Zombie Bane Staff (Full Version)

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Astral -> Zombie Bane Staff (9/27/2007 20:42:00)

Zombie Bane Staff

«Mastercraft Light Weapon. Triggers on Undead and Zombies. Special heals you depending on the amount of MP you have. Special takes an appropriate damage penalty to compensate for this effect.»

Also see: Zombie Bane Ztaff

Level: 45
Power Level: 45, Mastercraft
Price: 451 Gold
Sellback: 225 Gold
Location: Failure to Communicant

Element: Light
Type: Magic
Damage: 6 - 18
BTH: 6

SPECIAL
Hits: 1
Element: Light
Type: Magic
Damage: 455.25% Base and Random
Stats: No normal stats; 297.75% Lucky Strike damage
BTH: +19
Rate: 20%
Effect: The special has additional hits that heal the player based on the player's current MP:
  • If the player has more than 60% of his max MP:
    Hits: 1
    Element: Heal
    Type: Magic
    Damage: 128.99% Base and Random
    Stats: No normal stats; 84.36% Lucky Strike damage
    BTH: «Hits Automatically»

  • If the player has less than 60% of his max MP:
    Hits: 2
    Element: HP Heal; MP Heal
    Type: Magic
    Damage: 64.49% Base and Random; 96.74% Base and Random
    Stats: No normal stats; 42.18% Lucky Strike damage; 63.27% Lucky Strike damage
    BTH: «Hits Automatically»
TRIGGER
Against undead and zombies, all normal Player attacks and weapon Specials deal 110% damage.

DESCRIPTION
This powerful staff is used by Battlemages of the Paladin Order to strike down Undead and Zombies. The Battlemage Khold forged these staves due to his undeathly fear of zombies.

[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Bane_Staff.gif[/img]

Numbers thanks to In Media Res. Description thanks to Tha Killa. Correction thanks to Shadow Genesis.


Analysis

  • Starts out with 607% Base, 607% Rand, and 397% Stats plus 19 BTH.

  • The Special deals *0.75 damage:
    • If your MP is above 60%, then you heal HP equal to *0.25 of a Special.
    • If your MP is below 60%, then you heal HP equal to *0.125 of a Special and you heal MP equal to *0.1875 of a Special.

    • *0.85 damage on all that healing, since they auto-hit.

    All this has ALREADY been factored into the above numbers.




  • Astral -> RE: Zombie Bane Scepter (9/27/2007 20:51:52)

    Zombie Bane Staff

    «Mastercraft Light Weapon. Triggers on Undead and Zombies. Special heals you depending on the amount of MP you have. Special takes an appropriate damage penalty to compensate for this effect.»

    Also see: Zombie Bane Ztaff

    Level: 60
    Power Level: 60, Mastercraft
    Price: 2,047 Gold
    Sellback: 1,023 Gold
    Location: Failure to Communicant

    Element: Light
    Type: Magic
    Damage: 7 - 21
    BTH: 8

    SPECIAL
    Hits: 1
    Element: Light
    Type: Magic
    Damage: 578.25% Base and Random
    Stats: No normal stats; 372.00% Lucky Strike damage
    BTH: +26
    Rate: 20%
    Effect: The special has additional hits that heal the player based on the player's current MP:
    • If the player has more than 60% of his max MP:
      Hits: 1
      Element: Heal
      Type: Magic
      Damage: 163.84% Base and Random
      Stats: No normal stats; 105.40% Lucky Strike damage
      BTH: «Hits Automatically»

    • If the player has less than 60% of his max MP:
      Hits: 2
      Element: HP Heal; MP Heal
      Type: Magic
      Damage: 81.92% Base and Random; 122.88% Base and Random
      Stats: No normal stats; 52.70% Lucky Strike damage; 79.05% Lucky Strike damage
      BTH: «Hits Automatically»
    TRIGGER
    Against undead and zombies, all normal Player attacks and weapon Specials deal 110% damage.

    DESCRIPTION
    This powerful staff is used by Battlemages of the Paladin Order to strike down Undead and Zombies. The Battlemage Khold forged these staves due to his undeathly fear of zombies.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Bane_Staff.gif[/img]

    Numbers thanks to In Media Res. Description thanks to Tha Killa. Correction thanks to Shadow Genesis.


    Analysis

  • Starts out with 771% Base, 771% Rand, and 496% Stats plus 26 BTH.

  • The Special deals *0.75 damage:
    • If your MP is above 60%, then you heal HP equal to *0.25 of a Special.
    • If your MP is below 60%, then you heal HP equal to *0.125 of a Special and you heal MP equal to *0.1875 of a Special.

    • *0.85 damage on all that healing, since they auto-hit.

