RotGut (All Versions) (Full Version)

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Tag -> RotGut (All Versions) (7/19/2007 17:41:19)

[image]https://media.artix.com/encyc/df/tags/Retired.png[/image]
RotGut (1)
Undead

Location: Friday The 13th III, Finale!

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Darkness

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/16
DEX: Level*3/20
INT: 0
CHA: 2
LUK: 0
END: Level*3/20
WIS: 0

Offense
Boost: 0%
Bonus: 0
Crit: 2

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 0
Pierce: 0
Magic: 0
Block: 0
Parry: 0
Dodge: 0

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 75
Immobility: 65
Ice: 50
Light: -25
Darkness: 100

Attack Types
Attack Type 1 - Approaches and uppercuts target for 1 hit of 100% damage.
Attack Type 2 - Approaches and strikes target with its arms for 2 hits of 100% damage, amounting to 200% damage.




DemonicDarkwraith -> RE: RotGut (All Versions) (1/17/2026 15:24:46)

RotGut (2)
Undead

Location: Beach Vacation Invasion

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Darkness

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/16
DEX: Level*3/20
INT: 0
CHA: 2
LUK: 0
END: Level*3/20
WIS: 0

Offense
Boost: 0%
Bonus: 0
Crit: 2

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 0
Pierce: 0
Magic: 0
Block: 0
Parry: 0
Dodge: 0

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 75
Immobility: 65
Ice: 50
Light: -25
Darkness: 100

Attack Types
Attack Type 1 - Approaches and uppercuts target for 1 hit of 100% damage.
Attack Type 2 - Approaches and strikes target with its arms for 2 hits of 75% damage, amounting to 150% damage, with +60 Bonus.

Other information
  • RotGut begins the battle with 'Potent Necromancy' (+5X Block/Parry/Dodge Defense) permanently applied to itself; X is increased by 1 each turn and will reset to 0 if a Critical hit was landed at RotGut.
  • If Pro Pain was defeated, while RotGut is alive, he permanently applies 'Rotten Rage' (+100% Boost, +200 Immobility Resist) to himself.
  • RotGut will only use Attack Type 1 unless the player missed or glanced his hit; if the player misses or glances his hit, RotGut will use Attack Type 2 instead until he lands a hit from that attack. (Pop-up: RotGut grows angry after missing!)
  • Pop-up headline on RotGut's next turn after 'Rotten Rage' was applied:
    quote:

  • As Pro Pain's flames die out, Rotgut roars and unleashes his undiminished power!
  • This version of Pro Pain replaced RotGut (1) on January 16th, 2026.




  • DemonicDarkwraith -> RE: RotGut (All Versions) (1/17/2026 15:25:40)

    RotGut (3)
    Undead

    Location: Beach Vacation Invasion

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Darkness

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/16
    DEX: Level*3/20
    INT: 0
    CHA: 2
    LUK: 0
    END: Level*3/20
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 0
    Crit: 2

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 0
    Pierce: 0
    Magic: 0
    Block: 0
    Parry: 0
    Dodge: 0

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 75
    Immobility: 65
    Ice: 50
    Light: -25
    Darkness: 100

    Attack Types
    Attack Type 1 - Approaches and uppercuts target for 1 hit of 100% damage.
    Attack Type 2 - Approaches and strikes target with its arms for 2 hits of 75% damage, amounting to 150% damage, with +60 Bonus.

    Other information
  • RotGut begins the battle with 'Potent Necromancy' (+5X% Boost) permanently applied to itself; X is increased by 1 each turn and will reset to 0 if a Critical hit was landed at RotGut.
  • All of RotGut's attacks will target only the player.
  • If Pro Pain was defeated, while RotGut is alive, he permanently applies 'Rotten Rage' (+100% Boost, +200 Immobility Resist) to himself.
  • RotGut will only use Attack Type 1 unless the player missed or glanced his hit; if the player misses or glances his hit, RotGut will use Attack Type 2 instead until he lands a hit from that attack. (Pop-up: RotGut grows angry after missing!)
  • Pop-up headline on RotGut's next turn after 'Rotten Rage' was applied:
    quote:

  • Rotgut: 'No more fire... Fire BAD!'




  • DemonicDarkwraith -> RE: RotGut (All Versions) (4/18/2026 18:39:20)

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/RotGut3.png[/image]
    Friday the 13th, Finale! Appearance

    Thanks to
  • DemonicDarkwraith for current entry reformat (1), images, and corrections.
  • 1337 Ch0C01473 for initial entry reformat (1).
  • GhostBear5 for stats information (1).
  • Stephen Nix for corrections (1).
  • arcanum37 for attack information and other information (3).




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