Koree -> RE: Frogzilla (8/2/2013 2:47:26)
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[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image] Frogzilla «Mastercraft Neutral Earth Armor. Can only deal Melee Earth damage, but has a stronger attack. Has a built-in Earth spell that can Burn the monster.» Also see Frogzilla Armor. Level: 127 Power Level: 127, Mastercraft MP Level: 127 Location: Frogzard Sword (127) COMBAT DEFENCE Melee: 46 Ranged: 46 Magic: 46 ELEMENTAL MODIFIER Fire: 66% Water: 73% Wind: 89% Ice: 79% Earth: 45% Energy: 73% Light: 79% Darkness: 66% ATTACK Hits: 1 Type: Melee Element: Earth Damage: 762.6% Base, 762.6% Random, and 1487.1% Stats BTH: +15 plus Stats SKILLNuclear Zarbreath! A powerful built-in Earth attack that can elementally burn the monster! 310SP! You perform the following, which is treated as a Spell: Hits: 2 Type: Ranged Element: Earth Damage: 81-245 plus 557.7% Stats each BTH: 31 plus Stats each Stat bonus to damage is STR/5 + DEX/20, with an additional +LUK/2 if a Lucky Strike occurs. If at least one hit connects, it will attempt to Burn* the monster. The monster can resist this with a save: Level: 127 vs MonsterLvl Major: YourSTR vs MonsterEND Minor: YourLUK vs MonsterLUK ***The level of the Burn is 127, it has a Power of [# of hits connected]*1.58537, it lasts for 5 rounds, and it does Earth damage. # of Hits 1 2
Burn Power 1.58537 3.17074
Burn Damage 11-70 22-140 ***If the monster is already Burning, the existing Burn will be enhanced* instead, and so it is possible to reach higher Burn Powers than what is listed above. Cost: 310 SPEFFECT You receive Armour Lean x1. When using the armor, you are forced to use the Frogzard Sword that you used to equip the armor. If you change weapons, the Frogzard Sword will be automatically re-equipped**. *The nuclear breath leaves your opponent with a nasty radiation burn! **The Frogzard Blade is fused to your hand! [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Frogzilla.gif[/image] Image and basic stats thanks to Dragoon23. Numbers thanks to BlackAces and In Media Res. Analysis The armor attack starts off as a standard armor attack, which is 481% Base, Random, and 938% Stats, with +15 BTH. Since it's locked to deal Earth damage, it deals 158.537% damage to compensate. The armor's Mastercraft bonus is used to get a built-in skill without a penalty. This skill starts off as a standard spell, which is 137-412 damage plus 938% Stats, with 31 BTH. Like the normal attack, it's locked to deal Earth damage, and also deals 158.537% damage to compensate. Since the skill can Burn the monster, it deals 75% damage. Since there are two hits, each hit deals 50% damage. The Burn also receives the elemental compensation modifier. In summary: Armor attack deals 158.537% of a standard armor attack. Nuclear Zarbreath deals a total of 118.90275% of a standard spell. The armor uses its Mastercraft bonus to avoid the compression penalty that a skill would otherwise bring.
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