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RE: Botto Azure's Blursed Gear Depot (Formerly Max Trigon's Sealed Vault)

 
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4/11/2026 3:29:06   
Maxtrigon
Member

Canine Warrior of [X element] [Suggested Update]



Armor Stats!:
Level/PLvl: 150/153
Element: Fire/Water/Wind/Ice/Earth/Energy/Light/Darkness
Lean: FD/Dire
Number of Armor Attacks: 4
Armor Skills/Spells: 2
Flavor Effect(s): Pays -9 MRM for skill and pet/guest boosts if pet/guest has "were"/"dog"/"wolf"/"canine"/"hound"/"puppy"/"doggo"/"puppirino" in their name
Suggested cost: 96,820,667 Gold
Location: Aria's Pet shop

Combat Defenses:

Melee: 41
Ranged: 41
Magic: 41

Elemental Resistances:

Fire: 39%
Water: 85%
Wind: 85%
Ice: 95%
Earth: 55%
Energy: 55%
Light: 75%
Darkness: 75%

quote:

Botto's Note: The above elemental resistance would NOT be representative of every elemental variant's resistances, just the res spread I am suggesting be followed and swapped accordingly to each appropriate armor's res stat spread.


Armor Skills:

Primal Eyes!*: You focus your gaze on what's most important in the moment (and what lean you're in) as if the situation is Dire enough, you tone back the strength of your strikes and instead go for precise, surgical cuts, and if you're on the Defensive, rally your pets/guests to do it in your stead! Even better if they're also of the canine variety!** Costs [X] SP to upkeep!

Warrior's Tell!***: You can switch once per turn from Dire to Fully defensive leans which can influence how you use your Primal Eyes skill! Costs nothing to use!

Effects:
*:Changes based on current lean; Dire lean mode pays 30% in melee damage with a 0 save to inflict a Bleed effect worth 25% in melee (max 4 hits per turn) for 2 turns; costs 98 SP to upkeep (assuming level 150). Fully Defensive mode pays 50% in melee damage with a 0 save (-10 if either guests/pets are triggers) for +10 MRM and for pet/guests to inflict a 35% melee Bleed effect (40% if either guests/pets are triggers;max 4 hits per turn) for 2 turns; costs 98 SP to upkeep.
**:Trigger pets/guests gain the above boon; otherwise downtrigger is paid for via flavor effect.
***:Allows armor to switch leans per active turn;has no cost.

Flavor Text:
*When toggling Primal Eyes! ON (Dire): "You focus your gaze and decide that it's Dire enough to start ripping your foe to shreds!"
**When toggling Primal Eyes! OFF (Dire): "Your eyes decide that the situation isn't Dire enough to start a bloodbath"
***When toggling Primal Eyes! ON (FD): "You focus your gaze and decide that it's time to fall back and let your pack do the talking!"
****When toggling Primal Eyes! OFF (FD): "You're now certain your pack has done enough and call them off... For now"
*****When you switch to Dire Lean: "You're now in Dire straits and in desperate need of bloodshed!"
******When you switch to FD Lean: "Your muscles respond to the incoming attacks and harden!"
*******Only when you have a trigger pet/guest: "Your pack now synergizes with you, allowing them to inflict statuses better!"


Description:
Become an elite Canine 'Wolf' Warrior (of X element!) and rip your enemies to shreds with your bare hands to the point of causing severe Bleeding! Pet and guest wolves (and related canine-blooded creatures) will be boosted to inflict a better Bleed!

Animations!:

Shares animations with Canine Warrior/skills do not have have an associated animation and are merely static toggles/GUI does pop up when player uses the "Skill" option.

