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=DF= Monday, September 7th Design Notes: Fleshweaver: Part 1

 
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9/7/2026 18:41:22   
Laeon val Observis
Member
 

quote:


Monday, September 7, 2026
Fleshweaver: Part 1
Hey there, heroes!

Today, the first part of Fleshweaver training is here!


Seek out Secundus, and make your decision! Fleshweaver can now be unlocked (or not), and has part of its skills trainable! To unlock Fleshweaver, you'll need all 7 Memory Fragments, level 70, and a Dragon Amulet. You'll also need to find where Secundus is hiding...

Also, until Fleshweaver is fully released, you can still access Fleshweaver testing with all of its skills from the Book of Lore!



Also, released earlier this month, the Consumed Dragon Coin Package can now be purchased!


The Consumed Dragon Coin Package costs $19.95 for 5000 Dragon Coins and comes with a set of Fleshweaver themed items! These items can be exchanged for versions that change to match your weapon element at the Black Market Moglin, and the weapon can be exchanged for a level 90 statted version!



Also, some updates and notes on Fleshweaver!

First up, we have some minor adjustments:
  • Empowered Flesh of Fire Cooldown increased back up to 4 turns from 3.
  • Healing skills have been changed back to % max HP based from flat level based.
  • You now start with 2 Protosouls in battle, up from 1. Protosoul generation is intentionally tuned, so we decided this was the better option to lighten the load on general questing.
Next, some information about Rewriting. Currently, Rewriting History requires you to recollect the Memory Fragments before you can make your decision again.

Finally, we have a question for you! The way the soul well arm is constructed at this moment, it does not allow customisation. Different elemental color stages of the arm are triggered by code to go with the elemental skill animation you choose. Ice skill triggers ice element arm colors, and so on. Would you be willing to let go of this immersive change, in order for the entire class to have truly unique looks going forward with future customizations? Otherwise, the soul well arm will not be able to changed in customization options.



And that's all for today! Later this week, hopefully, we'll have the rest of Fleshweaver training available!



Somehow got lucky with the Memory Fragment acquisition unless the RNG got altered, plus completed the currently available FW training menu.

spoiler:

The first two Elemental Spirits will be consensual in getting nommed. The next two after will require some "convincing" with or without Sun God and friends. If you're going to immerse in the experience by encountering them as FW that's not the test product, you might want to engage Adventure mode, especially with the Honest one.


Paw printed, and tagged! ~Gingkage

< Message edited by Gingkage -- 9/9/2026 18:24:32 >
DF AQW  Post #: 1
9/8/2026 2:05:19   
Jakau Ryuu
Member

spoiler:

I don't think you can run these in TestWeaver? Not that you need to, the character I'm training FW on is level 81 and I haven't pushed the Inn on her or gotten a full set of level-appropriate AllRes gear, and the currently-live skills were enough on Normal difficulty, with careful play and a little res-stacking (eked by Detachment with around 30 Nature Res, give or take a point, Honesty was obviously a lot easier thanks to DeK gear).

Speaking of, fun fights! Not gonna drop names to avoid going entirely spoilerful immediately even behind tags, but: Detachment admittedly took a few tries while I tested different stat and dragon builds (the lack of any heal other than dragon, potions, and basic attack was also a bit rough). On the other hand, while the Honesty fight caught me off-guard at first, once you get a feel for it you can turn their gimmick to your advantage with proper timing and really rack up the Protosouls without too much actual risk.


< Message edited by Jakau Ryuu -- 9/8/2026 2:18:53 >
AQ DF AQW  Post #: 2
9/8/2026 6:25:07   
Bluu
Member

spoiler:

Valour was written extremely weirdly. I really did not like that quest. It's really just a formality for unlocking Fleshweaver though and I'm glad it's out of the bag. Much better that Aegis consented to us consuming him but it's also a lot less gritty and edgy that we didn't have to subdue him and consume him out of a corrupted sense of malice, I guess.

