Bee Bee Gun (Full Version)

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In Media Res -> Bee Bee Gun (1/3/2008 0:40:14)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Bee Bee Gun

Level: 5
Price: 32
Sellback: 150 16
Location: Ranged Gift Box '07

Type: Ranged
Element: Wind
Damage: 4-12 5-16
BTH: 5%

SPECIAL
Hits: 2
Type: Ranged
Element: Wind
Damage: 50% Base and Random each
BTH: +2% each
Stats: 50% Damage and 100% BTH each
Effects:
  • If you are a Guardian, the monster may be poisoned by the first hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterEND / 5) + (MonsterLUK / 20). If it is higher than 41 + (YourLUK / 4), it resists the poison. Otherwise, it is poisoned for the remainder of the encounter:
  • When poisoned, this Special deals a third hit of 25% Base and Random damage with no stat bonus. This hit gains +300% BTH, and is Melee type, Wind element. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
  • The monster may be blinded by the second hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterDEX / 5) + (MonsterLUK / 20). If it is higher than 41 + (YourLUK / 5) + (YourDEX / 20), it resists the blindness. Otherwise, it is blinded for the remainder of the encounter:
  • When blinded, a monster takes -5% BTH. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
    Rate: 100%

    DESCRIPTION
    Be careful, or you'll shoot your eye out!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Bee_Bee_Gun.jpg[/image]

    Image from Frozen Fantasy. Stats from alexefb. Special stats from TheKholdOne, Kalanyr (via several people), and Reyn Roadstorm. Clarification from jack90. New image thanks to The Forgotten.




  • In Media Res -> RE: Bee Bee Gun (1/3/2008 0:49:21)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Bee Bee Gun

    Level: 25
    Price: 74
    Sellback: 500 37
    Location: Ranged Gift Box '07

    Type: Ranged
    Element: Wind
    Damage: 5-16 7-22
    BTH: 7%

    SPECIAL
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 75% Base and Random each
    BTH: +5% each
    Stats: 75% Damage and 100% BTH each
    Effect:
  • If you are a Guardian, the monster may be poisoned by the first hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterEND / 5) + (MonsterLUK / 20). If it is higher than 48 + (YourLUK / 4), it resists the poison. Otherwise, it is poisoned for the remainder of the encounter:
  • When poisoned, this Special deals a third hit of 37.5% Base and Random damage with no stat bonus. This hit gains +300% BTH, and is Melee type, Wind element. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
  • The monster may be blinded by the second hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterDEX / 5) + (MonsterLUK / 20). If it is higher than 48 + (YourLUK / 5) + (YourDEX / 20), it resists the blindness. Otherwise, it is blinded for the remainder of the encounter:
  • When blinded, a monster takes -6% BTH. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
    Rate: 100%

    DESCRIPTION
    Be careful, or you'll shoot your eye out!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Bee_Bee_Gun.jpg[/image]

    Image from Frozen Fantasy. Stats from alexefb. Special stats from TheKholdOne, Kalanyr (via several people), and Reyn Roadstorm. Clarification from jack90. New image thanks to The Forgotten.




  • In Media Res -> RE: Bee Bee Gun (1/3/2008 0:51:54)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Bee Bee Gun

    Level: 50
    Price: 672
    Sellback: 6 000 336
    Location: Ranged Gift Box '07

    Type: Ranged
    Element: Wind
    Damage: 6-21 8-28
    BTH: 9%

    SPECIAL
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 90% Base and Random each
    BTH: +7% each
    Stats: % Damage and 100% BTH each
    Effect:
  • If you are a Guardian, the monster may be poisoned by the first hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterEND / 5) + (MonsterLUK / 20). If it is higher than 56 + (YourLUK / 4), it resists the poison. Otherwise, it is poisoned for the remainder of the encounter:
  • When poisoned, this Special deals a third hit of 45% Base and Random damage with no stat bonus. This hit gains +300% BTH, and is Melee type, Wind element. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
  • The monster may be blinded by the second hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterDEX / 5) + (MonsterLUK / 20). If it is higher than 56 + (YourLUK / 5) + (YourDEX / 20), it resists the blindness. Otherwise, it is blinded for the remainder of the encounter:
  • When blinded, a monster takes -7% BTH. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
    Rate: 100%

    DESCRIPTION
    Be careful, or you'll shoot your eye out!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Bee_Bee_Gun.jpg[/image]

    Image from Frozen Fantasy. Stats from alexefb. Special stats from TheKholdOne, Kalanyr (via several people), and Reyn Roadstorm. Clarification from jack90. New image thanks to the Forgotten.




