Ianthe > Serpent Fang Gi (5/10/2008 1:24:21)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image] Serpent Fang Gi Also see White Gi, Swift Talon Gi, Mountain Cudgel Gi, Ancient Spirit Gi. Level: 50 Price: 10,000 2,690 Sellback: 3,333 5,000 1,345 Location: Martial Artist Class: Drayson's Slithering Sneak Style Shop Element: Neutral COMBAT DEFENCE Melee: 30 Ranged: 30 Magic: 35 ELEMENT MODIFIER Fire: 93% Water: 88% Wind: 93% Ice: 93% Earth: 88% Energy: 93% Light: 88% Darkness: 88% DESCRIPTION The Gi of a martial artist trained in the Slithering Sneak Style which favours defense over offense. NORMAL ATTACK Hits: 1 Type: Melee Element: «As Weapon» Damage: **Base: [115 + 2*ClassLevel]% **Random: [115 + 3*ClassLevel]% **Stat: 100%* BTH: [10 + 0.5*ClassLevel]% plus Stats** *Stat Bonus to damage is [DEX/16 + STR/16] **Stat Bonus to BTH is [DEX/8 + LUK/20] [image]http://i5.photobucket.com/albums/y160/merrik_mavrick/serpentgi.jpg[/image]
SKILLS [image]http://i194.photobucket.com/albums/z240/nmehta3/classability4.png[/image] Note: Weapon Specials will override these attacks. You do not pay SP/MP if a Special occurs. Level 1: Claw Slash  Active An openhanded Melee strike mimicking the clawing attack of the Zard. Cost: 20 SPHits: 1 Type: Melee Element: «As Weapon» Damage: **Base: [125 + 2*ClassLevel]% **Random: [125 + 3*ClassLevel]% **Stats: 100%* BTH: [10 + 0.5*ClassLevel]% plus Stats** *Stat Bonus to damage is [DEX/16 + STR/16] **Stat Bonus to BTH is [DEX/8 + LUK/20] Level 2: Leaping Strike  Active A leaping Melee strike, modelled after the leaping attack of the Zard! Cost: 40 SPHits: 1 Type: Melee Damage: **Base: [140 + 2*ClassLevel]% **Random: [180 + 3*ClassLevel]% **Stats: 100%* BTH: [5 + 0.5*ClassLevel]% plus Stats** *Stat Bonus to damage is [DEX/16 + STR/16] **Stat Bonus to BTH is [DEX/8 + LUK/20] Level 3: Defense Boost  Passive Improve your defensive stance! Cost: Free!NEW COMBAT DEFENCE Melee: 35 Ranged: 35 Magic: 35 NEW ELEMENT MODIFIER Fire: 90% Water: 85% Wind: 90% Ice: 90% Earth: 85% Energy: 90% Light: 85% Darkness: 85% Level 4: Chi Blast  Active A basic chi technique that directs a magical blast at your opponent. Cost: 30 MP & 30 SPHits: 1 Type: Ranged Element: «As Weapon» Damage: **Base: [200 + 2*ClassLevel]% **Random: [200 + 3*ClassLevel]% **Stats: 100% BTH: [10 + 0.5*ClassLevel]% plus Stats Level 5: Zard's Bite  Active A leaping 2hit strike that symbolically represents the closing jaws of a Zard! Cost: 70 SPHits: 2 Type: Melee Element: «As Weapon» Damage: **Base: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]% **Random: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]% **Stats: 100%* BTH: [15 + 0.5*ClassLevel]% plus Stats**; [10 + 0.5*ClassLevel]% plus Stats** *Stat Bonus to damage is [DEX/16 + STR/16] **Stat Bonus to BTH is [DEX/8 + LUK/20] Level 6: Counterattack  Toggle Make an Earth Counter Attack whenever your opponent misses, the strike is so fast the opponent doesn't realize he's been hurt until the end of your next turn! Cost: Free!This applies after you attack, and only if this ability was toggled "on" during your last turn. If at least one of the monster's attacks missed last turn, you perform the following