forumlogin -> RE: =AK= The MechQuest Nostalgia Thread (11/7/2014 0:12:57)
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Today was pretty nostalgic for me. One reason for this was because I was using a new character, so I was going through quests like the Police Station, the Mecharoni, and Ghosthunting again. I also went Mega Spider and Order 66 farming, which brought up their own nostalgic memories. Looking at mecha to purchase was pretty fun, too. I remember when mecha were that cheap! Heck, I remember when low level mecha were way too expensive and I and other forumites got the staff to cut the prices in half (and apparently, while I wasn't looking, they halved some of the lower level ones another time). 100k for a level 10 mecha...now those were the days. I don't know how I managed to stick with MQ through that. Said character had purchased the BC-AOD, and when she got to the level to use it, I was struck by how much it reminded me of the Reaper. Remember that guy? The SCMM who was supposed to be the end-all and be-all of DoT attacks? Hah, so much for that; in retrospect he was running against the tide of power creep even when he was made. The BC-AOD even has a similar stunning effect, albeit trading the Decimator-esque activation requirement for only being 1 turn and usable at any point as long as it's cooled down and you possess available energy. A nice little highlight was purchasing another Icy Starfire for the little lady. That time I got my name in MQ, eh? Oh, a bit more on Ghosthunting. I remember all of that. So much pain. It was a heckuva lot easier now that I know what to expect. It's real nice that they brought down the Ghost Hunter to unlock at rank 12, though. Also, pretty sure that Electra Phantom7's healing arm attack used to have 3 hits due to some bug, each hit doing 50% normal damage. It was so hard to kill at the time. EDIT: Reminded me of some good bad friends. The werewolf glitch, for example, where the double attacking black wolf would cause female chars to be fixed in extremely uncomfortable positions when it attacked. It was fixed before, but it has risen from the dead. There's also the extra leg on zombies, the secret Oreganator rank in Mecharoni (which appears to be locked away again), and the first-turn glow on Ghosts (though from what I've seen it doesn't seem to make them actually catchable this time, so at least that bug is only aesthetic). The Morehawk's Body NoTs have also glitched yet again to apply to you instead of the opponent. Used the Warbear again recently. If there's one thing going for the Warbear, it's that its weak Head doesn't mean much because there are so many good Heads out there you can replace it with. Ice Crystal Storm=instant killer. Having unlocked the use of the Anni-Volt Longche, I have to laugh at how strong some of these specials used to be. Back in the day, pulse multipliers had a much lower chance of activation, and were generally stand-alone specials because they were so darn powerful. A weapon that nerfed hit by 40, and only did that, was literally one of the best weapons in the game. An attack that increased boost by a straight 40 for several turns had to deal no damage to compensate. Weapons reduced immoresist and stunned on separate uses, instead of the same one, and had to hit to do it. Even the Healing is worse.
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