Wisdom was cool. It didn't occur to me that Salla was the reason behind Izaac's Void Sickness and it's cool that Fleshweaver training starts off like that, showing that it's not some kind of all-corruptive power and it even begins with you doing some good. It's also probably for the best that Salla just tells you how Izaac would feel about you devouring her and how Izaac's recovery process would look like once she's devoured, so we don't have to wait for Izaac to show up on screen and have branching dialogue options based on whether or not you chose the class - though I guess he wouldn't show up unless you decided to choose Fleshweaver anyway.

Detachment was... sad. It feels like Oyva lost her will to fight or live on her own, so once you prove your strength to her, she just consents to being devoured by you. I do like that she advises you not to trust Secundus because it is still composed of her father, and that she comments on how grotesque the art of Fleshweaving actually is. Quite spooky that Vaal demands you to eat his ancestor, but it does make sense. I'm kind of confused how the timeline looks between this and the Aiding Mortem questline, though, given that Edelia does have a new Headmaster and the people of Mortem were saved now.

Lastly, Honesty was interesting. I find it rather cute that Malus was just a disfigured, underdeveloped creature, that was probably not even capable of telling a lie. This one felt pretty bad because it clearly did not choose its appearance or lack of speech, but was being judged by others for it anyway. That being said, once you finally battle it and learn what its definition of "play" is, you can understand why nobody wants to play with that thing. That took... so long... but the creature is probably better off being devoured by us than living its life in sadness. Interestingly, Piotr also excitedly says "Let's Play!" when you battle him in the inn - perhaps in this timeline where you don't become a Fleshweaver, Piotr consumes Malus instead and it's Malus speaking through Piotr in that text popup?

Poise will be interesting. Hiraeth being Barvra's Soulally would certainly complicate things, because unlike Izaac, she's alive and well. It's quite sad how almost everybody from Tomix's family ended up with such tragic fates, with Tomix and Danyel both dying too young, Piotr becoming a Fleshweaver, Barvra's soulally being eaten by you, and Katia becoming chopped


I'm happy that Flesh of Fire was reverted and a little sad that the heals went back to being %HP heals rather than flat heals, but I can see why it had to be done. Starting with two protosouls instead of one is really nice, though.
Post #: 3
9/8/2026 7:15:10   
GodJank
Member

Oh boy.

spoiler:

I am really, really not a fan of how Aegis is spared and the following writing. It all feels very rushed, and the rewards feel decidedly not worth it. Valour in general feels rather poorly written. It feels like a lot less time was being put into justifying why the Hero would spare Aegis, and the resulting climax of Aegis reaching his "final form" was very sudden, as was the appearance of Elpis. The rewards also feel disproportionally weaker, since SoulWeaver is not buffed, and Final Aegis' damage is actually not that much higher than BK3 Aegis. He's got a much better shield, and Limit Break giving granting high +Boost to you and him is a strong boon, but I fail to see a scenario when you're going to use him, considering he's not available to use in the Inn. And considering he's willing to get consumed, it ends up feeling like you're not really given much of a choice.

That being said, I am a fan of the Hero's interactions with Salla, Oyva and Malus. It makes it seem like being a FleshWeaver is currently not as black and white as we were initially lead to believe, and it'll be interesting to see the repercussions of Izaac being cured and how he and Riadne will react to us taking away his SoulAlly.

I currently only have a few gripes with the FleshWeaver route: the Malus fight was really quite tedious; Malus has quite high HP even with Esce/Sun God, because the constant -Boost and inability to avoid it long term means the entire fight takes a very long time. The only thing you can do is stun her and try to slowly whittle her down, which feels rather bad. I also wish FleshWeaver's default weapon was the Katana of Valor, but corrupted. Otherwise, I've been having fun and I'm interested in seeing how this questline will finish up.


