Evil Eyeglasses (Full Version)

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In Media Res -> Evil Eyeglasses (6/22/2008 21:07:33)

Evil Eyeglasses

Level: 20
Price: 600 14
Sellback: 180 7
Location: The Final Battle ; Devourer Saga Items Shop
Element: Darkness

Activation: 1 Turn
Effect: -2% Light
Cost: 30 SP

EFFECT
By clicking on the glasses, you can infect your enemy with The Cold, based on your Character's Good/Evil Alignment. This takes 1 turn and 30 SP.
  • All numbers in square brackets [] are rounded down.
  • Your opponent makes a Save Roll. It gains bonuses equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 53 + [YourINT/5] + [YourLUK/20] - [Alignment/3], it resists The Cold*. Otherwise, it becomes infected**, and the Eyeglasses become activated.
  • While infected, it takes -2 BTH and you gain +2 BTH for as long as the Eyeglasses remain equipped. (If you un-equip the glasses, this effect disappears and the monster stops making saves, for as long as the the item remains unequipped.)
  • While infected, at the end of each of your turns, it makes a Save Roll. It gains a bonus equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 53 + [YourLUK/20], it recovers from The Cold*** and the Eyeglasses return to normal.

    *Your foe has withstood your emotional assault!
    **You strike at your opponent's secret fears and fill it with despair!
    ***Your foe has overcome its despair!
DESCRIPTION
Once belonging to Agent Smith, one of the Devourer's most powerful agents, these sunglasses can curse your enemies if you are evil-aligned! Beware, though, if you are good-aligned!
[image]http://media.artix.com/encyc/AQ/AQPedia2/Miscs/Evil_Eyeglasses.jpg[/image]

Basic stats from ssjgoku5. Numbers from Reyn Roadstorm. Corrections from dino5saur and afterlifex. Clarification from Z.324 and Reyn Roadstorm. Image thanks to Andlu.




In Media Res -> RE: Evil Eyeglasses (6/22/2008 21:17:35)

Evil Eyeglasses

Level: 40
Price: 4,000 64
Sellback: 1,200 32
Location: The Final Battle ; Devourer Saga Items Shop
Element: Darkness

Activation: 1 Turn
Effect: -4% Light
Cost: 40 SP

EFFECT
By clicking on the glasses, you can infect your enemy with The Cold, based on your Character's Good/Evil Alignment. This takes 1 turn and 40 SP.
  • All numbers in square brackets [] are rounded down.
  • Your opponent makes a Save Roll. It gains bonuses equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 55 + [YourINT/5] + [YourLUK/20] - [Alignment/3], it resists The Cold*. Otherwise, it becomes infected**, and the Eyeglasses become activated.
  • While infected, it takes -4 BTH and you gain +4 BTH for as long as the Eyeglasses remain equipped. (If you un-equip the glasses, this effect disappears and the monster stops making saves, for as long as the the item remains unequipped.)
  • While infected, at the end of each of your turns, it makes a Save Roll. It gains a bonus equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 55 + [YourLUK/20], it recovers from The Cold*** and the Eyeglasses return to normal.

    *Your foe has withstood your emotional assault!
    **You strike at your opponent's secret fears and fill it with despair!
    ***Your foe has overcome its despair!
DESCRIPTION
Once belonging to Agent Smith, one of the Devourer's most powerful agents, these sunglasses can curse your enemies if you are evil-aligned! Beware, though, if you are good-aligned!
[image]http://media.artix.com/encyc/AQ/AQPedia2/Miscs/Evil_Eyeglasses.jpg[/image]

Basic stats from ssjgoku5. Numbers from Reyn Roadstorm. Corrections from dino5saur and afterlifex. Clarification from Z.324 and Reyn Roadstorm. Image thanks to Andlu.




In Media Res -> RE: Evil Eyeglasses (6/22/2008 21:20:20)

Evil Eyeglasses

Level: 60
Price: 12,000 465
Sellback: 3,600 232
Location: The Final Battle ; Devourer Saga Items Shop
Element: Darkness

Activation: 1 Turn
Effect: -6% Light
Cost: 50 SP

EFFECT
By clicking on the glasses, you can infect your enemy with The Cold, based on your Character's Good/Evil Alignment. This takes 1 turn and 50 SP.
  • All numbers in square brackets [] are rounded down.
  • Your opponent makes a Save Roll. It gains bonuses equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 57 + [YourINT/5] + [YourLUK/20] - [Alignment/3], it resists The Cold*. Otherwise, it becomes infected**, and the Eyeglasses become activated.
  • While infected, it takes -6 BTH and you gain +6 BTH for as long as the Eyeglasses remain equipped. (If you un-equip the glasses, this effect disappears and the monster stops making saves, for as long as the the item remains unequipped.)
  • While infected, at the end of each of your turns, it makes a Save Roll. It gains a bonus equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 57 + [YourLUK/20], it recovers from The Cold*** and the Eyeglasses return to normal.

