 turns inclusive.

    Other information
  • Trelix begins the battle with the following permanent effects:
    • 'Master of Magic' (+30% Boost) applied to himself.
    • 'Aura of Trelix' (-10% Boost, -10 All Resist, +10 Health Resist) applied to player.
    • Both permanent effects can be removed if Trelix falls below 50% of his max HP.
  • Upon using Attack Type 1, Trelix starts a Magic Combo, consisting of Frostburn, Firestorm, and Plasma. (Pop-up: Trelix starts a <Frostburn/Firestorm/Plasma> combo!)
    • Trelix's combo rotation is Frostburn or Firestorm -> Frostburn or Firestorm (whichever wasn't chosen previously) -> Plasma -> Repeat., with 1st use of Frostburn and Firestorm chosen by the state of player's current MP:
      • Frostburn: Player's current MP was even.
      • Firestorm: Player's current MP was odd.
    • Upon using Attack Type 8, which can only be activated if Trelix is on Phase 2, Trelix will only alternate between Balefire and Meteoric, with the same conditions as above to determine which is initially chosen (Balefire = Frostburn, Firestorm = Meteoric). (Pop-up: Trelix starts a <Balefire/Meteoric> combo!)
  • Trelix will only shift to Phase 2 if Sir Malifact uses Attack Type 9 in Betrayed Bonds and gains the following effects:
    • Changes his appearance to that of an undead.
    • Resets and changes Trelix's rotations.
  • Trelix follows the skill rotations:
    • Phase 1: Attack Type 1 -> X -> Y -> Z -> Repeat., with X -> Y -> Z representing his Magic Combo rotations:
      • Frostburn: Attack Type 2 -> Attack Type 3 -> Attack Type 6.
      • Firestorm: Attack Type 4 -> Attack Type 2 -> Attack Type 6.
      • Plasma: Attack Type 5 -> Attack Type 6 -> Attack Type 2.
      • Any of Phase 1's Magic Combo rotations are paused to use Attack Type 7 once if Stabina was defeated for the first time.
    • Phase 2 (Betrayed Bonds only): Attack Type 8 -> X -> Y -> Z -> Repeat., with X -> Y -> Z representing his Magic Combo rotations:
      • Balefire: Attack Type 9 -> Attack Type 10 -> Attack Type 6.
      • Meteoric: Attack Type 11 -> Attack Type 9 -> Attack Type 6.


    < Message edited by DemonicDarkwraith -- 1/3/2026 22:50:06 >
  • DF  Post #: 2
    1/3/2026 17:52:19   
      DemonicDarkwraith

    ArchKnight DragonFable



    Undead Appearance
    Individual Stabina Appearances: Human / Undead
    Individual Trelix Appearances: Human / Undead

    Thanks to
  • arcanum37 for damage information.
  • Darkflarezero for rotation information.
  • DF  Post #: 3
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