An interesting release overall, I'm curious to see how all of this is going to unfold.
Post #: 4
9/8/2026 7:54:15   
ProbablyCallum
Member

I went into this quest fully expecting to hate what was written...
spoiler:

and I wasn’t let down in that regard. Absolutely zero build-up to "CHOOSE HERO WILL YOU EAT AEGIS AND BECOME THE JOKER OR WILL YOU SUCK FOREVER YOU NEED TO CHOOSE RIGHT NOW" In the first ever time where the hero and sec have had dialogue with each other. The hero seems as blindsided as we are and then aegis just pops up, we get oneshotted by sec (yet another tally to hero's jobber count) and then aegis starts begging for us to shoot him in the head because he sucks so much (This had zero foreshadowing, the example of aegis's supposed incompetence to justify this being a literal comic relief moment from calamity). Then after we say we're not going to do that because thats completely ridiculous sec just goes "AAAAA I'M THE JOKER NOW I'M GOING TO KILL YOU" and then gets into a needless fight, Tomix pops up and goes "HEY ITS ME I'M TOMIX TIME TO MEGA EVOLVE" and we mega evolve our Aegismon and beat secundus to death in real life. Sec's entire multiple lifetimes of planning for his own creation in one of dragonfable's best storylines was completely cheapened with the guy getting his head blown off, presumably only months after his creation in an unnecessary fight he had no reason to get into. Keep in mind this was a temper tantrum from someone who was characterised in every prior appearance to be the most patient guy in the entire setting. Minus 1 trillion aura points. This release irreparably cheapened both first weaver and void ship, two of my favourite storylines in the game in a far more egregious way than i was expecting. Also according to the fleshweaver side edelia is collapsing and abandoned but we literally just had a post book 3 quest just last year where we meet the NEW HEADMASTER OF EDELIA, talk about the weaving council which definitively still exists and contemporary weaving research with the nic paradigm and save the town of mortem, during none of which it is mentioned that Edelia just doesnt exist any more, adding to the complete incoherent dissonance of this story. The only solace I find in this release is that the dc cost to getting both benefits is going to be a one-time thing and that the embarrassing stain on dragonfable's development that fleshweaver is is finally coming to its conclusion.

I do really like the additional protosoul at encounter start tho, adds way more flexibility to early turns :)


< Message edited by ProbablyCallum -- 9/8/2026 7:57:56 >
DF  Post #: 5
9/8/2026 9:09:09   
Bluu
Member

@ProbablyCallum I was trying to be polite in my previous reply because I'm glad that Fleshweaver finally released, but now that someone said it, I have to agree.

spoiler:

You are required to return Secundus' memory fragments back to him in order to start Fleshweaver training. This poses the following issues:
- How does the Hero canonically acquire the Memory Fragments? I would assume that the hero picked them up whilst walking around Tkaanie. However, the Hero was in Ull for a very short period of time before being driven out for hurting their house spirits, meaning that we did not have the time to find the Memory Fragments there. Additionally, one of the Memory Fragments was in the Magisterium Seym, which the Hero was also only able to visit for a short period of time, so unless we collected that during our brief stint with Magester Niedamir, I don't see how we would have acquired it. Lastly, one of the fragments was near the Visla river outside Nieboheim in the countryside. We never visited this route because we did not go through Ull. This, plus the fact that we were not present for these events nor did anyone tell us about them makes me feel like these are non-canon drops that were just lazily used for this questline.
- I made it a point to read through Secundus' Talk monologues before turning in the Memory Fragments and playing Valour. This innately felt very odd to me because Secundus seemed to be completely aware of his identity, the Fire Paradigm, and the lore behind the Plane of Elemental Spirits, Tanislav's Last Will, and The First Weaver. Why is it required for the player to retrieve said Memory Fragments and deliver them to Secundus, and how did he lose his memories in the first place?
- Secundus waited hundreds of years following the lives of his components to the minute detail to ensure that the bootstrap paradox was stable. This would not be possible if he was a forgetful person.
He seemed to be completely lucid and aware of his actions when killing Baltael and sending the Roirr and Vaal back to Tanislav's village.
- Say that Secundus was merely using manipulative wording to get the Hero to find out about Secundus' past and his life. In that case, the Hero would know exactly what Secundus did and would know that Danyel and Baltael were erased from existence. There is zero acknowledgement of this, probably because this is supposed to happen after Book 3 and not before The First Weaver like the Book 3 Timeline misleads you into believing. However, the Aiding Mortem storyline also happens after Book 3, and the Hero only finds out then from Katia that Danyel was dead.
- Say that Secundus did, actually, need the hero to provide him with his memories. Why, then, does he act most like himself before recieving his memories and start acting like a completely different person afterwards? As Callum said, he was calm, collected, reasonable, and patient for as long as we've known him. His own dialogue implies that he only placed the syringes or vials that contained the directions to the Fire Paradigm on a whim to see if they would actually lead someone to the Fire Paradigm or not. Regardless, per his own admission, he claims to not care about whether or not he finds another apprentice, because Piotr is his second choice. Yet, during the actual quest, he feels almost... desperate, like he had been planning and preparing for this eventual meeting for a long time now and this quest is his moment of vindication. He even goes out of his way to try to force you into making the decision he wants you to make, which is very antithetical to his style of grooming young, impressionable little boys who would do as daddy says.
- If the Hero actually physically collected the memory fragments and was able to glean the past through looking at them... why didn't they say anything to the Golden Hand? In fact, why didn't they say anything at the Seym when meeting the Magesters? They could have used that as leverage to gain favor from the Magisterium, or at least attempted to do this.

