Aelthai -> Armor/Weapon/Shield/Spell/Misc/Title Bugs (1/15/2009 15:35:42)
When you login or change items or equipment and it sits there at "loading" for a long time, try clearing your cache and logging in to the game again. This usually solves the problem. Please do not post about it unless it repeats. If it does repeat and there are no previous posts (and it's not mentioned here), please post about it.
Temporary items are lost when leaving the game.
Health/Mana potions - if you use the "Log out" button on the Battleon town page, you keep any potions you have collected. Note that you must complete a battle after collecting the potions for them to be saved.
Clickable equipment -- such as the Eye of Naab, Arkridge, or Beautiful Oblivion -- cannot be used in all armors. If the item is not shown, or the clickable part is offscreen (such as for Necromancer Cloak), it cannot be clicked.
These weapons can be clicked when a spell is cast and the weapon is visible. Some weapons can also be clicked when a special occurs.
When you click "Attack" on a class armour, and it does a class skill with no MP cost instead, it is not a bug. Some class armors have a small chance to do one of their unique class skills for free instead of doing the normal attack.
Paladin level 10 ability does not always activate. This is normal, as it has a 15% chance of activating upon your character's death in the armor.
Necromancer/Obsidian Cloak level 10 ability Lich Form - You actually have to die for this ability to activate. It does not allow you to continue your current battle as a Lich.
Dracomancer Armor missing some levels. If in the past, your fought the war boss Bradakhan, he had an ability to permanently remove levels from Dracomancers. The only way to regain these levels is to complete the Dracomancer class quest again.
Vamp armor heals you 1/4 of the damage yuo dealt, with a maximum of 20 HP. The maximum is not a bug.
If your Armor has an attack of a specific element (e.g. many class abilities), the Armor's element is used instead of the weapon's, even if the weapon is triggered to do another element UNLESS the weapon is triggered to do Void damage.
Golden DragonSlayer (Eclipse) uses both your DragonSlayer level and your VampireSlayer level. This means that with 0 DragonSlayer and 10 VampireSlayer, your class level is 2 in GDS(E) - and with 10 DragonSlayer and 0 VampireSlayer, your class level is 8 in GDS(E).
If your Armor has an attack of a specific element (e.g. Golden Dragonslayer and many class abilities), the Armor's element is used instead of the weapon's, even if the weapon is triggered to do another element UNLESS the weapon is triggered to do Void damage.
Some weapons that have variable damage based on character level, (the Blade of Awe and Soul, Power and Spirit Katanas for instance) do not display their actual damage. This is intentional and is actually done to prevent certain types of bug abuse.
Big 100k triggers on Draegan Avenger and Drowned Angry Rat. Yes, they count as undead, despite not having any of the common descriptors for such. The Big100K does NOT trigger on Sir Pwnsalot or The Reaper. Sir Pwnsalot is dead, not undead, and the Reaper ... isn't dead.
Perfect Monster Smasher: Doesn't trigger on ice monsters if used with an ability that doesn’t receive stat bonuses.
Maelstaff weapons trigger on monsters of the same element, and switch to the opposite element. (Energy maelstaff switches to Water damage, Water Maelstaff switches to Energy damage)
Some weapons still use "trigger by name" instead of "trigger by type". This will eventually be changed (and should be listed in the Encyclopedia entry for the weapon).
Known weapons affected:
Many scaling weapons (such as the Guardian Blade) will ALWAYS display the lowest-level damage, rather than having the display scale up. It still does the correct damage for your level.
Weapons that have Player Stats on the Special (such as the Maelstaves and Shadowspear) will cause the Water Sign to function.
Some shields still use "trigger by name" instead of "trigger by type". This will eventually be changed (and should be listed in the Encyclopedia entry for the weapon)
Some shield triggers are activated on attacks that do not use stat bonus; others are not.
Shields triggered on attacks without stat bonus:
Shields NOT triggered on attacks without stat bonus:
Spellcraft - You can only have one element at a time. Questing for another element removes your current element when you find it. Having multiple versions of the spell does not increase the number of spell components you can carry.
Some pets cover class armor skill descriptions. This is unavoidable.
Paxia Trophy does not activate if your clan is not Aerodu, Geoto or Nautica. The description of the item says that it will only work for active members of these three clans. If your clan is something other than these three clans, then the requirement is not met and the item will not activate
Hero's Charm: Cannot buy Hero's Charm even after all of the orb quests are completed. You must complete the Orb quests in order. Please see the Enyclopedia entry for the quest order.
