Werewolf Form (Full Version)

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healerii -> Werewolf Form (12/25/2004 12:21:49)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Werewolf Form

Also see Sickly Werewolf Form, Feral Werewolf Form and The Hide of Retham.

Location: Get bitten by a WereWolf.

Power Level: Equal to the level of the WereWolf that bit you; Mastercraft.

This armor's stats scale based on the Power Level. For the formulae used on the scaling, see the bottom of this post.

DESCRIPTION
Become a Werewolf and rip your enemies to shreds with your bare hands! Defense against ice, earth, light and darkness. Wolves in your command will have higher attack damage.

[image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Werewolf_Form.jpg[/image]

Update thanks to In Media Res.


[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Werewolf Form

«Stats at Power Level 40»

COMBAT DEFENCE
Melee: 36
Ranged: 32
Magic: 32

ELEMENT MODIFIER
Fire: 92%
Water: 88%
Wind: 99%
Ice: 86%
Earth: 77%
Energy: 88%
Light: 86%
Darkness: 92%
All damage taken from the 8 standard elements is multiplied by *1.25.

ATTACK
Hits: 3
Type: «As Weapon»
Element: «As Weapon»
Damage: 2 hits of {58.4% Base, 58.4% Random and 96.7% Stats} each; 1 hit of {116.9% Base, 116.9% Random and 193.4% Stats}
BTH: +0 plus Stats each

EFFECT
  • You heal 12 HP every turn.
  • Pets tagged as "were", "wolf", or "dog" deal 112.5% damage.



    Analysis

    Defence
      Combat Defences are equal to:
      • Melee: 25 + Round((PowLvl/2-0.5)/3) + [Floor(PowLvl/10), to a max of +5]
      • Ranged: 25 + Round((PowLvl/2-0.5)/3)
      • Magic: 25 + Round((PowLvl/2-0.5)/3)

      Element Modifiers are equal to:
      • Fire: Round(100.424 - 0.305*PowLvl + 0.00241*PowLvl^2 - 0.00000789*PowLvl^3)
      • Water: Round(99.95 - 0.468*PowLvl + 0.00534*PowLvl^2 - 0.0000337*PowLvl^3 + 0.0000000765*PowLvl^4)
      • Wind: Round(100.455 - 0.0352*PowLvl - 0.00036*PowLvl^2 + 0.00000189*PowLvl^3)
      • Ice: Round(99.501 - 0.398*PowLvl + 0.00127*PowLvl^2 - 0.00000137*PowLvl^3)
      • Earth: Round(100 + Round(0.0015*PowLvl^2 - 0.6*PowLvl) -4*PowLvl/150)
      • Energy: Round(99.95 - 0.468*PowLvl + 0.00534*PowLvl^2 - 0.0000337*PowLvl^3 + 0.0000000765*PowLvl^4)
      • Light: Round(99.501 - 0.398*PowLvl + 0.00127*PowLvl^2 - 0.00000137*PowLvl^3)
      • Darkness: Round(100.424 - 0.305*PowLvl + 0.00241*PowLvl^2 - 0.00000789*PowLvl^3)

      The armor is fully offensive, so it takes 125% damage from the 8 standard elements.
    Offence
      The armor's offence would be on par with other fully offensive armors, but it does 80% damage to compensate for the armor's healing effect; therefore it's equivalent to an average armor attack.
      • Base and Random: 100+3*PowLvl %
      • Stats: 100+6.6*PowLvl %
      • BTH: Floor(PowLvl/8)

      The attack is 3 hits: the first 2 hits deal 25% damage and the third hit deals 50% damage. All hits take -5 BTH and deal *85/80 damage.
    Effects
    • The armor attack is weakened, but in return the player will heal HP equal to 25% of an expected Melee attack. Since the healing hits automatically, it does *0.85 damage.
    • The armor's Mastercraft bonus is used to boost the damage of certain pets.




  • geopetal -> RE: Werewolf Form (8/15/2006 23:19:18)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Werewolf Form

    Level: 30 78
    Price: 9,000 6,000 Z-Tokens
    Sellback: 8,100 5,400 Z-Tokens (< 48 hours); 4,500 3,000 Z-Tokens (> 48 Hours)
    Location: Z-Token Shop
    Element: Earth

    COMBAT DEFENCE
    Melee: 20
    Ranged: 20
    Magic: 30

    ELEMENT MODIFIER
    Fire: 110%
    Water: 105%
    Wind: 105%
    Ice: 90%
    Earth: 85%
    Energy: 105%
    Light: 90%
    Darkness: 90%

    NORMAL ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 100% Base, 60% Random and 100% Stats each
    BTH: +0% each

    EFFECT
    If your Pet (not Guest) has "Wolf", "Dog", "Puppy", and/or "Hound" in its name, then both your Pets and your Guests gain +3 Base Damage.

    DESCRIPTION
    Become a Werewolf and rip your enemies to shreds with your bare hands! Defense against ice, earth, light and darkness. Wolves in your command will have higher attack damage.

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Werewolf_Form.jpg[/image]

    Rarity from DragonUltraMaster.




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