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=DF= Friday, May 8th Design Notes: Book 3: Through the Frost - Cooling Down

 
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5/9/2026 1:37:10   
Laeon val Observis
Member
 

quote:


Friday, May 8, 2026
Book 3: Through the Frost - Cooling Down
Hey there, heroes!

This week, the finale of the Through the Frost storyline has arrived!


Alongside Vilmor, Cryozen, and your dragon, you tracked down a mysterious new hive of Hollow. Together, you discovered and defeated an old foe... And now only the end remains. Head over to Book 3 Dragesvard's Shore to finish this story!



Also this week, a new cosmetic helm is available for purchase!


What a mysterious helm! The Ancient Ceremonial Helm of Ravens can be purchase from the DC Cosmetics shop for 300 Dragon Coins!



We've also spent time this week setting up the DragonSlayer rework! While it's ALMOST ready for release, we want to take a little bit more time to iron out the details and test it out (Hopefully ready with next week's release!).

The reworked DragonSlayer class is all about knowing when to take hits and when to defend... and counter! While all of the skills and numbers won't be listed out this week, I'll briefly cover some of the mechanics here.

Slayer's Instinct activates when you receive a hit (once per turn), increasing all Damage Reduction by 3% (up to 15%). You can then expend 3 Instinct to gain 1 turn of +100 Defenses (in addition to your normal skill effects). This is ideal for building up the other main mechanic:

Slayer's Anaysis activates when you Defend a hit (once per turn), increasing your Crit by 10 (up to 50). Expending 3 Analysis is required for your 2 most powerful skills.

Defending a hit also enables you to Counter, granting you Bonus and Crit for your next turn and empowering most of your skills with stronger effects or damage. You can only Counter on the turn immediately after Defending, however, so choose your timings wisely!

We also have a preview of a few of the skills and effects this class has that help enable this Counter playstyle:

The Counter Stance skill is unique, in that it grants you Defense, but instead of a cooldown, the effect's potency recharges over a few turns. The longer you wait between uses, the stronger your Defense becomes! It also removes your Avoidance, ensuring that the monster doesn't just miss you.

A couple skills will grant you Prepared Parry, which lets your Counters become even more potent, increasing Crit and Boost for 2 turns after a successful Defend.

And, due to the heavy armor of DragonSlayer, the class has a passive -Avd and -Def built in. This helps reduce the chances of Avoiding attacks*, and also emphasizes using the class's built in tools to Defend and Counter. That said, there are definitely some strategies you can plan out by manipulating your Defenses! (*DragonSlayer's Avoidance skill has increased effectiveness to counteract this)

Also, certain Inn challenges involving Dragons, and the DragonKnight set's special will be adjusted as well.

We hope you'll look forward to trying it out next week! With all that said, as always, numbers and effects are subject to change as we test and fine tune and bug fix things.



Finally, an option to automatically hide your helm when outside of battle has been added to the options!



And that's all for this week!



Paw printed, and tagged! ~Gingkage


< Message edited by Gingkage -- 5/9/2026 14:39:03 >
DF AQW  Post #: 1
5/9/2026 5:26:35   
TFS
Helpful!


Excited about Dragonslayer!

quote:

And, due to the heavy armor of DragonSlayer, the class has a passive -Avd and -Def built in.

So my first thought is about this will interact with mechanics outside of the class's own shield; specifically, what defensive tools the class will have to outweigh the decreased effectiveness of Baby Chimera and pet dragon's Scale. Then again, you can consume three turns of Slayer's Instinct in exchange for 'only' +100 BPD in the hope that this will be enough to block an attack (I imagine this could be frustrating versus enemies that only have one-hit animations, so you'd only get one roll), so maybe the debuff won't be high enough to have a huge impact on Scale (only Chimera).

quote:

Slayer's Anaysis activates when you Defend a hit (once per turn)

quote:

Defending a hit also enables you to Counter, granting you Bonus and Crit

quote:

The Counter Stance skill is unique, in that it grants you Defense, but instead of a cooldown, the effect's potency recharges over a few turns. The longer you wait between uses, the stronger your Defense becomes! It also removes your Avoidance, ensuring that the monster doesn't just miss you.

