neswii
Member
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Chroma Martino MC Earth FO armor with Energy secondary. Inflicts self with debuffs that get progressively stronger in exchange for time-related effects. Charge Mechanics - Borrowed Time: All skills generate Borrowed Time stacks. Stacks are detrimental, acting like a permanent Power: (0.025*[Stacks]) Harm Poison. * Charges don't carry over between battles. * Charges still do damage to the player if the armor isn't equipped. * If stacks exceed a certain amount, inflicts an increasingly stronger debuff on the player. This check happens at the start of the player's turn. (All effects except 560 can be Lucky Broken/Unyielded.) **1st Infliction - 100 Stacks: 1 turn Paralysis. Removes 1 Power from the Poison. (Your excessive use puts too much strain on your body! You need to rest!) **2nd Infliction - 250 Stacks: 1 turn Paralysis. Removes 1 Power from the Poison. (You double over, unable to handle the stress!) **3rd Infliction - 400 Stacks: 1 turn Paralysis, -23.81 BtH Blind for 3 turns. Removes 2 Power from the Poison. (Is... is that...?) **4th Infliction - 560 Stacks: Player dies. (The moon was just out of reach.) Flavor Effect - Destined for Greatness: +105 Initiative. If the player wins initiative, generates a Borrowed Time stack. Toggle - Speedware Blitz: While toggled, applies Player + Misc Celerity on player attack. Generates 40 Borrowed Time stacks. Skill - Pinnacle of Perception: Quickcast weapon-based overcharged skill. Follows weapon element. Usable only once per turn. Generates 100 Borrowed Time stacks. Skill - Take a Load Off: Skips the player's turn. Removes 40 Borrowed Time stacks. This scales off of END. Obviously inspired by Cyberpunk Edgerunners, I wanted to come up with something now that season 2's characters were revealed! It was pretty infuriating how close this was to H-Series in terms of the top-down design, but it really does match with the concept of the Sandevistan, down to the cyberpunk-Energy element. I tried to make this unique enough and avoiding that niche (aka explicitly not adding any elecomp and adding the stipulation that Borrowed Time still affects the player while not equipped) I also wanted to explore what might happen with negative effects on Warwolf WHz-esque items, and I think this is a pretty solid look into that if I do say so myself. Edit: added some numbers after talking with @Chaotic! - thank you as always! Check out their riff on Borrowed Time here!
< Message edited by neswii -- 7/13/2026 14:47:18 >
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