=AQ= Storyline Developers' Notes (Full Version)

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Falerin -> =AQ= Storyline Developers' Notes (6/24/2009 10:49:25)

Greetings,

Many of you may have thought that in the rush for WarpForce (which is just around the corner w00t!) we had forgotten AdventureQuest. This is not the case at all. Indeed, I personally had a hand in animating some of the recent teasers and work on AdventureQuest is going ahead full steam. I recently got to play through a new Paladin versus Undead war preliminarily scheduled to come out right around my birthday that also marks the epilogue of the GraceFang - NightReign cycle (though hall of memories updates will continue). Naturally I cannot give you all the details but lets just say that it deals with major moral questions, and the very future of some significant NPCs. Amilara Celegra, the son of Diviara from the Devourer saga, guest stars in a major role. The very future of the game hangs in the balance, and with the hall of memories firmly in place, you will for the first time ever get to see what might have happened if the war had gone the opposite way!

You know from previous design notes that Assassin class is indeed in the near future. We had hoped to have it out within this month, in fact. However logistically that self imposed deadline is unrealistic, but stay tuned because it is very much being worked on and it will be worth every second of your wait. I have seen the work on it though and it is schweet! Like some of our other new classes, i.e. martial artist, assassin is not a simple linear class with only one view. Two assassin trainers will take you on a battle through the dark underbelly of hired hit men that makes Krovesport proper look like Club Med and quite unlike some other games and stories, these assassins are not romanticized heroes with a secret mission, or heroic protagonists seeking to avenge some ancient wrong. No they are gritty mercenaries, paid to kill and exceptionally good at it! We want to be sure to get assassin right, right out the door, so we are developing, revising, and revamping extra vigorously. Of course the best laid plans of mice and men are still doomed to being crushed beneath the weight of Murphy's evil law so things will probably get past our notice anyway, but it wont be for lack of diligence on our part!

And in coming months, the battle against the Demipower of War comes to a conclusion but it is just the beginning of the troubles Lore begins to face as several other Demipowers become a massive problem as time moves forward, and when the force that is acting behind them all is finally revealed... It may alter AQ forever!

And very shortly, the WarpForce Crossover Launch arrives, and with it the beginning of a an all new adventure allowing you to play in AQ and WF!

All this and coming soon parodies of Terminator, Dragonball, and a major epic story arc parodying Star Trek's mirror universe:

An alternate version of Ryuusei Cartwright leaves his own alternate Terra, and begins searching alternate versions of Lore, trying to find our own. He is on a mission to discover if the rumors of his Dark Analog's (our own Ryuusei's) return are true. When he arrives on one alternate Lore in particular, he finds all is not well, as the Dark Necromancer Artix Von Krieger has raised a vast army of undead. Even as he faces this problem, we have our own troubles in our universe. The Network sloppily and partially uncreates the resistant planet Coren, breaking the planet up into meteors of twisted bizarre uncreated matter that begin spiraling through space and time on a collision course with Lore in not just one timeline but several of them.

These events spawn a major WarpForce crossover war and a continued ongoing battle on AQ.

Can von Krieger be stopped from using these "Bizarre Flecks" of uncreation to not only enslave undead but the minds of the living as well? Lores' future hangs in the balance, both of them! And as if that's not enough, imagine what happens when Ryuusei comes face to face with himself!

If you think this synopsis gives away too much you are in for a big surprise because it does not even scratch the surface of what's coming.

[image]http://team.battleon.com/WF/Conflict!.jpg[/image]



















Falerin -> =AQ= Storyline Developers' Notes (7/14/2009 13:36:30)

Well its that time again. This Friday mark's the public release of WarpForce, and AQs first crossover with the Game. The Network wishes to stop the final launch of the L.S.S. Alteon, and it is up to you to stop them. Login, to AQ for background information on WarpForce you can see no where else including some significant updates on several significant events since the Devourer saga and hints of things to come.

Also within the next month or so several significant AQ events will take place including the ultimate finale of the GranceFang / NightReign saga. It is paladin's versus undead, but there are no easy answers for those involved. The fate of Lore rests on questions that shatter stereotypes and reshape Darkovia, forever. This finale ultimately serving as the setup for what in the future will be the revised Shadowslayer class!

Also in Darkovia, the Hall of Memories will continue, you will be able explore the past with the next great installment, "The Shadowscythe" door.

Yet Falerin's assurance that all that the doors show is safe is called into question when the "Mysterious Guest" SEES you looking into his past!