That aside, as Callum rightfully said, a one-off joke moment was given a completely different context and used as a serious plot-driving force that apparently made Aegis feel, for the longest time, that he wasn't good enough. This was foreshadowed in neither Just Chillin' nor his other appearances. Why was this moment from a side story (Calamity) used to make such a decision and not something actually impactful, like Aegis' very minor help against Jaania in the Book 3 Finale? You're telling me that Jaania's artificially-created Soulally that she extracted from a Magi Sentry Core with a very amateur and bookish understanding of Soulweaving was able to not just protect her soul, but fully synchronize with her, draw out enough power from the core to freeze the world once over just to make a threat towards the Hero, and then, even in her exhaustion, aid her in creating the sieve that trapped Aequilibria inside the Core with Warlic and Alexander's help? Yeah, that was certainly a huge flop by Aegis who really should've done more to help in a life-or-death situation like that besides just thawing the player out of an ice block and "protecting their soul" or whatever. He also got frozen by Envy during the Void Ship Finale and cost the Hero and Tomix a lot of time, in which Aspar was able to absorb a large portion of the Void's power. That point in tandem with freezing the hero to save them and then failing to catch them would have at least offered a logical explanation as to why Aegis felt like he was useless and why the hero agreed. This tension could have also been built within the Valour Quest itself, by having the first Secundus battle present itself as a legitimate battle for the first few turns before he knocks Aegis out cold with a snap, after which you struggle against him for a bit and ultimately get defeated by him too. It would have still been frustrating, because there was no buildup, but it would have been better than what we got.

Then, there's the other part of the Edelia contradiction. Aiding Mortem likely happens after Book 3, which is after we visit Edelia personally, thrice at that. The first time is with Tomix, when we recruit Soulweavers for the Void Voyage, the second time with Kara, when we commission formalwear, and the third time is during their exams when the university is very busy. Not much time actually passes between then and Danyel's death, and Aiding Mortem implies that they had hired a new Headmaster already, which they would not do if the school was inactive and the art form was dying. Oyva reasons that this is the case because Mortem was under quarantine and most of the students were from there, but... that had been the case since after we visited Edelia with Tomix at the very least, since Tomix was able to go to Mortem to visit his family. Furthermore, you do actually aid Mortem in that questline, after which the "affliction of the soul" caused by the Nicplane would have been wiped out and the Mortem residents could resume their normal lives. There was no reason for Edelia to go derelict and for Oyva to be in Saga's office claiming that the university was abandoned. Additionally, where was Saga during all of this? How were any of the staff at Edelia just cool with a Fleshweaver marching in to the Headmaster's office and consuming the Founder of Soulsmithing? Lastly, the Piotr Inn Fight has him wonder if the player is a better Soulweaver than his brother (if the player uses Soulweaver against him and gets him to 25% HP), which is probably a reference to Danyel - how would he even know that Danyel was a good enough Soulweaver to be made Headmaster unless Danyel visited Mortem after Piotr woke up, which he probably did, given that his comatose brother just woke up after 12+ years? Piotr was probably an infant by the time Aspar used his soul to keep Tomix alive. You can argue that this inn fight is an alternate timeline, but Danyel has to die for Secundus to be born in the first place, so that is
not an excuse.