Appearance:
Canine Warrior - Armor source

< Message edited by Maxtrigon -- 4/11/2026 4:52:58 >
Post #: 26
5/8/2026 3:47:43   
Maxtrigon
Member

Fenrir, Unbound End


Monster Stats!:
Level: 150
Lean: FO
Power: 3

Location(s): Void Challenges
Monster Defenses: 110 Melee / 90 Ranged / 80 Magic
Attack Types: Melee / Ranged
Element: Earth / Ice

Resists:
Fire: 150%
Water: 25%
Wind: 5%
Ice: 5%
Earth: 50%
Energy: 90%
Light: 100%
Darkness: 5%

Stat set:
STR: 300
DEX: 275
INT: 0
END: 275
CHA: 0
LUK: 225

Attacks:

Attack 1:
Gnashes harshly with its teeth, causing an additional three flashes of bite marks to appear on the player and attempts a Bleed proc* per hit
"The wolf's unyielding maw has caused a river of red to flow from you!" [Success Text]
"The bite stings but the marks left behind do not break your skin!" [Fail Text]

Attack 2 (SP):
Spell-like attack that has two twin wolfs, one a pale silver like the moon, another fiery and orange like the sun rush in and bite the player once each before running away; they attempt to blind you** and attempt to inflict "Helhiem's Embrace"*** as well with one hit of Light and one hit of Darkness
"My Sons shall blind you and cast you into the depths of Helhiem's maw false God of War!"[Success Text; Blind and Cold]
"Skoll! Sunder the false god's eyes so they may never see the warmth you chase again!" [Success Text; Blind]
"Hati! Douse the War God's flame with the cool nights you bring about!" [Success Text; Cold]
"Chase! Chase the Sun and Moon once more my Sons! Your father alone shall bring this 'Chosen' to their knees! [Fail Text]

Attack 3 (50% HP):
Summons Hati and Skoll who attempt to inflict "Helhiem's Embrace" and Blind respectively; they share their art with attack 2 and attack 2 can no longer be used when this attack is used.
"Come my sons! Let my blood give you shape to stay at my side for just this little while!" [Success Text]
"Oh my son, weep for your kin when the battle is won!" [Success Text; Only one wolf is summoned]
"Is your divinity really earned? My sons.... My blood... A-are you Vidar?!" [Fail Text; cannot summon]

Attack 4 (25% HP + Skoll & Hati are alive):
If both wolves are alive when Fenrir is at 25% HP, the two sons 'die' and empower Fenrir; increases Fenrir's damage by 100% and causes it to deal True Void; Repeats attacks 1 & 2.
"Bring thine arrows, blades, and chains Vidar! I shall steal from you your vengeance as easily as I stolen your father!" [Success text]

Attack 5 (Only happens if Attack 4's conditions weren't met; 25% HP)
Fenrir uses his Attack 1 animation but with flashes of Skoll and Hati instead of teeth flashing; can inflict either Bleed/Blind/"Helhiem's Embrace" per hit; hits 3 times for Fake Void
"Vidar... Vidar! VIDAR! I SHALL DIG YOUR GRAVE WITH THE BONES OF ALL YOU LOVE AND CHERISH" [Activation text]

Effect 1:
*Attempts a Bleed worth 35% in Melee; deals one hit of Melee Earth damage worth 65% Melee; [MonsSTR/DEX vs PlayerEND/LUK]


Effect 2:
**Attempts to inflict a blind worth 45% worth in Melee for three turns at a +0 save; deals minimum Ranged Light damage for the sake of inflicting the status; [MonsSTR/DEX vs PlayerEND/LUK]


Effect 3:
***Attempts to inflict "Helhiem's Embrace" (effect emulates 'The Cold') worth 45% worth in Melee; deals minimum Ranged Darkness damage for the sake of inflicting the status; [MonsSTR/DEX vs PlayerEND/LUK]


Buffs:
Boss Boost +50; Permanent Regeneration worth 10% in Melee until 50% HP; Berserk status at 25%; Backlash that reflects 200% damage taken back at player at 10% HP


Debuffs:
Loses Boss Boost and Regeneration at 50% HP; Does not gain Berserk status nor Backlash if Attack 4 was never proc'd

Tags:
Wolf, Demigod, Divine, Evil, Were, Elemental, Armor, Metal

Appearance:
A sickly green giant wolf with ethereal ghost-like blue chains wrapped in its maw, feet, body. Skoll looks like a shadow wolf but colored in red and orange; Hati looks like a shadow wolf but colored in pale silver.