Dusk Robe: When player dies, shield returns to the default position
(Elite) DragonSlayer does not trigger on some things that Golden DragonSlayer (Eclipse) does, such as DrakBots and Wyverns.
Flame Guardian Armor only charges up when the monster is listed as a fire monster. On the same note, fire monsters charge it up no matter what element their attack was.
Golden Holy Armour - "impossible" arm movement after second hit (arm rotates back to position backwards, instead of forwards)
Inferno Steed Rider: Weapons/shields cannot trigger in Inferno Steed Rider
Invisibility Cloak - Weapons/shields cannot trigger in Invisibility Cloak
Knight Armor - Onslaught will heal you 1 HP per hit if you have less than 100 HP.
Mage Robes - Can use Attack while training INT with Grimweld.
Serpent Fang Gi skiill 6 increases Melee and Magic defence but says it increases Melee and Ranged.
Shadow Cloak - If you change your face, your equipped Weapon and Shield are displayed in Battleon.
Shapeshifting - When it blocks, some of the forms show the element Fire:
Frogzard, Sea Squirt, Two-Bear, Raydius Dragon, Trobble, Sun Eater, and Pzycho form, Gogg form
Souvenir Boy's T-Shirt does not hold the weapon vertically on Special, so the Special goes the wrong place; this also affects selectable Specials like the Lightning Rod.
Snow Golem Form - Weapon special occurs but is not displayed.
Vamp - The life steal special on the armor will not hit more than 20. If you hit more than 80 the life steal will cap at 20 and will not hit 1/4 of the damage done as it should.
Vampire Slayer armor - Player's right hand changes to default color when attacking.
Vampire's Blood triggers on Name instead of Type.
Warsmith - If an enemy misses, the element of your last attack is shown.
Werepyre - In A Day in the Inn, your head replaces the fish head. This causes your head to replace Werepyre's if you are wearing it. It is fixed automatically after the next cutscene.
Willow Plate - When the paralyzing attack is used, the first hit is always of the weapon's base element, even if the weapon itself is triggered or element seeking.
Zardslayer (used with a weapon that changes element) displays the weapon's base element on the attack, but does the correct element damage.
Zombie Form - Weapons/shields cannot trigger in Zombie Form
The following armors are not "riding" armors according to Jousting:
Dark Magic Steed
Zardmaster (including Z)
Player Head Graphics Issues:
Workaround: Re-equip the temp armor.
Giant head form loads default head when drinking potion and after death.
Black Dragon Rider Armor doesn't load player head if player dies.
Bullyfighter loads default head when drinking potion.
Souvenir Girl's T-Shirt loads defaul head when an action is taken.
Default Sword/Shield Issues:
If the default weapon or shield is equipped (e.g. by drinking a potion, changing armors) and you attack/cast a spell, the game may freeze.
Workaround: Re-equip your weapon or shield
Armors known to have this problem:
Werebunny (after drinking a potion)
If your Armor has an attack of a specific element (e.g. Golden Dragonslayer and many class abilities), the Armor's element should be used instead of the weapon's, even if the weapon is triggered to do another element UNLESS the weapon is triggered to do Void damage. This can also occur with the Guardian Blade/Staff/Dagger
Armors known to use the weapon's triggered (nonVoid) element:
Mountain Cudgel Gi
Necromancer/Obsidian Cloak (Skull Swarm/Zombie Hands)
Pyromancer (Flame Wheel, Amplify)
Primal Garb (Beast Claw/Beast Lore)
(Golden) Holy Plate (Holy Light, Holy Might)
Dracomancer (Dragon Claw)
Serpent Fang Gi (Counterattack)
If your armor has an attack of a specific type or converts some attacks to another type (e.g. Melee to Ranged), the Armor's Type should be used instead of the weapon's type, even if the weapon also changes type.
Necromancer Undead Mutant
Fruitcake Maul (series)
Platinum Edge (series)
Monster Dicer (series)
Equipping a 100% Special weapon while in Akriloth Form from the Akriloth Blade, and then changing Armors will cause the weapon to act as a 0% Special weapon.
Workaround: Re-equip the weapon after changing Armor.
Akriloth Blade: While using Undead Assault from the Lich form, the blade isn't shown, only the handle.
Arc Dagger - Doesn't trigger on Pirates and Ninjas (monster issue)
Beast Trainer's Whip - Does not work with IronThorn or Berserker Hides damage boosts.
Big100K: Doesn't trigger on Rotting Corpse Zombie, Undead Braken, or Undead Fansarin (monster issue)
Bludbow: no sound effect.
