Animenut1
Member
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^^^Mostly agreed. I like Horror in concept. I don't mind it dealing no damage. A spammable status bomb is nice. The main issue is that it doesn't really lead to anything. The armor's main issue is a lack of damage output, so either let Horror actually deal damage, greatly increase the burn effect, or let the other skills scale WAAAAY more with the burn or have some alternative effect that reacts to the burn. Like eating <200% burn causes Devastation to deal simply gain the damage boost, but eating >200% burn causes it to deal Void damage. Even then, it would still need a base damage boost to be worth it, considering how many turns have to be devoted to spamming Horror before that condition can be met. Even spamming it for like 10 turns in a row against the training drakel, I could never get the burn above 350%. There are items that increase burn potency, but an armor shouldn't rely on outside help to meet its own mechanics' conditions.
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