Description:
In another time, in another era, the Fenris we know was truly called Fenrir and heralded the end of a different LORE with his ghastly howl, and steel crushing maw. It seems now this echo of the End has confused you for a pretender of his own God of War. You know the pain of seeing a pretender on a throne and this shade has been fading awhile... Put this poor thing's soul at ease, would you Rider?

< Message edited by Maxtrigon -- 5/8/2026 5:37:18 >
Post #: 27
5/8/2026 5:32:09   
Maxtrigon
Member

Fenrir's Gift



Armor Stats!:
Level/PLvl: 150/153
Element: Ice
Lean: FO
Number of Armor Attacks: 3
Armor Skills/Spells: 2
Master-Craft Effect: Adds +25 damage to all attacks/skills when using Mystic/Mighty Fenris Gnasher
Flavor Effect: Takes -20 damage for +10 boost to damage and skill compression
Suggested cost: 96,820,667 Gold
Location: Fenrir, The Unbound End's Reward Shop

Combat Defenses:

Melee: 75
Ranged: 65
Magic: 45

Elemental Resistances:

Fire: 95%
Water: 55%
Wind: 55%
Ice: 39%
Earth: 90%
Energy: 85%
Light: 85%
Darkness: 43%

Armor Skills:

Devour the Sons:* Connect with the sons of Fenrir and burden yourself with their blinding faith of their father and the god ending power that comes with it!
"You channel the fury of Hati and Skoll's Blind devotion to their father and his inherited fury!" [Toggle On]
"You more carefully filter the will of Hati and Skoll, attacking normally..." [Toggle Off]

Helhiem's Invoccation:** Envelop yourself in the pelt of Fenrir, taking on his pain and fury so you may strike even crueler further empowered by the realm of Helhiem!
"You begin to see though the eyes of Fenrir, and take on his pain, fury, and power!" [Toggle On]
"The empathetic connection is too much, you call it off to breathe..." [Toggle Off]

Effects:
*:Deal +30% more damage to all attacks and weapon-based skills in exchange for taking a BtH penalty of -20.
**:Take -15% more damage and pay 15% Melee's worth of HP to gain a Berserker status and a +10 save infliction of "Helhiem's Embrace" (effect emulates The Cold).
***: Simple GUI activated from the Skill option; three options are the two above listed skills and a back button.


Description:
You slew the Echo of the End, but strangely enough it dropped an armor and seemingly its pelt after it faded. On the collar of the armor, it just reads "Thank you Chosen - Signed F/H/S". Donning the garb imbues you with the powers of Fenrir and his kin, allowing massive damage at the cost of your own health!

Animations!:

Idle Stance:
The weapon is slung over the left shoulder with the shield in the right arm, a cold breath is drawn from just below the helm.

Standard Attack:
Tosses the weapon like a spear into the mob, implanting it before running up and shield bashing the mob and ripping out the weapon from the mob then jumping back into Idle.

Avoiding Damage:
Raises the shield up and the shield flashes white then black before doing back to normal.

Getting Hit:
Throws head backwards and then returns to Idle.


Appearance:
The helm from the Dark Frost Wolf set: Helm picture / Armor from the Rune Lord Tier 2 set: Armor Picture / Cape from the WolfHound shops: Cape picture all fitted together with the helm and cape matching the colors of the Fenrir, The Unbound End boss and the armor being a consistent gunmetal grey with the shoulders' wolf pelts colored after Hati and Skoll respectively.
Post #: 28
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