Gryphons Gone Wild! (Full Version)

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ArchMagus Orodalf -> Gryphons Gone Wild! (5/8/2009 22:13:04)

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Gryphons Gone Wild!


Location: Popsprocket -> Yix -> Random Quests!
Level/Quest/Items required: None
Release Date: May 8th, 2009

Objective: Something is driving the mechagryphons crazy! They broke out of the hatchery and are scattered around the outskirts of town. Track them down and subdue them before they get out of control!
Objective completed: Ah, peace has been restored. Well, if you don't think about Balthar and his robots and Sepulchure and his minions, at least.

Scaled Yes/No: Yes

Monsters
(9) Mechagryphon

NPCs
Yix

Rewards
Daggers
Conductor
OverCharged Conductor

Staves
Electro-Generator
Overcharged Electro-Generator

Swords
Circuit Breaker
OverCharged Circuit Breaker

Dialogue
Yix: SOMEone has caused the gryphons in the hatchery to go crazy! Our spies report Balthar has a new machine...
Yix: It looks like a whistle, but if it makes noise, only the gryphons can hear it. Diabolical!
Yix: Please go subdue and round up the escaped gryphons on the far side of the island before they wreak even more havoc.
Yix: Once they're all back, we'll need to modify the hatchery walls, I think.

  • Quest!
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    <Character>: Finally, the last mechagryphon. I hope we get Balthar taken care of soon, because I do NOT want to have to do this again.

    Yix: Excellent job, <Character>! We'll be sure to sound-proof the hatchery after this, I promise!

    Thanks to
    -- Peachii for correction.
    -- Stephen Nix for coloring and corrections.




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