  • In Media Res -> RE: Bee Bee Gun (1/3/2008 0:54:31)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Bee Bee Gun

    Level: 70
    Price: 5,235
    Sellback: 20 000 2,617
    Location: Ranged Gift Box '07

    Type: Ranged
    Element: Wind
    Damage: 7-26 9-34
    BTH: 11%

    SPECIAL
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 130% Base and Random each
    BTH: +10% each
    Stats: 130% Damage and 100% BTH each
    Effect:
  • If you are a Guardian, the monster may be poisoned by the first hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterEND / 5) + (MonsterLUK / 20). If it is higher than 58 + (YourLUK / 4), it resists the poison. Otherwise, it is poisoned for the remainder of the encounter:
  • When poisoned, this Special deals a third hit of 65% Base and Random damage with no stat bonus. This hit gains +300% BTH, and is Melee type, Wind element. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
  • The monster may be blinded by the second hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterDEX / 5) + (MonsterLUK / 20). If it is higher than 58 + (YourLUK / 5) + (YourDEX / 20), it resists the blindness. Otherwise, it is blinded for the remainder of the encounter:
  • When blinded, a monster takes -8% BTH. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
    Rate: 100%

    DESCRIPTION
    Be careful, or you'll shoot your eye out!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Bee_Bee_Gun.jpg[/image]

    Image from Frozen Fantasy. Stats from alexefb. Special stats from TheKholdOne, Kalanyr (via several people), and Reyn Roadstorm. Clarification from jack90. New image thanks to The Forgotten.




  • In Media Res -> RE: Bee Bee Gun (1/3/2008 0:55:41)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Bee Bee Gun

    Level: 80
    Price: 14,814
    Sellback: 70 000 7,407
    Location: Ranged Gift Box '07

    Type: Ranged
    Element: Wind
    Damage: 7-28 9-37
    BTH: 13%

    SPECIAL
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 150% Base and Random each
    BTH: +15% each
    Stats: 150% Damage and 100% BTH each
    Effect:
  • If you are a Guardian, the monster may be poisoned by the first hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterEND / 5) + (MonsterLUK / 20). If it is higher than 64 + (YourLUK / 4), it resists the poison. Otherwise, it is poisoned for the remainder of the encounter:
  • When poisoned, the Special deals a third hit of 75% Base and Random damage with no stat bonus. This hit gains +300% BTH, and is Melee type, Wind element. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
  • The monster may be blinded by the second hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterDEX / 5) + (MonsterLUK / 20). If it is higher than 64 + (YourLUK / 5) + (YourDEX / 20), it resists the blindness. Otherwise, it is blinded for the remainder of the encounter:
  • When blinded, a monster takes -9% BTH. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
    Rate: 100%

    DESCRIPTION
    Be careful, or you'll shoot your eye out!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Bee_Bee_Gun.jpg[/image]

    Image from Frozen Fantasy. Stats from alexefb. Special stats from TheKholdOne, Kalanyr (via several people), and Reyn Roadstorm. Clarification from jack90. New image thanks to The Forgotten.




  • In Media Res -> RE: Bee Bee Gun (1/3/2008 0:56:30)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Bee Bee Gun

    Level: 90
    Price: 42,016
    Sellback: 130 000 21,008
    Location: Ranged Gift Box '07

    Type: Ranged
    Element: Wind
    Damage: 7-30 9-40
    BTH: 15%

    SPECIAL
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 175% Base and Random each
    BTH: +20% each
    Stats: 175% Damage and 100% BTH each
    Effect:
  • If you are a Guardian, the monster may be poisoned by the first hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterEND / 5) + (MonsterLUK / 20). If it is higher than 70 + (YourLUK / 4), it resists the poison. Otherwise, it is poisoned for the remainder of the encounter:
  • When poisoned, the Special deals a third hit of 87.5% Base and Random damage with no stat bonus. This hit gains +300% BTH, and is Melee type, Wind element. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
  • The monster may be blinded by the second hit. The monster makes a Save roll with a bonus equal to (MonsterLevel / 10) + (MonsterDEX / 5) + (MonsterLUK / 20). If it is higher than 70 + (YourLUK / 5) + (YourDEX / 20), it resists the blindness. Otherwise, it is blinded for the remainder of the encounter:
  • When blinded, a monster takes -10% BTH. This disappears if you switch weapons, but reappears if you switch back to this weapon (not a different version of it).
    Rate: 100%

    DESCRIPTION
    Be careful, or you'll shoot your eye out!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Bee_Bee_Gun.jpg[/image]

    Image from Frozen Fantasy. Stats from alexefb, bigtymer, Frozen Fantasy, and Ocoma. Special stats from TheKholdOne, Kalanyr (via several people), and Reyn Roadstorm. Clarification from jack90. New damage range by Legasee. New image thanks to The Forgotten.




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