My next thought is that there's clearly going to be a lot of reliance on BPD rolls, more than any other class, so I wonder how Dragonslayer will deal with enemy Crit. Even in the case that the class has access to a strong -Crit debuff with a long duration, the fact that you only need one BPD per turn to access Counters means that there are going to be a lot of instances where you just save the turn and try to rawdog BPD, which could lead to a lot of gambling situations - especially, again, in instances where monsters animations only have one hit per turn, when monster animation hit frames generally aren't something that gets balanced for.

quote:

Slayer's Anaysis activates when you Defend a hit (once per turn), increasing your Crit by 10 (up to 50).

quote:

Defending a hit also enables you to Counter, granting you Bonus and Crit for your next turn and empowering most of your skills with stronger effects or damage.

quote:

A couple skills will grant you Prepared Parry, which lets your Counters become even more potent, increasing Crit and Boost for 2 turns after a successful Defend.

This is also kind of a silly thing to immediately think of, but my reflexive thought is that Dragonslayer is going to be an INT class, when the art and animations are of a melee fighter with heavy armor. Better than Necromancer using DEX and CHA, at least.

quote:

Also, certain Inn challenges involving Dragons, and the DragonKnight set's special will be adjusted as well.


I'm hoping this means that the racial flavor fails that had to occur because of Dragonslayer get rectified. Specifically, Yllmar, Frallmar, Chaos Hydra, and Suntouched Viper, all of which 'should be' Reptilians, and Corvak, Champion Drakath, Doomed Savior, Doomed Destroyer, Creatioux Ancient, Decadere Ancient, Red Dragon, Your Dragon, Gorgok, Guardian Dragon, and Akriloth, all of which 'should be' Dragons. It was always extremely silly that monster flavor text had to consistently be sacrificed to prevent some terrible buggy class from the Obama administration from randomly gaining an autokill move.

Also, I hope the Dragonknight changes aren't just a straight standardization nerf to 75% -> 30% (or something else where the 'point' is to just make it not worth using in Inn, as is often the case when very old items with strong effects are adjusted). Because you have to actually equip the Helm/Cape, and most of the dragons are res stack fights, there is an element of emergent design in only being able to use DragonKnight safely behind a shield rather than it just being free damage; there is some tactical use to it (do I 'waste' my shield to cover burst turns, or do I delay my burst to a turn where I need to be shielded?) and it would be a shame if this element was completely lost. 75% is obviously insanely huge and the defensive drawback doesn't really matter outside of res stack fights, but it would be cool if the adjusted version met somewhere in the middle by increasing the drawback in addition to reducing the reward, instead of just reducing the reward by so much that it's ignorable.

Looking forward to next week's release.

EDIT: Also, the actual Galanoth monster uses his Book 1 appearance despite this being a Book 3 quest. So he doesn't have a beard when you fight him, despite having a beard in the cutscenes immediately before and after the fight.

< Message edited by TFS -- 5/9/2026 13:35:11 >
DF  Post #: 2
5/9/2026 12:08:29   
Vaalirus
Member

Ended as expected

spoiler:



Not surprised that Frostscythe finally bit the bullet at the end of this questline. There's was nowhere left for him to go and no improvement he could have possibly made while he still held onto his own delusions of grandeur as well as the hate and contempt he felt for everyone around him. The only path forward for him was just to be a larger menace down the line so I'm glad Vilmor had the opportunity to put him down for good. Furthermore, I appreciate the conversation the Hero and Vilmor have in the aftermath of Forstscythe death. Neither condemning the act of killing someone who insists on continuing to be a threat to others but also not rejecting the possibility of a nonviolent approach for those that could potentially be redeemed. In other stories you might just get one perspective over the other, so I like the balanced approach of just going about the issue via case-by-case basis.

As for Galanoth's ending, I love that he's taking the Dragonslayers in the direction that is about protecting people rather just being about the act of putting down dragons they come across. It feels rather fitting that's he taken this position after everything he's learned from his experiences with us and Genokratos. Moreover, it feels like a rejection of some of the bad habits that we saw from the Rose. Less about removing threats in an overreaching permanent way that will just lead to problems down the line and more about defending what actually matters and making sure innocent and good people don't get caught up in those troubles.

I imagine he will have to deal with a lot of bad actors eventually but for now I think this is pretty hopeful chapter to leave off on his story until we get into Book 4.
DF  Post #: 3
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