Ianthe -> Dark Magic Steed (2/13/2008 1:55:21)
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[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image] Dark Magic Steed «Standard armor good against Darkness. Power scales with player's level. Has a rare, powerful Ice and Darkness spell.» Level: 0 Power Level: CharacterLevel-5 for Guardians; CharacterLevel-20 for Adventurers. The Power Level can't go below 0. Location: Forest Stone Mansion, Darkovia Stone Mansion, Forest Mansion Estate, Darkovia Mansion Estate, Deren Mansion Estate COMBAT DEFENCE Melee: 25 Ranged: 22 Magic: 28 ELEMENTAL MODIFIERS Fire: 103% Water: 101% Wind: 102% Ice: 98% Earth: 99% Energy: 101% Light: 105% Darkness: 97% ATTACK #1 Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: (100 + 3*PowLvl)*0.9% Base, Random and round(100 + 6.6*PowLvl)*0.9% Stats BTH: +round(PowLvl/8 -0.5) plus Stats Rate: 90% ATTACK #2 If the player is using a Melee or Ranged weapon: Hits: 3 **First hit: ****Type: «As Weapon» ****Element: «As Weapon» ****Base and Random: round(100 + 3*PowLvl)*190/300% ****Stats: round(100 + 6.6*PowLvl)*190/300% ****BTH: +round(PowLvl/8 -0.5) plus Stats **Second hit: ****Type: Ranged ****Element: Darkness ****Damage: Base: (5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)*104.5/300*[DarkComp] damage Random: (10.5 + 1.125*PowLvl + 0.0075*PowLvl^2)*104.5/300*[DarkComp] damage Stats: round(100 + 6.6*PowLvl)*104.5/300*[DarkComp]% ****BTH: PowLvl/4, rounded down, plus Stats **This hit is treated as a Spell. Stat bonus to damage is STR/5 + DEX/20 (+LUK/1, if a Lucky Strike occurs). **Third hit: ****Type: Ranged ****Element: Ice ****Damage: Base: (5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)*104.5/300*[IceComp] damage Random: (10.5 + 1.125*PowLvl + 0.0075*PowLvl^2)*104.5/300*[IceComp] damage Stats: round(100 + 6.6*PowLvl)*104.5/300*[IceComp]% ****BTH: PowLvl/4, rounded down, plus Stats **This hit is treated as a Spell. Stat bonus to damage is STR/5 + DEX/20 (+LUK/1, if a Lucky Strike occurs). Where [DarkComp] is the elemental compensation multiplier a hit receives for being locked to deal Darkness damage, and [IceComp] similarly for being locked to deal Ice damage. Type-changing effects of weapons are ignored; the weapon's base type is used when determining the attack. If the player is using a Magic weapon: Hits: 2 **First hit: ****Type: Magic ****Element: Darkness ****Damage: Base: 0.75*(5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)*104.5/200*[DarkComp] damage Random: 0.75*(10.5 + 1.125*PowLvl + 0.0075*PowLvl^2)*104.5/200*[DarkComp] damage Stats: round(100 + 6.6*PowLvl)*104.5/200*[DarkComp]% ****BTH: PowLvl/4, rounded down, plus Stats **This hit is treated as a Spell. Stat bonus to damage is INT/4 (+LUK/0.75, if a Lucky Strike occurs). **Second hit: ****Type: Magic ****Element: Ice ****Damage: Base: 0.75*(5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)*104.5/200*[IceComp] damage Random: 0.75*(10.5 + 1.125*PowLvl + 0.0075*PowLvl^2)*104.5/200*[IceComp] damage Stats: round(100 + 6.6*PowLvl)*104.5/200*[IceComp]% ****BTH: PowLvl/4, rounded down, plus Stats **This hit is treated as a Spell. Stat bonus to damage is INT/4 (+LUK/0.75, if a Lucky Strike occurs). Where [DarkComp] is the elemental compensation multiplier a hit receives for being locked to deal Darkness damage, and [IceComp] similarly for being locked to deal Ice damage. Type-changing effects of weapons are ignored; the weapon's base type is used when determining the attack. Rate: 10% EFFECT All of your combat defences increase by round((0.5*PowLvl-0.5)/3). Your resistances are equal to:Fire round(-0.000000024368286*PowLv^4 + 0.00000325907614*PowLv^3 + 0.000876175186106*PowLv^2 - 0.275250096897111*PowLv + 103.14561997655676)%
Water round(-0.000000044685391*PowLv^4 - 0.00000023601948*PowLv^3 + 0.002804888624638*PowLv^2 - 0.448503878450936*PowLv + 100.719557134776096)%
Wind round(-0.000000132643824*PowLv^4 + 0.000029266008797*PowLv^3 - 0.000736598125085*PowLv^2 - 0.269730080973659*PowLv + 101.56920628731291)%
Ice round(-0.000000026008444*PowLv^4 + 0.000002471800724*PowLv^3 + 0.001650658035208*PowLv^2 - 0.497109400665238*PowLv + 98.30357472014748)%
Earth round(-0.000000048074761*PowLv^4 + 0.000006766289514*PowLv^3 + 0.001455944530697*PowLv^2 - 0.455616941340509*PowLv + 99.149963085639456)%
Energy round(-0.000000044685391*PowLv^4 - 0.00000023601948*PowLv^3 + 0.002804888624638*PowLv^2 - 0.448503878450936*PowLv + 100.719557134776096)%
Light round(0.000000034161443*PowLv^4-0.000020179716353*PowLv^3+0.003587649380467*PowLv^2-0.336947236619778*PowLv+104.92789792928795)%
Dark round(0.0000033291*PowLvl^3 + 0.0005056773*PowLvl^2 - 0.5308100791*PowLvl + 97.0303692353) COLOR CUSTOMIZATION This armor follows the Custom Color Scheme you have set for your Guardian Plate. To customize the colors, visit Valencia grumbugly. DESCRIPTION This black steed was bred by dark wizards and can unleash its own powerful attacks! [image]http://img137.imageshack.us/img137/2315/darkmagicsteed.png[/image] Numbers thanks to In Media Res. Image thanks to Archmagus Orodalf.
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