Kamui
Hashire sori yo Kaze no you ni!
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Shrieking Protean Predator FD Energy armour, 3 hit attack by default, compresses two toggles and a skill, detailed below. Bio-Storm Rampage: Reduce your max HP by 10%, blocks changing of armour while active and grants 9% Melee of +DmgDlt to weapon/special/spell attacks, and +10% DmgDlt for Burn/PrisBurn. After surviving a monster turn in this, you can Empower this skill to increase it to -20% max HP, 18% Melee of +DmgDlt to wep/spc/spl attacks and +30% DmgDlt for B/PB. The turn after you can Empower it to have it reach its maximum at -30%, +27%, and +30%. Shrieking Charge: Standard damage Energy skill that's spell-like for Magic weapon, bow-like for Melee/Ranged, has -10 inaccurate lean and gets EleComp to damage. Normally has -10% DmgDlt, but if the enemy has at least -30 Blocking or -30 Accuracy The Cold currently active, then the skill has +40% DmgDlt instead*. If using the set weapon AND it's in Burn mode, then the skill trades 1/4 of its damage to attempt a 2 turn (50 x TriggerMult x EleComp x HitRateMult / 0.5 / 2 / 4 = 12.5)% Melee Energy Burn after each hit and 50% Melee (Basically you pay -50/EleComp% DmgDlt, since EleComp can't apply to the Prismatic Burn) to attempt a 2 turn (50 x TriggerMult x (132/108) x HitRateMult / 0.5 / 2 / 4 / 8 ~= 1.91)% Melee Prismatic Burn after each hit. Similar to the damage only version, TriggerMult is 0.9 normally, but becomes 1.4 if the enemy has at least -30 Blocking or -30 Accuracy The Cold currently active. This inflicts with WpnMainstat/LUK vs enemy DEX/LUK, 50% save. Shrieking Savagery: Toggle, while active your weapon attacks/specials/spells get -10 to their BtH lean (not applied if an auto-hit effect is active for the hit), and you also pay 20% Melee in SP on first attempted weapon/special/spell hit of the turn or at end of turn, whichever comes first, to gain 4 Shrieker stacks, which can be used by the weapon/armour of the set. These do not carry across battles, if in the armour when battle ends and you have any Shrieker stacks active, you'll replenish 5% Melee in SP per Shrieker stack. *Basic idea here is that a regular trigger is -5% down for +10% up, we've had "sliding" triggers where it caps out at +15% up for things like Frostval Overlord capping at +85 blocking, but you get half the bonus for having +42.5 blocking. This one only gives the bonus if you're at/above a specific threshold, so it gets to be +20% up since it requires you be at this specific value or higher. Lvl 59 78 98 118 138 153
BR% 277 334 394 454 514 559
Stat 489.4 614.8 746.8 878.8 1010.8 1109.8
BtH 7 9 12 14 17 19
Fire 70 63 57 52 48 45
Water 100 97 96 93 91 90
Ice 88 87 85 83 81 79
Wind 79 78 77 75 72 68
Earth 79 78 77 75 72 68
Energy 66 58 52 47 42 39
Light 70 63 57 52 48 45
Dark 88 87 85 83 81 79
Melee 30 33 36 40 43 45
Ranged 30 33 36 40 43 45
Magic 30 33 36 40 43 45
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