Kamui
Hashire sori yo Kaze no you ni!
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Primordial Chorus' Accord FO Wind armour, resists are in order of Wind > Light/Ice > Energy/Water > Fire/Dark > Earth. Starts with a list of elements, removing an element from the list when the mob takes damage from it. Prismatic Burn doesn't remove 8 elements at once, instead removing a random element from the list at start of player turn if its damage activated during the mob's turn. Once 8 elements have been removed from the list, you gain 1 charge of Elemental Convergence. The specific order for this list is: Energy, Ice, Earth, Wind, Fire, Water, Darkness, Light, Harm, Void, so all 8 standard elements + Harm & Void. Pays a total of -9 MRM and +(15 / 1.4)% DmgTkn (so total of 30% Melee) for the following effects. 10% Melee guest cost reduction. +20% Harm DmgDlt, this applies for Burns and such too, any damage that the enemy takes that is Harm gets +20% DmgDlt. If you use a weapon/special/spell hit to remove an element from the armour's element list, you gain 1 turn of +20% EleEmpow for all elements. This can only activate once per player turn. MC compresses 1 skill and 2 toggles. Primordial Dissonance: 8-hit armour attack, hits once for each standard element. Charges a base of 100% Melee in SP (125% Melee for Magic weapon) to deal 200% Melee at base. Skill gains altered effects depending on the other two toggles, so will list the toggles, then how they augment this skill. Attacks by default fire in the order of Energy > Ice > Earth > Wind > Fire > Water > Darkness > Light, which you might notice is the order the elemental list above uses. Essentially, how this skill actually selects elements is it uses whatever's the left-most element in the list, removing it from the list. So if you've already used an Energy, Fire, and Darkness attack prior, the skill will actually fire in the order of Ice > Earth > Wind > Water > Light (list hit <= 2 elements, refresh list and grant 1 EC stack), Energy > Ice > Earth. Elemental Convergence: Charges 20% Melee in SP to cause all weapon/special hits to, if possible, convert to Harm damage, this includes the first skill. If you have at least 4 charges of EC, then you will automatically consume these stacks on first attempted hit of the turn with this toggle on to deal Void damage that turn instead. Primordial Harmony: Toggles between FO and Dire leans. While in FO lean, you also passively trade 15% Melee in damage from your weapon/special/spell hits to heal SP = to (15 x Hits / Attempts / 0.85 ~= 17.65)% Melee. While in Dire lean, you trade 20% Melee in damage from the same attacks to attempt a 2 turn (15 x Hits / Attempts / 0.5 / 2 / 2 = 7.5)% Melee Harm Drain Burn that heals player HP. Both of these fire only once at end of player turn. Now, when using PD, the following effects augment it depending on the EC toggle, current lean, and # of PV stacks: FO lean charges 50% Melee each in HP and SP to apply +50% DmgDlt to the skill, this doesn't change even if the EC toggle is active, although the skill's damage is changed to Harm/Void as appropriate. Dire lean and EC being inactive charges 50% Melee in damage (so lowers damage by 25% of the 200% Melee base) and charges an extra 50% Melee in SP to attempt a 4 turn (100 x (132/109) / 8 / 0.5 / 4 / 8 ~= 0.95)% Melee Prismatic Burn after each of the 8 hits. Dire lean and EC being active, but not having the 4 charges of Elemental Convergence to convert to Void also charges 50% Melee in damage and 50% Melee in SP to attempt a 4 turn (100 / 0.5 / 4 / 8 / 2 ~= 3.13)% Melee Harm Drain Burn that heals HP after each of the 8 hits. Dire lean and EC being active, and having at least 4 charges of Elemental Convergence to convert to Void changes the attack to an alternate 9-hit animation, and also charges the usual 50% Melee in damage and 50% Melee in SP to attempt 4-turn (100 / 0.5 / 4 / 9 / 2 ~= 2.77)% Melee Void Drain Burn after each of the 9 hits. These Burns cycle between targeting HP > MP > SP for their heal stat, so you'll get 3 applications of each Burn. For all of these, if you don't have the SP, then you'll still consume the HP (for FO lean) and pay the damage (for Dire lean) to get halved bonuses, so +25% DmgDlt and a base of 50% Melee for the Burns. All of the Burns done inflict with WpnMainstat/LUK vs mob DEX/LUK on a 50% save. If using the shield and one of the set weapons, then the FSB grants +15% Prismatic Burn damage. 10% Melee would normally be +30% status damage, but this item and the weapons can themselves inflict Prismatic Burn, so this effect gets halved. Level - 5 28 51 72 92 112 132 150
Type B B B B B B B B B
PowLvl 5 15 35 55 75 95 115 135 153
BR% 115 145 205 265 325 385 445 505 559
Stat% 133 199 331 463 595 727 859 991 1109.8
BTH 0 1 4 6 9 11 14 16 19
Main 92 88 80 70 61 54 48 42 39
Ally 95 90 82 74 67 59 53 46 42
Ntrl 97 93 85 78 77 76 76 75 70
Weak 99 95 89 86 86 86 86 85 84
Opp 100 97 95 95 95 95 95 95 95
Melee 15 16 17 22 25 28 31 34 36
Ranged 15 16 17 22 25 28 31 34 36
Magic 15 16 17 22 25 28 31 34 36
< Message edited by Kamui -- 8/8/2026 22:24:03 >
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