shuurp
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Quote: I let my forest down, and I will not fail again. Name/Title: Spirit Pronouns: She/Any Alignment: Order Age Range: 20s (100s+) Race: Forest Spirit Physiology Forest spirits are spiritual beings tied to the health and power of their forest. For Spirit, this manifests as being able to transform into a few different physical forms that each have their own strengths and weaknesses, detailed below. For a forest spirit’s default form, compared to humans, they are physically weaker, but have slightly heightened senses(hearing, smell) and darkvision up to 30 feet. Being somewhat incorporeal, they do not have a need to breathe, and although their “blood” is a translucent red, it’s more magical than that–their “blood” is an indicator for continuous damage to the spirit’s overall health, but a forest spirit is incapable of bleeding out. Their half-incorporeal nature does not affect their ability to be injured, and for all purposes within the tournament, is only visually relevant and leads to them growing more or less subtly see-through depending on their current health. Forest spirits can regrow lost limbs if necessary, although it takes a lot of healing power to do so. Equipment (Armor, Weapons, etc.) Spirit does not wear armor or wield physical weapons; armor and attacks are based on which form Spirit takes for a fight. Skills, Spells, Special Abilities: Spirit has 4 different physical forms, or stances, she can take depending on the circumstance. Shifting between these forms takes ~5 seconds of concentration, which means that it can be interrupted by fast attacks and cannot happen during an attack. These stances also define the abilities of Spirit at that point in time. Spirit Stance Spirit Stance is the standard for Spirit is found most in. Spirit will be starting the competition in this stance. Appearance: Spirit Stance is mostly humanoid with some bestial and floral aspects. Spirit takes on a feminine form, of average height/weight, with tall furred ears, long flowing hair that grows flowers, a feline-esque tail that ends in a tuft of feathers, clawed hands, and pawed feet. She wears loose and flowy light-colored clothing. Her skin is peachy and her hair is silvery-blue, but to the naked eye she sometimes can appear slightly ghostly or translucent. Talking and communication is easiest in this form, although still possible in the other forms. Abilities: Spirit Stance is dexterous, but very weak in physical strength. She has her claws for light scratches, but is much more adept as recovery magic in this stance. She can self heal at a steady, slow pace(passive), as well as heal others at the same slow pace(concentration). Creatures being healed in this way can sense the healing, as well as sense that it is coming from Spirit and her physical location. Any creature can refuse this healing easily. This stance is not often used in a fight. Healing others has a range of 30 feet. To a creature invited by Spirit for healing, it can feel like a mental request for a door to be opened. Creatures instinctively can sense a trail between them and Spirit, and be aware of Spirit’s physical presence within the arena regardless of if Spirit is within eyesight or not, sort of like having a mental heat map of Spirit and the connection between her and the creature. This feeling plays a lot more with intuitive instinct than it does with physical sensations. Flora Stance Flora Stance is a ranged controlling stance. Appearance: Spirit shifts into a being reminiscent of a tree ent or leshy. Her skin turns to ghostly-silver bark and her feet can root into soft ground. Antlers made of branches grow out of her head, and she can reach up to 9 feet tall with the growth of a crown of pink leaves atop the antlers. Abilities: In Flora Stance, Spirit gains control of up to 4 roots. These roots can reach up to 30 feet if she’s controlling 4, 45 feet if she’s controlling 2, and 60 feet if she’s controlling 1. These roots are about the thickness of an average human male’s bicep, and thorny. If the ground is earth-like, soft, or has cracks, she can snake the roots underground. These roots can be used for weak bludgeon attacks, but are much more effective at strangulation. These roots can be damaged or severed, causing pain, and Spirit must enter Spirit Stance for recovery before those roots can be used again. A root being severed, depending on the length, may visualize as Spirit losing parts of her fingers or toes in other stances. While in Flora Stance, Spirit’s tough skin provides significant protection from most damages, but she becomes weaker to fire and slashing. Spirit’s body movement is slower than average in this form, although this is not reflected in the speed of the roots. Fauna Stance Fauna Stance is a close-range attack stance. Appearance: In Fauna Stance, Spirit morphs into a silver beast with features reminiscent of multiple animals she is sworn to protect. The beast, with the muscles of foxes and wolves and rabbits rippling beneath the skin, is strong, but lean, with sharp teeth, a thick pelt, and long claws. This beast is about the size of a leopard (6 feet long, ~200lbs). Speaking is possible, but the long canines can get in the way of long conversations. Abilities: Fauna Stance is a close-range physical fighter, relying on dexterous dodges and attacks with teeth and claws. In exchange for the dexterity, the pelt of the beast provides less protection, about that of thick leather armor, and there are no ranged attacks. Fauna Stance can also leap great distances, up to 10 feet, and has feline reflexes when falling that assists in mitigating fall damage. spoiler:
Guardian Stance Guardian Stance is a final ability that is activatable once without long rest. Guardian Stance specifically happens with a faster transformation than the rest of the stances. Appearance: In Guardian Stance, Spirit becomes empowered. She mostly looks like Spirit Stance, but with sharper claws, sharper teeth, more flowers, and the tree-like antlers from Flora Stance form. All wounds instead glow golden, which illuminates the area around her if it were dark but is not bright enough to blind. Abilities: Guardian Stance is a self and ally protection spell. For herself and any ally within a 30 foot radius that is bathed in golden light, they may choose to accept Spirit’s protection. That creature may then choose one heavy attack to defend against, and Spirit’s protection will lessen the damage of that attack in the form of empowering the ally with enough speed or strength to outmaneuver most of the attack. After 12 seconds, Guardian Stance drops and new allies may not choose to accept protection. An ally may only choose protection once and may not gain another use, even if still within the area. Spirit heals based on how many allies accept her protection. One acceptance of protection will allow Spirit to heal minor cuts & wounds, while four allies can heal major wounds and even grow back limbs. For the tournament, ally refers to creatures of Spirit’s choice at the time of Guardian Stance. After 12 seconds, Guardian Stance drops and Spirit returns to Spirit Stance. Personality/Backstory: Spirit is typically calm, and although she has some animalistic mannerisms, is quite tamed compared to other forest spirits. Despite her nature to defuse a situation before a fight starts, she is determined to prove herself in the games and obtain a win for Order–as long as her goddess is watching.
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