I don't want to get into how lame and cheap the ending is if you reject Secundus' offer and he decides to... kill you for some reason? Then, Elpis shows up out of nowhere and shields you with rainbow magic, somehow Aegis mega evolves and you both hold hands defeat Secundus with a gorillion damage nuke and we all get a clean happy ending yay!!! At least the path where you accept Secundus' offer has a less, frankly cringeworthy and childish ending, even if the path to it was very poorly written - but even then it kind of cheapens the entire premise of forsaking your soul to embrace this dark and inhumane art if all of the spirits you devour so far just consent to being eaten. It's like the developers were trying to add some level of nuance to the idea of Fleshweaving, when the only people that would get to this part are people that wanted to embrace the dark, forbidden magic aspect and forsake their souls for great power, so it is disappointing even on that front.

Lastly, why... did the class have to be released like this? It could have genuinely been relegated to non-canon roleplay rather than building a questline with bastardized characters, no plot consistency, and a poorly written decisive quest. I hope TFS is happy with what he asked for.

If there is any consolation, at least the class has finally been released in a good state and we can all move on and forget this ever happened after next week's release, because there's no way the developers will go back and correct any of these issues. At least the game can finally move on from the burden that is Fleshweaver and focus on other things. How do you mess something up this stinking bad, and on a release that had to be delayed and split into two at that? The audacity to claim that the release was delayed because details were being ironed out for our enjoyment is insane.


Post edited. While you are free to dislike how a quest or questline is written, attacking the developers is not allowed. ~Gingkage

< Message edited by Gingkage -- 9/9/2026 17:56:11 >
Post #: 6
9/8/2026 9:53:01   
TFS
Helpful!


I like the eFire reversion and additional starting Protosoul; these are both big improvements and lean towards the more enjoyable aspects of the class.

I like how the FW vs SW choice was handled; this is still a sacrifice and commitment, but you can go way out of your way to revert it so that you don't miss out on content, and will be able to spend DCs for the convenience of both without having to revert every time. This is a pretty perfect solution that should make everybody happy.

spoiler:

I'm disappointed that Secundus was defeated so easily - and by a random deus ex machina that wasn't set up at all beforehand, at that. This was the best villain in the game and there was a decade of hype to him finally crossing paths with the protagonist; I had expected (or perhaps just hoped) that he would take a more central antagonistic role in the story of Book 4.
I'd imagine the Perfection fight is against some evolved form of Secundus who wants to get eaten and become one with his magnum opus or something, so that he can be written out of the story regardless of which path the player chooses.


I think FW's arm changing colors during ele attacks is a worthy trade-off for potential future customizations, and would prefer the option that leads to potential armor customs.

< Message edited by TFS -- 9/9/2026 0:35:09 >
DF  Post #: 7
9/8/2026 10:45:11   
GodJank
Member

spoiler:

I also really, really hope the Valour and "Refuse" parts get rewritten, because this really did feel bad. While I'm extremely happy that FleshWeaver is finally out (and in a pretty good state, too), I can't help but to be ultimately disappointed with how absolutely zero player feedback has been taken into consideration when it comes to how the story is written. We JUST had very lengthy threads about how the Hero is very consistently portrayed to be weak, ineffectual and lacking agency (Frostval crossover quest and most of late-BK3), only to then go back to the Hero jobbing to Secundus (who himself feels like he's written out of character), getting saved by Elpis Ex Machina, and Aegis very randomly transforming? While I think some of @Bluu's statements were largely mean spirited (I don't see the point in pointing out Dove's stomach or accusing the script of being AI generated), I do generally agree that this is another big L writing wise, in a rather big list of other writing mishaps. What a shame. And choosing Aegis over FleshWeaver also still doesn't feel worth it at all; it's an incredibly lopsided trade-off.


quote:

Would you be willing to let go of this immersive change, in order for the entire class to have truly unique looks going forward with future customizations?