    All this has ALREADY been factored into the above numbers.




  • Astral -> RE: Zombie Bane Scepter (9/27/2007 21:00:01)

    Zombie Bane Staff

    «Mastercraft Light Weapon. Triggers on Undead and Zombies. Special heals you depending on the amount of MP you have. Special takes an appropriate damage penalty to compensate for this effect.»

    Also see: Zombie Bane Ztaff

    Level: 75
    Power Level: 75, Mastercraft
    Price: 9,682 Gold
    Sellback: 4,841 Gold
    Location: Failure to Communicant

    Element: Light
    Type: Magic
    Damage: 8 - 24
    BTH: 9

    SPECIAL
    Hits: 1
    Element: Light
    Type: Magic
    Damage: 698.25% Base and Random
    Stats: No normal stats; 446.25% Lucky Strike damage
    BTH: +32
    Rate: 20%
    Effect: The special has additional hits that heal the player based on the player's current MP:
    • If the player has more than 60% of his max MP:
      Hits: 1
      Element: Heal
      Type: Magic
      Damage: 197.84% Base and Random
      Stats: No normal stats; 126.44% Lucky Strike damage
      BTH: «Hits Automatically»

    • If the player has less than 60% of his max MP:
      Hits: 2
      Element: HP Heal; MP Heal
      Type: Magic
      Damage: 98.92% Base and Random; 148.38% Base and Random
      Stats: No normal stats; 63.22% Lucky Strike damage; 94.83% Lucky Strike damage
      BTH: «Hits Automatically»
    TRIGGER
    Against undead and zombies, all normal Player attacks and weapon Specials deal 110% damage.

    DESCRIPTION
    This powerful staff is used by Battlemages of the Paladin Order to strike down Undead and Zombies. The Battlemage Khold forged these staves due to his undeathly fear of zombies.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Bane_Staff.gif[/img]

    Numbers thanks to In Media Res. Description thanks to Tha Killa. Correction thanks to Shadow Genesis.


    Analysis

  • Starts out with 931% Base, 931% Rand, and 595% Stats plus 32 BTH.

  • The Special deals *0.75 damage:
    • If your MP is above 60%, then you heal HP equal to *0.25 of a Special.
    • If your MP is below 60%, then you heal HP equal to *0.125 of a Special and you heal MP equal to *0.1875 of a Special.

    • *0.85 damage on all that healing, since they auto-hit.

    All this has ALREADY been factored into the above numbers.




  • Astral -> RE: Zombie Bane Scepter (9/27/2007 21:04:01)

    Zombie Bane Staff

    «Mastercraft Light Weapon. Triggers on Undead and Zombies. Special heals you depending on the amount of MP you have. Special takes an appropriate damage penalty to compensate for this effect.»

    Also see: Zombie Bane Ztaff

    Level: 90
    Power Level: 90, Mastercraft
    Price: 46,218 Gold
    Sellback: 23,109 Gold
    Location: Failure to Communicant

    Element: Light
    Type: Magic
    Damage: 9 - 26
    BTH: 11

    SPECIAL
    Hits: 1
    Element: Light
    Type: Magic
    Damage: 810.75% Base and Random
    Stats: No normal stats; 520.50% Lucky Strike damage
    BTH: +38
    Rate: 20%
    Effect: The special has additional hits that heal the player based on the player's current MP:
    • If the player has more than 60% of his max MP:
      Hits: 1
      Element: Heal
      Type: Magic
      Damage: 229.71% Base and Random
      Stats: No normal stats; 147.48% Lucky Strike damage
      BTH: «Hits Automatically»

    • If the player has less than 60% of his max MP:
      Hits: 2
      Element: HP Heal; MP Heal
      Type: Magic
      Damage: 114.86% Base and Random; 172.28% Base and Random
      Stats: No normal stats; 73.74% Lucky Strike damage; 110.61% Lucky Strike damage
      BTH: «Hits Automatically»
    TRIGGER
    Against undead and zombies, all normal Player attacks and weapon Specials deal 110% damage.

    DESCRIPTION
    This powerful staff is used by Battlemages of the Paladin Order to strike down Undead and Zombies. The Battlemage Khold forged these staves due to his undeathly fear of zombies.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Bane_Staff.gif[/img]

    Numbers thanks to In Media Res. Description thanks to Tha Killa. Correction thanks to Shadow Genesis.


    Analysis

  • Starts out with 1081% Base, 1081% Rand, and 694% Stats plus 38 BTH.

  • The Special deals *0.75 damage:
    • If your MP is above 60%, then you heal HP equal to *0.25 of a Special.
    • If your MP is below 60%, then you heal HP equal to *0.125 of a Special and you heal MP equal to *0.1875 of a Special.