Book of Death: listed as a spell, but does melee damage.
When you defeat Angel of Darkness, the Dark Angel Spear automatically becomes your default weapon (there is no option to pick it up or not).
If your graphics do not change when this happens, re-equip a weapon (the Dark Angel Spear will work). If you do not, the game may freeze if the weapon attempts a Special.
Ion Cannon: The Special attack uses it's sound, even if sound effects are set to "Off."
Mega Dragon Blade - When used with an attack like Undear Giant (does not take stats), the Mega Dragon Blade triggers but does not display that it has triggered.
Nemeta's Conqueror used with Fighter Brutal Strike freezes the game.
Rust Reaver - Does not trigger on Junkbot (monster issue).
Shadowosken - Attack type is not displayed on the Special.
Siren Spear: Special damages in description are wrong.
Star Fusion - When the weapon is switched to Light, all attacks on the Special are Light instead of alternating Light and Fire.
Stragath's Tongue does not seem to drop from Stragath's Head.
Ultra Chain Axe: Second hit of the Special displays the old Ice graphic.
Zardmaster Lance (Temporary) is Melee instead of Ranged.
If your Armor has an attack of a specific element (e.g. Golden Dragonslayer and many class abilities), the Armor's element should be used instead of the weapon's, even if the weapon is triggered to do another element UNLESS the weapon is triggered to do Void damage. Certain weapons will override this even if the armor tells them not to.
Weapons known to override any armor:
Trench Axe (and variants)
If your armor has an attack of a specific type or converts some attacks to another type (e.g. Melee to Ranged), the Armor's Type should be used instead of the weapon's type, even if the weapon also changes type. Certain weapons override the armor, such as:
Typechanging weapons that start out as Melee (such as the Platinum Edge and Fruitcake Maul) are not boosted by Poelala. These weapons can also not be used in the Wizard Games.
Nighthunter shield special does not activate when used with some armors. (This is actually a bug with those armors)
Armors which do not trigger it:
Ultimus does not trigger on Rotting Corpse Zombie, Demon Knights, Arch-Demon, Brilhado, Moglin Freak, or Moglin UberFreak (monster issue)
Undead Terror does not trigger on Drowned Angry BURP and Drowned Angry Rat (monster issue)
Eye of Naab/Father Time: If you lose MP from clicking on it, then try to cast a spell you no longer have the MP for from the Quick Spell Menu, the game freezes. Also, MP from using a Class Skill (and certain other equipment) is always restored, unlike form using a spell (Class Skills should be treated as spells, and only be restored when the full reset happens).
Warsmith Shield Series: Does not trigger on Drone, Junkbot, Robunny, or Orc Horde.
Spectrum Swirl spell will not deduct MP if monster only has 1 MP.
Lawn Darts (series) displays the "you hit with X of the last 5 darts" message - even when you miss.
ArchMage Research Shape Mana can kill you if you use it after using another item that does Void damage in the same combat.
Poelala does not boost type-changing weapons that start out as Melee.
Granemor (Captain/Lieutenant) Helm - does not deequip visibly from your character. The stat change is undone.
When equipped over Fujin, the game freezes.
Hero's Charm: Does not have an image when used.
Rashalia miscs - Wind item, but addes to Earth resistance (should be an Earth item)
Tortello miscs - Water item, but addes to Darkness resistance (should be a Darkness item)
Mark of Hope: Message about empowering the weapon's special appears on Necromancer attacks and many class skills; no healing is performed.
What You Shouldn't Be Posting Here:
Things that belong in another thread. (Specifically: Typos and Graphics Issues)
Layering issues are Graphics Problems, they don't go here either. And no your arm will *not* stop displacing a special. Due to the way things are done its not possible, if the special would cover your arm, so would the weapon, and obviously your weapon belongs inside your hand.
Before posting in these threads:
1) CHECK if the bug has already been reported, if it has your "Me too!" post is unnecessary. This means that you need to check the first post in the thread AND the last few posts in the thread, which may not yet have been confirmed or added to the first post. If you are providing additional information, or a way to work around the bug, please post.
2) Do not respond with "That's not a bug" posts. AKs are welcome to edit such things in to the post though. You may however respond if you have a way to solve the bug, such posts are welcome.
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4) If your bug is fixed please delete your post.
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6) Please include ALL of the information in the template in the first post! It may not seem necessary, but these little details often allow the bug to be found.
7) If your post mysteriously disappears, it was probably deleted for violating one of these rules. Rest assured that it WAS seen, and was not a necessary post.
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