Yeah, if it means getting really unique looks for FW, I'm all for it.
Post #: 8
9/8/2026 18:00:26   
Deni3000
Member

Spoilers for the fleshweaver quest and also end of book 3:

spoiler:

I personally dislike the first quest to fleshweaver. It feels rushed and leaves a lot of questions as to basic character motivation. Why was the hero entertaining fleshweaving in the first place when Secundus' entire pitch was full of obvious red flags? Did we seek them out or did we just stumble across the portal randomly and thought that the obviously evil guy (with a child, might I add) we just met looked trustworthy? Why did Aegis fold under zero pressure? I get it we lost the fight and he hesitated but it felt REAL quick, especially since the fight only lasts a single turn (I know this logically makes the situation more dire in universe, but pacing wise it has the opposite effect). With how quick it happened it just felt like he wanted to be eaten from the start and this was a convenient excuse, not a dire last attempt at saving the hero's life.
What makes these questions particularly frustrating is that they don't feel left unanswered intentionally, and there could be great answers to them. Here's a single example off the top of my head, I'm sure you could come up with way more: If the player can see inside the memory shards we collect for Secundus, then seeking out Secundus would be a no-brainer after the end of Book 3. We know the mana core, souls, and different planes of existence are key concepts in finding out how to solve the crisis in the core and save Jaania, Warlic, and Xan. Secundus is not only the first weaver and tied-for-first elemental spirit all in one, they literally have direct experience interacting with a fragment of the mana core. And I guess he can also time travel maybe, unless that was a one time thing to bootstrap his own paradoxical existence. Secundus is the most enticing lead possible, and this could be a great set up for the hero and Aegis going in knowing he may or may not be hostile, or that his suggestion may involve eating spirits or conducting forbidden magic. This would also lock Fleshweaver to Book 4, which would work since Aegis is in the cutscenes for the Book 3 finale.

I don't want to be overly negative on a single quest, because this class has been a blast to play with and I do think the other quests were very cool. It was a great surprise seeing this release on a random Monday. There's clearly a ton of work being put into this, I just hope that the team doesn't feel the need to rush the very last step of introducing the class to the player. From my perspective, this felt rushed.

Speaking of the other quests: I loved detachment, I think she's one of the coolest looking elemental spirits in game and has a fitting personality. I love the refuse dialogue for all 3 additional fleshweaver quests (once more shout out to detachment, wisdom was also pretty funny) although I wish there was some reward for refusing, even if it's just a cosmetic item. I also really like that the first quest, Wisdom, has the player do good that they never would've been able to do without choosing the initial evil option of training with Secundus. I look forward to possible future interactions with Issac.

I really like the "you call but there was no response" when attempting to summon Aegis from the book of lore, but heads up he's still an NPC you can interact with in Ravenloss even after eating him.


As for the soul well arm, while I do think it was cool that it changed appearance according to the skill used, it was also mildly unsatisfying that it would negate the work I'd put in to finding a good outfit element combo for the duration of the animation. I personally am all for removing it in favor of more extensive customs in the future, especially so people who may find it hard to stomach fleshy/gorey stuff can at some point in the future enjoy how cool the class is.

< Message edited by Deni3000 -- 9/8/2026 18:01:01 >
Post #: 9
9/8/2026 18:12:54   
Bluu
Member

Regarding the soul well arm, I agree. The element-swapping mid-animation is a detail that can be lived without, and I would much rather have broader customizability options - such as being able to dress up as Roirr, Izbor, or Bolemira.
Post #: 10
9/8/2026 19:37:37   
ProbablyCallum
Member

On the soul arm topic, am I missing something or could there just not be two versions of the class like the good ol days? I know its not that elegant a solution but a version in the armour closet for arm that swaps when you use the attacks and the one that doesn’t that has all the customs tied to it would solve everything right?
DF  Post #: 11
9/9/2026 14:34:47   
Kaizoku
Member

I also vote for customization options, I'm not a big fan of the current appearance so I'd happily fork over the DCs.
AQ DF MQ  Post #: 12
9/9/2026 22:04:58   
Raphael 777
Member