    • *0.85 damage on all that healing, since they auto-hit.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Bane Scepter (11/29/2012 19:27:17)

    Zombie Bane Staff

    «Mastercraft Light Weapon. Triggers on Undead and Zombies. Special heals you depending on the amount of MP you have. Special takes an appropriate damage penalty to compensate for this effect.»

    Also see: Zombie Bane Ztaff

    Level: 105
    Power Level: 105, Mastercraft
    Price: 221,020 Gold
    Sellback: 110,510 Gold
    Location: Failure to Communicant

    Element: Light
    Type: Magic
    Damage: 10 - 28
    BTH: 13

    SPECIAL
    Hits: 1
    Element: Light
    Type: Magic
    Damage: 909.75% Base and Random
    Stats: No normal stats; 594.75% Lucky Strike damage
    BTH: +44
    Rate: 20%
    Effect: The special has additional hits that heal the player based on the player's current MP:
    • If the player has more than 60% of his max MP:
      Hits: 1
      Element: Heal
      Type: Magic
      Damage: 257.76% Base and Random
      Stats: No normal stats; 168.51% Lucky Strike damage
      BTH: «Hits Automatically»

    • If the player has less than 60% of his max MP:
      Hits: 2
      Element: HP Heal; MP Heal
      Type: Magic
      Damage: 128.88% Base and Random; 193.32% Base and Random
      Stats: No normal stats; 84.26% Lucky Strike damage; 126.38% Lucky Strike damage
      BTH: «Hits Automatically»
    TRIGGER
    Against undead and zombies, all normal Player attacks and weapon Specials deal 110% damage.

    DESCRIPTION
    This powerful staff is used by Battlemages of the Paladin Order to strike down Undead and Zombies. The Battlemage Khold forged these staves due to his undeathly fear of zombies.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Bane_Staff.gif[/img]

    Numbers thanks to In Media Res. Description thanks to Tha Killa. Correction thanks to Shadow Genesis.


    Analysis

  • Starts out with 1213% Base, 1213% Rand, and 793% Stats plus 44 BTH.

  • The Special deals *0.75 damage:
    • If your MP is above 60%, then you heal HP equal to *0.25 of a Special.
    • If your MP is below 60%, then you heal HP equal to *0.125 of a Special and you heal MP equal to *0.1875 of a Special.

    • *0.85 damage on all that healing, since they auto-hit.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Bane Scepter (11/29/2012 19:27:25)

    Zombie Bane Staff

    «Mastercraft Light Weapon. Triggers on Undead and Zombies. Special heals you depending on the amount of MP you have. Special takes an appropriate damage penalty to compensate for this effect.»

    Also see: Zombie Bane Ztaff

    Level: 120
    Power Level: 120, Mastercraft
    Price: 1,057,377 Gold
    Sellback: 528,688 Gold
    Location: Failure to Communicant

    Element: Light
    Type: Magic
    Damage: 10 - 31
    BTH: 15

    SPECIAL
    Hits: 1
    Element: Light
    Type: Magic
    Damage: 990.00% Base and Random
    Stats: No normal stats; 669.00% Lucky Strike damage
    BTH: +50
    Rate: 20%
    Effect: The special has additional hits that heal the player based on the player's current MP:
    • If the player has more than 60% of his max MP:
      Hits: 1
      Element: Heal
      Type: Magic
      Damage: 280.50% Base and Random
      Stats: No normal stats; 189.55% Lucky Strike damage
      BTH: «Hits Automatically»

    • If the player has less than 60% of his max MP:
      Hits: 2
      Element: HP Heal; MP Heal
      Type: Magic
      Damage: 140.25% Base and Random; 210.38% Base and Random
      Stats: No normal stats; 94.78% Lucky Strike damage; 142.16% Lucky Strike damage
      BTH: «Hits Automatically»
    TRIGGER
    Against undead and zombies, all normal Player attacks and weapon Specials deal 110% damage.

    DESCRIPTION
    This powerful staff is used by Battlemages of the Paladin Order to strike down Undead and Zombies. The Battlemage Khold forged these staves due to his undeathly fear of zombies.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Bane_Staff.gif[/img]

    Numbers thanks to In Media Res. Description thanks to Tha Killa. Correction thanks to Shadow Genesis.


    Analysis

  • Starts out with 1320% Base, 1320% Rand, and 892% Stats plus 50 BTH.

  • The Special deals *0.75 damage:
    • If your MP is above 60%, then you heal HP equal to *0.25 of a Special.
    • If your MP is below 60%, then you heal HP equal to *0.125 of a Special and you heal MP equal to *0.1875 of a Special.