    *Your foe has withstood your emotional assault!
    **You strike at your opponent's secret fears and fill it with despair!
    ***Your foe has overcome its despair!
DESCRIPTION
Once belonging to Agent Smith, one of the Devourer's most powerful agents, these sunglasses can curse your enemies if you are evil-aligned! Beware, though, if you are good-aligned!
[image]http://media.artix.com/encyc/AQ/AQPedia2/Miscs/Evil_Eyeglasses.jpg[/image]

Basic stats from ssjgoku5. Numbers from Reyn Roadstorm. Corrections from dino5saur and afterlifex. Clarification from Z.324 and Reyn Roadstorm. Image thanks to Andlu.




In Media Res -> RE: Evil Eyeglasses (6/22/2008 21:23:16)

Evil Eyeglasses

Level: 80
Price: 28,000 3704
Sellback: 8,400 1852
Location: The Final Battle
Element: Darkness

Activation: 1 Turn
Effect: -8% Light
Cost: 60 SP

EFFECT
By clicking on the glasses, you can infect your enemy with The Cold, based on your Character's Good/Evil Alignment. This takes 1 turn and 60 SP.
  • All numbers in square brackets [] are rounded down.
  • Your opponent makes a Save Roll. It gains bonuses equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 59 + [YourINT/5] + [YourLUK/20] - [Alignment/3], it resists The Cold*. Otherwise, it becomes infected**, and the Eyeglasses become activated.
  • While infected, it takes -8 BTH and you gain +8 BTH for as long as the Eyeglasses remain equipped. (If you un-equip the glasses, this effect disappears and the monster stops making saves, for as long as the the item remains unequipped.)
  • While infected, at the end of each of your turns, it makes a Save Roll. It gains a bonus equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 59 + [YourLUK/20], it recovers from The Cold*** and the Eyeglasses return to normal.

    *Your foe has withstood your emotional assault!
    **You strike at your opponent's secret fears and fill it with despair!
    ***Your foe has overcome its despair!
DESCRIPTION
Once belonging to Agent Smith, one of the Devourer's most powerful agents, these sunglasses can curse your enemies if you are evil-aligned! Beware, though, if you are good-aligned!
[image]http://media.artix.com/encyc/AQ/AQPedia2/Miscs/Evil_Eyeglasses.jpg[/image]

Basic stats from ssjgoku5. Numbers from Reyn Roadstorm. Corrections from dino5saur and afterlifex. Clarification from Z.324 and Reyn Roadstorm. Image thanks to Andlu.




In Media Res -> RE: Evil Eyeglasses (6/22/2008 21:32:55)

Evil Eyeglasses

Level: 100
Price: 50,000 29813
Sellback: 15,000 14906
Location: The Final Battle
Element: Darkness

Activation: 1 Turn
Effect: -10% Light
Cost: 70 SP

EFFECT
By clicking on the glasses, you can infect your enemy with The Cold, based on your Character's Good/Evil Alignment. This takes 1 turn and 70 SP.
  • All numbers in square brackets [] are rounded down.
  • Your opponent makes a Save Roll. It gains bonuses equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 61 + [YourINT/5] + [YourLUK/20] - [Alignment/3], it resists The Cold*. Otherwise, it becomes infected**, and the Eyeglasses become activated.
  • While infected, it takes -10 BTH and you gain +10 BTH for as long as the Eyeglasses remain equipped. (If you un-equip the glasses, this effect disappears and the monster stops making saves, for as long as the the item remains unequipped.)
  • While infected, at the end of each of your turns, it makes a Save Roll. It gains a bonus equal to [ItsLevel/10] + [ItsCHA/10] + [ItsEND/10] + [ItsLUK/20]. If it rolls equal to or higher than 61 + [YourLUK/20], it recovers from The Cold*** and the Eyeglasses return to normal.

    *Your foe has withstood your emotional assault!
    **You strike at your opponent's secret fears and fill it with despair!
    ***Your foe has overcome its despair!
DESCRIPTION
Once belonging to Agent Smith, one of the Devourer's most powerful agents, these sunglasses can curse your enemies if you are evil-aligned! Beware, though, if you are good-aligned!
[image]http://media.artix.com/encyc/AQ/AQPedia2/Miscs/Evil_Eyeglasses.jpg[/image]

Basic stats from ssjgoku5. Numbers from Reyn Roadstorm. Corrections from dino5saur and afterlifex. Clarification from Z.324 and Reyn Roadstorm. Image thanks to Andlu.




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