attack: Hits: 1 Type: Melee Element: Earth Damage: 80% Base, 80% Random, 100% Stat* BTH: +10% plus Stats** Effect: If your current class is Martial Artist, you deal [100 + ClassLevel]% Stat Damage instead. *Stat Bonus to damage is [DEX/16 + STR/16] **Stat Bonus to BTH is [DEX/8 + LUK/20] Level 6: Sneak Skin  Toggle Focus your Chi into Snake Like Scales! Provides +5 Melee and Ranged Defence for 15 SP a Round! Cost: 15 SP per roundWhile active, your Melee and Magic Combat Defences increase by +5 each. Level 7: Defense Boost  Passive Improve your defensive stance! Cost: Free!NEW COMBAT DEFENCE Melee: 40 Ranged: 35 Magic: 40 NEW ELEMENT MODIFIER Fire: 90% Water: 80% Wind: 90% Ice: 90% Earth: 80% Energy: 90% Light: 80% Darkness: 80% Level 8: Coiled Sneak  Active A 2 hit melee earth attack drawing on strength and dexterity! Cost: 85 SPHits: 2 Type: Melee Element: Earth Damage: **Base: [150 + ClassLevel]%; [120 + ClassLevel]% **Random: [150 + ClassLevel]%; [120 + ClassLevel]% **Stat: 100% each* BTH: [15 + 0.5*ClassLevel]% plus Stat** each *Stat Bonus to damage is [DEX/16 + STR/16] **Stat Bonus to BTH is [DEX/8 + LUK/20] Level 9: Improved Counterattack  Passive Your counter attack increases in power! Cost: Free!You use the following stats for the Level 6 ability, Counterattack. Hits: 1 Type: Melee Element: Earth Damage: 105% Base, 105% Random, 100% Stat* BTH: +15% plus Stats** Effect: If your current class is Martial Artist, the Stat Damage is [100 + ClassLevel]% instead. *Stat Bonus to damage is [DEX/16 + STR/16] **Stat Bonus to BTH is [DEX/8 + LUK/20] Level 10: Poison Fang  Active A 2 hit attack, a Melee Earth attack, followed by Melee Darkness attack that may poison your foe! Cost: 120 SPHits: 2 Type: Melee Element: Earth; Darkness Damage: **Base: 200%; 100% **Random: 200%; 100% **Stat: 100% each* BTH: +20% plus Stats**; +50% plus Stats** Effect: •If the second hit connects, there is a 40% chance of poisoning the monster. If your current class is Martial Artist, there is a [40 + ClassLevel]% chance instead. •The monster gets a Save Roll. It gains a bonus equal to [ItsEND/5 + ItsLUK/20 + ItsLevel/10], and it must roll equal to or higher than [61 + YourEND/5 + YourLUK/20 + 0.4*ClassLevel + 0.5*P], where P is the number of "poison counters" it already has (if any). If it succeeds on the save, it gains one "poison counter". If it fails, it gets two "poison counters". •During the monster's turn, it takes damage: Hits: 1 Type: Poison Element: Darkness Damage: **Base: 5*P **Random: 10 * (P  1) Stat BTH: 300% •Before taking the damage, the opponent makes another Save Roll. It gains a bonus equal to [ItsEND/5 + ItsLUK/20 + ItsLevel/10], and if it rolls higher than [51 + YourEND/5 + YourLUK/20 + 0.4*ClassLevel + P/2], it loses a "poison counter".*** (If it loses all its "poison counters", it doesn't take damage.) *Stat Bonus to damage is [DEX/16 + STR/16] **Stat Bonus to BTH is [DEX/8 + LUK/20] ***The monster has resisted some of the poison! Numbers from Rayf Drayson. Images from wolverine558 (armour) and ssjgoku5 (skill tree). Counterattack from Yagno2000. Skill descriptions from nuin and Koree. Poison from Reyn Roadstorm. Poison message from Z.324.