    • *0.85 damage on all that healing, since they auto-hit.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Bane Scepter (11/29/2012 19:27:35)

    Zombie Bane Staff

    «Mastercraft Light Weapon. Triggers on Undead and Zombies. Special heals you depending on the amount of MP you have. Special takes an appropriate damage penalty to compensate for this effect.»

    Also see: Zombie Bane Ztaff

    Level: 135
    Power Level: 135, Mastercraft
    Price: 5,059,008 Gold
    Sellback: 2,529,504 Gold
    Location: Failure to Communicant

    Element: Light
    Type: Magic
    Damage: 11 - 33
    BTH: 17

    SPECIAL
    Hits: 1
    Element: Light
    Type: Magic
    Damage: 1,047.00% Base and Random
    Stats: No normal stats; 743.25% Lucky Strike damage
    BTH: +51
    Rate: 20%
    Effect: The special has additional hits that heal the player based on the player's current MP:
    • If the player has more than 60% of his max MP:
      Hits: 1
      Element: Heal
      Type: Magic
      Damage: 296.65% Base and Random
      Stats: No normal stats; 210.59% Lucky Strike damage
      BTH: «Hits Automatically»

    • If the player has less than 60% of his max MP:
      Hits: 2
      Element: HP Heal; MP Heal
      Type: Magic
      Damage: 148.32% Base and Random; 222.49% Base and Random
      Stats: No normal stats; 105.29% Lucky Strike damage; 157.94% Lucky Strike damage
      BTH: «Hits Automatically»
    TRIGGER
    Against undead and zombies, all normal Player attacks and weapon Specials deal 110% damage.

    DESCRIPTION
    This powerful staff is used by Battlemages of the Paladin Order to strike down Undead and Zombies. The Battlemage Khold forged these staves due to his undeathly fear of zombies.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Bane_Staff.gif[/img]

    Numbers thanks to In Media Res. Description thanks to Tha Killa. Correction thanks to Shadow Genesis.


    Analysis

  • Starts out with 1396% Base, 1396% Rand, and 991% Stats plus 51 BTH.

  • The Special deals *0.75 damage:
    • If your MP is above 60%, then you heal HP equal to *0.25 of a Special.
    • If your MP is below 60%, then you heal HP equal to *0.125 of a Special and you heal MP equal to *0.1875 of a Special.

    • *0.85 damage on all that healing, since they auto-hit.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Bane Scepter (11/29/2012 19:27:45)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Zombie Bane Staff

    «Mastercraft Light Weapon. Triggers on Undead and Zombies. Special heals you depending on the amount of MP you have. Special takes an appropriate damage penalty to compensate for this effect.»

    Also see: Zombie Bane Ztaff

    Level: 150
    Power Level: 153, Mastercraft
    Price: 24,205,167 Gold
    Sellback: 12,102,583 Gold
    Location: Failure to Communicant

    Element: Light
    Type: Magic
    Damage: 12 - 36
    BTH: 19

    SPECIAL
    Hits: 1
    Element: Light
    Type: Magic
    Damage: 1,076.25% Base and Random
    Stats: No normal stats; 832.50% Lucky Strike damage
    BTH: +54
    Rate: 20%
    Effect: The special has additional hits that heal the player based on the player's current MP:
    • If the player has more than 60% of his max MP:
      Hits: 1
      Element: Heal
      Type: Magic
      Damage: 304.94% Base and Random
      Stats: No normal stats; 235.87% Lucky Strike damage
      BTH: «Hits Automatically»

    • If the player has less than 60% of his max MP:
      Hits: 2
      Element: HP Heal; MP Heal
      Type: Magic
      Damage: 152.47% Base and Random; 228.70% Base and Random
      Stats: No normal stats; 117.94% Lucky Strike damage; 176.91% Lucky Strike damage
      BTH: «Hits Automatically»
    TRIGGER
    Against undead and zombies, all normal Player attacks and weapon Specials deal 110% damage.

    DESCRIPTION
    This powerful staff is used by Battlemages of the Paladin Order to strike down Undead and Zombies. The Battlemage Khold forged these staves due to his undeathly fear of zombies.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Bane_Staff.gif[/img]

    Numbers thanks to In Media Res. Description thanks to Tha Killa. Correction thanks to Shadow Genesis.


    Analysis

  • Starts out with 1435% Base, 1435% Rand, and 1110% Stats plus 54 BTH.

  • The Special deals *0.75 damage:
    • If your MP is above 60%, then you heal HP equal to *0.25 of a Special.
    • If your MP is below 60%, then you heal HP equal to *0.125 of a Special and you heal MP equal to *0.1875 of a Special.

    • *0.85 damage on all that healing, since they auto-hit.

    All this has ALREADY been factored into the above numbers.




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