Ello -> RE: Psycho Clown (5/21/2011 23:52:31)
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Psycho UFO Head Equip Slot: Head Damage type: Laser Damage: 66-70 Hits: 1 Energy: 50 Cooldown: 5 Bonuses: none Special Effects: SC Effect: "Star Captain Power Activated!", chance for "Pilot Abducted! Instant Win", instantly eliminates opponent, and you automatically win. If the SC Effect does not activate, or if you are a Non-SC, each hit has a chance to do the following: 1st hit has a chance for "Healed 15 hitpoints!", heals 15 HP. 2nd hit has a chance for "Healed 30 hitpoints!", heals 30 HP. 3rd hit has a chance for "Growing Terror", lowers opponent's Boost by 10 each turn for 4 turns. Combos: none Description: Look at the shiny UFO! Very distracting. Star Captains Only: Special transport technology created by an engineer named Scott (also known as the B.M.U.S. Device) may activate to take your opponent away (Ha-ha-he-he-ho-ho!) Image: Psycho UFO Head, Attacking Specials thanks to Twilight Sky 023, and special thanks to Hauntar! Thanks to Sentinox for the attacking image! PD for original post Psycho Boutonnierie Equip Slot: Body Damage type: None Damage: 64-72 Hits: 5 Energy: 50 Cooldown: 5 Bonuses: none Special Effects: "Heavy Slug: +76%", increases hit's damage by 76%. If your enemy is in an equipabble mecha (I.E. PvP or mecha-type enemies), each hit has a chance for "Weapon Jammed! ___ Stuck! 2 Rounds Cooldown to Fix", forces 2 turns of cooldown on a random weapon equipped to the opponent. Combos: none Description: Your poor unsuspecting victim will get lots of surprises when he tries to smell the flower in your lapel... Image: Psycho Boutonnierie Specials thanks to Twilight Sky 023! Image and info thanks to PD
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