AssaultKnight (Full Version)

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Suikoman444 -> AssaultKnight (3/28/2008 18:58:03)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
AssaultKnight

Location: Mt. Thrall > AssaultKnight and Paxia Under Siege! > Big Mech Attack!

COMBAT DEFENCE
Melee: 30
Ranged: 30
Magic: 30

ELEMENT MODIFIER
Fire: 75%
Water: 75%
Wind: 75%
Ice: 75
Earth: 75%
Energy: 75%
Light: 75%
Darkness: 75%

NORMAL ATTACK
If the Chain Gun token is displayed, you use Attack #1. If the Laser token is displayed, you use Attack 2.
    ATTACK 1
    ...Level 0-20
    ......Hits: 1
    ......Damage: 50% Base, 150% Random, 100% Stats
    ...Level 21-40
    ......Hits: 1
    ......Damage: 100% Base, 300% Random, 200% Stats
    ...Level 41-60
    ......Hits: 2
    ......Damage: 100% Base, 300% Random 200% Stats; 50% Base, 150% Random, 100% Stats
    ...Level 61-80
    ......Hits: 2
    ......Damage: 100% Base, 300% Random, 200% Stats each
    ...Level 81-100
    ......Hits: 3
    ......Damage: 100% Base, 300% Random, 200% Stats; 100% Base, 300% Random, 200% Stats; 50% Base, 150% Random, 100% Stats
    ...Level 101+
    ......Hits: 3
    ......Damage: 100% Base, 300% Random, 200% Stats each
    Type: Ranged
    Element: «As Weapon»
    BTH: -10 + (Level/20)*5 plus Stats each
    Effect:
  • After a hit connects, you lock on* to the opponent. While locked on, all attacks from this armour gain +10% BTH.
  • After your next hit from this armour (either from Attack #1 or Attack #2) (regardless of whether the hit connects), the lock-on ends.** The pop-up doesn't show up if the hit connects and you lock-on again.

    *Tracer Locked On
    **Tracer Activated

    ATTACK 2
    ...Level 0-20
    ......Hits: 1
    ......Damage: 150% Base, 50% Random, 100% Stats
    ...Level 21-40
    ......Hits: 1
    ......Damage: 300% Base, 100% Random, 200% Stats
    ...Level 41-60
    ......Hits: 1
    ......Damage: 450% Base, 150% Random, 300% Stats
    ...Level 61-80
    ......Hits: 2
    ......Damage: 450% Base, 150% Random, 300% Stats; 150% Base, 150% Random, 100% Stats
    ...Level 81-100
    ......Hits: 2
    ......Damage: 450% Base, 150% Random, 300% Stats; 300% Base, 100% Random, 200% Stats
    ...Level 101+
    ......Hits: 2
    ......Damage: 450% Base, 150% Random, 300% Stats each
    Type: Ranged
    Element: «As Weapon»
    BTH: +10 + (Level/20)*5 plus Stats each
DESCRIPTION
This giant 8-story tall mech was built in the future, based on technology from the distant past!

[image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Assault_Knight.jpg[/image]

Thanks to Aelthai, dragonkillerajc, Crimzon5, MaxPower7, Uberdog, Elsdragon. Corrections from Z.324 and Kalanyr (via Z.324 and Hedning1390). Image thanks to Yozai.




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