If they're gonna make customization options for Fleshweaver, anything Astravian or Debris related seems to be more likely to happen.
AQ DF MQ AQW  Post #: 13
9/10/2026 5:41:52   
JhyShy
Member
 

I won't spoil much but I just wanted to say the story overall for FW was very lackluster, it didn't have any build up nor explanation to much of anything as an example
spoiler:

How we met Secundus, All of a sudden Elpis was there, all of a sudden Aegis felt lacking in his support of us
nothing felt like it was built up upon especially since
spoiler:

The Hero and Secundus have never actually met and so in Lore this was just some random evil ass dude that the Hero met and was actually super powerful
. It felt like the story was built upon the IRL hype of Fleshweaver finally releasing rather than any story build up to a proper clashing of the two titular characters of
spoiler:

the Hero and Secundus
. In short the story felt like a: "HEY LOOK GUYS ITS FINALLY FLESHWEAVER, HYPE MOMENTS AND AURA" rather than something actually built up.


I will say though that the idea was great, just lacking. Alongside that
spoiler:

for the Fleshweaver training, I figured there should be more build up around the relationship of The Hero and Secundus, like what if after everytime we eat a spirit we got a cutscene of Secundus and the Hero talking, seeing how the spirits change the Hero, or why the Hero refused to eat the spirit or just anything to build up to The Hero growing tired of Secundus seeing and using his as a lap dog and lab rat. Secundus being so pompous and assured of himself that he doesn't even think that once this is over The Hero will still betray him, thinking that consuming the wisdom spirit The Hero will see Secundus' bigger picture.


Additionally, in my opinion, the Flesh of [Element] names suck, I think it would be better if they were named after the spirit they were consumed for, for example
spoiler:

Illuminating Wisdom, Detached Enjoyment, Truth Splitting, Water of the Womb, Exposed Nerves, Gate to Perfection


< Message edited by JhyShy -- 9/10/2026 5:42:07 >
Post #: 14
9/10/2026 8:09:49   
Zeldax
Member
 

I also disliked the writing of the FW training quests, except maybe Wisdom.

Valour felt incredibly rushed, and as people have mentioned, felt like there was no build up at all to the Hero's choice, Aegis doomposting, and Secundus being so eager to make the Hero a Fleshweaver. The Refuse path in particular felt incredibly cheesy with the dialogue between the Hero and Aegis, the SoulMates bit, and Elpis suddenly appearing.

Wisdom was fine and the most interesting one IMO. It was nice to learn that Salla's bond with Izaac was the cause of his illness, and I could understand why she was so willing to be consumed. With that said, while I was playing the quest I was just wondering where Riadne was the entire time. Big fan of the animation for Flesh of Light. It looks cool and actually looks like a skill you'd get from consuming Salla (considering her appearance).

Detachment felt very underwhelming especially considering the elemental spirit that we consume. @Bluu already talked about what makes the writing for this quest feel confusing and contradictory. Also, after finding out who we consume in this quest, the animation for Flesh of Nature becomes very underwhelming and lacking.

Honesty was okay. I don't have much of an opinion on who we consume in this quest since it's an elemental spirit that we've never seen or met. Though, I don't think I actually understood what makes it the Elemental Spirit of Honesty. Flesh of Darkness' animation is also kind of underwhelming considering its a skill we get from consuming an elemental spirit but it's also just a spinning heel kick.

Overall, I find it odd how the first four spirits we consume were all basically willing to be consumed. You'd think someone would show more resistance or hesitation to being consumed by something as hideous looking as a Fleshweaver.


With regard to customization, I will say I'm sad that we have to choose between proper customs and the CC arm. I wish there was a way to get both but I'd much rather give up the CC arm than stare at a bunch of red goo.

< Message edited by Zeldax -- 9/10/2026 8:58:23 >
Post #: 15
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All Forums >> [Artix Entertainment Games] >> [DragonFable] >> DragonFable General Discussion >> =DF= Monday, September 7th Design Notes: Fleshweaver: Part 1
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