In Media Res -> RE: Evil Eyeglasses (6/22/2008 21:32:55)
Location: The Final Battle
Activation: 1 Turn
Effect: -10% Light
Cost: 70 SP
By clicking on the glasses, you can infect your enemy with The Cold, based on your Character's Good/Evil Alignment. This takes 1 turn and 70 SP.
- All numbers in square brackets  are rounded down.
- Your opponent makes a Save Roll. It gains bonuses equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 61 + [YourINT/5] + [YourLUK/20] - [Alignment/3], it resists The Cold*. Otherwise, it becomes infected**, and the Eyeglasses become activated.
- While infected, it takes -10 BTH and you gain +10 BTH for as long as the Eyeglasses remain equipped. (If you un-equip the glasses, this effect disappears and the monster stops making saves, for as long as the the item remains unequipped.)
- While infected, at the end of each of your turns, it makes a Save Roll. It gains a bonus equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 61 + [YourLUK/20], it recovers from The Cold*** and the Eyeglasses return to normal.
*Your foe has withstood your emotional assault!
**You strike at your opponent's secret fears and fill it with despair!
***Your foe has overcome its despair!
Once belonging to Agent Smith, one of the Devourer's most powerful agents, these sunglasses can curse your enemies if you are evil-aligned! Beware, though, if you are good-aligned!
Basic stats from ssjgoku5. Numbers from Reyn Roadstorm. Corrections from dino5saur and afterlifex. Clarification from Z.324 and Reyn Roadstorm. Image thanks to Andlu.