I was recently saddened to learn about the passing of pitchman Billy Mays, while Ron Popeil may have invented the infomercial, Mays was certainly a master of the artform. His passing is a loss amid a sea of recent celebrity losses. As was already mentioned in a previous set of developer notes we already planned on a Terminator Parody, that also stepped us through great moments in infomercial history. This quest has become something of a tribute and memorial to Billy and will recognize him officially therein. Not only with several parody mentions, including Vince's unseen assistant "Willy Julys", but also with a direct dedication to the master himself.

And we have not forgotten Assassin and Bizarre Fleck either. They are still in active development and are looking to be some wild adventures.

All this and, the newest Uber Set, the water themed, Kindred set, is also coming shortly!

http://www.battleon.com/preview.asp

I can barely contain my excitement!





Falerin -> RE: =AQ= Storyline Developers' Notes (9/9/2009 13:02:58)

I have not forgotten you dear readers but things have been hectic. As some may know I have recently taken on animation and layout art in addition to my other tasks. So I have been busy, especially in light of other things going on both in my life and with AE.

Even as I am learning about trouble with my dayjob, brought about by particularly trying fiscal times locally. I am also just finding out today that I have fans leaving gifts for me from other countries, nay, from entirely different parts of the world!

I am both humbled and awed by this.

I have always stated that I do the work I do for the community. I do not think we openly say this enough so here it goes, THANK YOU!

While I may in fact disagree with members of the community at times, and while I sometimes feel unappreciated, it IS, unquestionably, the community that I do this job for. This community gives me the strength to carry on in the most difficult times, so really thank you so much for your support, for your trust, and for your continued devotion to Artix Entertainment.

We have amazing things in store, and while there may be hiccoughs on the road, trust me when I say whats ahead is even better than what came before.

I digress, the point is we have some exciting things in store. Things we have only begun to hint about in past months.

Normally I cannot give dates about things. You know we need to make adjustments like any other company and things end up moving around and bouncing allover the place. None the less people have been pressing for details and afraid I have forgotten them and that we are just engaged in teasing.

Yet I have one teaser... that I can actually attach a date to. I have been asked when the Bizarre Fleck saga begins. Well I cannot tell you when the saga proper starts but I can tell you that the events that lead to the launch of the cycle are underway even as we speak and players will get the very first in game omnisicient third party sneak peak into that saga THIS WEEK! You heard right, the Bizarre Flecks are coming, and Lores' fates hang in the balance. Many questions may be answered as many more are raised. Bizarre Fleck is a story of corruption, a story of growth, a story of different chances and different possibilities, leading to very different worlds, and ultimately a story of re... Oh but that would be telling... And when that preview scene that I showed in my earlier SDN's of the two Ryuusei's facing off against each other occurs.... it may be NOTHING like you currently expect... as our own Ryuusei may very well called upon to serve a very surprising and unexpected role...

Keep an Eye on the present Crossover war for more hints on the motivations of our Ryuusei...

Ah what the hey. Here is a glimpse into the life of that other Ryuusei... to whet your whistle. With a never before seen NPC by his side.... Stay tuned friends.... the story has just begun.


[image]local://upfiles/16/20453D39D7BB457C816CB6BBF33E591A.jpg[/image]




Falerin -> RE: =AQ= Storyline Developers' Notes (2/4/2010 7:45:37)

My dear friends it has been a blast providing you with sneak peaks into upcoming content and new ideas. Feedback on these storyline developers notes have help me get a better feel for the communities response to new content as well but as you can tell its been a while since I have posted any.

There are a few reasons for these delays. Not the least being that these notes were pretty much my own thing. We certainly do not want to stop giving you previews and updates but with a team as diverse as ours, there quite clearly should be a more diverse team providing thoughts, comments, and reflections on the development process.

Furthermore we have heard your frequent requests for more regular feedback on our work and progress. Requests for design notes like other games have become fairly regular. After consideration, discussion, and debate we have decided that these requests have considerable merit, and that we have several staff persons that may have things to say. Recongnizing this fact the SDN's are being phased out in favor of a new Design Notes format to take their place, in the new year.

Our design notes will be a tad different then the other games to reflect the diverse staff contributing to our notes and to make the most effective use of our considerable talent, in the limited time we have available. The AQ/WF design notes will be forum based much as the SDN's have been. Unlike the SDNs, however they will be a more regular team effort and will be advertised and linked to from our home page.

It has been a pleasure communicating with you using the SDNs and I look forward to continuing to do so with my colleagues in the new design note format. It is our hope that you are as excited for this prospect as we are.

Yours,
Falerin
Loremaster




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