Ianthe -> Swift Talon Gi (5/8/2008 23:53:52)
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[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Swift Talon Gi Also see White Gi, Mountain Cudgel Gi, Ancient Spirit Gi, Serpent Fang Gi. Level: 50 Price: 10,000 2,690 Sellback: 3,333 5,000 1,345 Location: Martial Artist Class: Lady Akai's Gogg Claw Style Shop Element: Ice COMBAT DEFENCE Melee: 17 Ranged: 15 Magic: 20 ELEMENT MODIFIER Fire: 113% Water: 103% Wind: 108% Ice: 98% Earth: 103% Energy: 103% Light: 113% Darkness: 113% DESCRIPTION The Gi of a martial artist trained in the Gogg Claw Style which favours quick powerful attacks at the cost of defence. NORMAL ATTACK Hits: 2 Type: Melee Element: «As Weapon» Damage: **Base: [60 + 4*ClassLevel]% each **Random: [60 + 4*ClassLevel]% each Stats: Yes BTH: [-8 + 0.5*ClassLevel]% each EFFECT If your current class is Martial Artist, you gain +[0.5*ClassLevel]% BTH on all attacks from the armour. [image]http://i175.photobucket.com/albums/w140/Wolverine558/SwiftTalonGi.jpg[/image]
SKILLS [image]http://i194.photobucket.com/albums/z240/nmehta3/classability3.png[/image] Note: Weapon Specials will override these attacks. You do not pay SP/MP if a Special occurs. Level 1: Claw Slash - Active An open-handed Melee strike mimicking the clawing attack of the Zard. Cost: 20 SPHits: 1 Type: Melee Element: «As Weapon» Damage: **Base: [125 + 2*ClassLevel]% **Random: [145 + 3*ClassLevel]% Stats: Yes BTH: [10 + 0.5*ClassLevel]% Level 2: Leaping Strike - Active A leaping Melee strike, modelled after the leaping attack of the Zard! Cost: 40 SPHits: 1 Type: Melee Damage: **Base: [140 + 2*ClassLevel]% **Random: [200 + 3*ClassLevel]% Stats: Yes BTH: [5 + 0.5*ClassLevel]% Level 3: Defense Boost - Passive Improve your defensive stance! Cost: Free!NEW COMBAT DEFENCE Melee: 22 Ranged: 20 Magic: 20 NEW ELEMENT MODIFIER Fire: 110% Water: 100% Wind: 105% Ice: 95% Earth: 100% Energy: 100% Light: 110% Darkness: 110% Level 4: Chi Blast - Active A basic chi technique thaht directs a magical blast at your opponent. Cost: 30 MP & 30 SPHits: 1 Type: Ranged Element: «As Weapon» Damage: **Base: [200 + 2*ClassLevel]% **Random: [220 + 3*ClassLevel]% Stats: Yes* BTH: [10 + 0.5*ClassLevel]% *Bonus to damage is INT/8. Bonus to BTH is [CHA/16 + INT/16 + LUK/20] Level 5: Zard's Bite - Active A leaping 2-hit strike that symbolically represents the closing jaws of a Zard! Cost: 70 SPHits: 2 Type: Melee Element: «As Weapon» Damage: **Base: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]% **Random: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]% Stats: Yes BTH: [15 + 0.5*ClassLevel]%; [10 + 0.5*ClassLevel]% Level 6: Rapid Strike - Active A rapid series of punches imitating the fast paced Earthen bite attacks of a Gogg Cost: 80 SPHits: 3 Type: Melee Element: Earth Damage: **Base: [80 + 2*ClassLevel]% each **Random: [80 + 2*ClassLevel]% each Stats: 80% Damage and 100% BTH each BTH: [10 + 2*ClassLevel]% each Level 7: Lightning Kicks - Active A series of 3 kicks infused with Energy Cost: 90 SPHits: 3 Type: Melee Element: Energy Damage: **Base: 70%; 60%; [120 + 3*Class Level]% **Random: 60%; 90%; [100 + 3*Class Level]% Stats: 80% Damage and 100% Stats each BTH: [10 + 0.5*ClassLevel]% each Level 8: Power Boost - Toggle Focus your Chi to mimic the Gogg, increasing your chances to strike first and the amount of damage you do at the cost of your defences Cost: Free!While active: •+20 LUK •All attacks from the armour deal 115% Base and Random damage. NEW COMBAT DEFENCE Melee: 22 Ranged: 15 Magic: 20 NEW ELEMENT MODIFIER Fire: 115% Water: 105% Wind: 115% Ice: 105% Earth: 105% Energy: 105% Light: 120% Darkness: 110% Level 9: Flurry of Blows - Active A highly inaccurate but powerful series of rapid Earth punches Cost: 100 SPHits: 4 Type: Melee Element: Earth Damage: **Base: [70 + ClassLevel]% each **Random: [40 + 2*ClassLevel]% each Stats: 80% Damage and 100% BTH each BTH: +[5 + 0.5*ClassLevel]% each Level 10: Hundred Claw Strike - Active Attack in a blinding blur of motion like the Gogg, quickly delivering 3 Energy kicks and 2 Earthen punches Cost: 140 SPHits: 5 Type: Melee Element: Energy; Energy; Earth; Earth; Energy Damage: **Base: [75 + 2*ClassLevel]%; [75 + 2*ClassLevel]%; 70%; 70%; [75 + 2*ClassLevel]% **Random: [50 + ClassLevel]%; [50 + ClassLevel]%; 40%; 40%; [50 + ClassLevel]% **Stat: 80% each BTH: [0.5*ClassLevel]% plus Stats each Numbers from Rayf Drayson. Pictures from ssjgoku5 (skill tree) and wolverine558. Skills description from warriorblader. Corrections from akoru, ShadowSpawn, lordhunter, Yagno2000, ChaoticFlame, and Kamui.
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