forumlogin -> RE: advice on picking a house (7/9/2009 0:41:27)
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Bored, so will try to edit everything typo i find. quote:
Now before you say anything, I know that for a lot of you, picking a house was pretty simple.
I only made this thread for the new people (I don’t like using the word newbie) who can't tell which house is right for them.
[size=4][b]Table of Contents:[/b][/size]
1. Introduction
2. Strategies and combos
3. Looking at stats
4. Picking the right house
5. Abbreviations
6. Credits
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[size=4][b]Introduction:[/b][/size]
OK, let's review what happened.
You were on a spaceship, wandering out the bay doors, going into space, getting pulled back, fighting a lot of monsters and here you
are, at GEARS University, twiddling your thumbs, trying to figure out the "best" house.
Well, no need to worry, this is a guide on helping you decide!
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[size=4][b]Strategies and Combos:[/b][/size]
OK, now, there are three houses, Wolfblade, Mystraven, and Runehawk.
All of them have different ways of winning.
Wolfblade relies mostly on brute strength.
Mystraven relies on critical strikes and luck.
Runehawk relies on spells and effects.
So technically, you can say this:
[b]Wolfblade:[/b] knight/overlord/warrior
[b]Mystraven:[/b] rogue/ninja/9999-trick pony
[b]Mystraven:[/b] wizard/mage/spellcaster
Now, you may think I'm making Wolfblade sound a little over powered, but as you'll see later, they all have equal power overall.
(Trust me, I’m a Mystraven)
now first, lets get down to the strategies
[b]Wolfblade:[/b]
The classic wolfblade has 2 main specials, a 50% chance of stunning, and a chance of 50% bonus damage. At level 20, you gain an energy stealing attack, making up for the low energy. The advanced version focuses around its "berserker rage" ability, and if your Star Captain, it is much better than the Non Star Captains, raising damage at the expense of hit chance. However, it makes up for the loss with the shoulders, which have a 50% chance of lowering defence by 50 for the rest of the battle.
So you can say that wolfblade makes the enemy vulnerable and then overwhelms them with raw strength to overwhelm the enemy.
[b]Mystraven:[/b]
The range of the damage is very large. Take the Advanced Mystraven for example. Its explosive sniper goes from 20-88 damage.
The classic Mystraven has a much lower chance than Wolfblade for activating its specials (except for the Front Arm), but they are much more deadly. The Front Arm, the least deadly weapon, does 6-8 Damage per Turn for 4 turns. The other effects include double damage and a 3-turn stun. The advanced Mystraven revolves mostly around the body "smokescreen," boosting dmg by a small amount, doing Damage over Time, AND, if you're Star Captain, lowers hit chance by 50. The shoulders tend to be comboed with this ability, each having a chance to do a critical hit, stacking on the damage boost. In addition, it can do another DoT, lower defence, and if smokescreen didn't lower hit chance (if your Star Captain, it means you missed with it or didn't use it, and if you're Non-Star Captain, you can't lower hit chance with it), you can lower their hit chance by 30.
More effects, but if your unlucky enough, you might hit low 20s...at level 25...repeatedly.
It's a lot more about luck and specials.
[b]And last of all, Runehawk:[/b]
Runehawk doesn’t have much HP. However, they make up for this with their insane EP.
But don’t get your hopes down, its as good as you think. You see, classical Runehawks have a chance of doing 10% bonus damage, Damage over Time, or healing (although you can only do 1 effect at a time) with the front arm. The back arm can add an incredibly powerful DoT called "magical fire", doing 8-12 dmg per turn for 4 turns, adding up to 32-48 damage total. The shoulders do a basic +50% damage. The advanced Runehawk puts its huge EP to use (only if you're star captain) with its mana shield, diverting a lot of incoming damage to your energy. This does not mean it will run out of energy: it can heal it back with the shoulders, which do damage over time to your enemy while healing your energy over time. Plus, you can mess with an enemy in multiple ways: back arm does 3 different effects, head forces cooldown (or cuts boost by a drastic 50% for 2 turns if its unequippable), and the front arm cuts regeneration to 0. And even if you're not star captain, the body can still reflect damage back at your opponent.
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[size=4][b]Looking at the Stats[/b][/size]
Well, now that we've seen the power, why not see the overall stats?
[b]Wolfblade:[/b]
Hit points : High
Energy points : Low
Energy points regeneration/recovery: Low
Power: Stable (as in, doesn't deviate in damage range very much)
[b]Mystraven: [/b]
Hit points: Medium
Energy points: Medium
Energy points regeneration/recovery: Medium
power: Wild (you might get a killer 100 at lvl 15...but you might get an equally killer in a different way 15...)
[b]Runehawk: [/b]
Hit points: Low
Energy points: High
energy points recovery/regeneration: High
power: Not stable, not wild. Somewhere in between.
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[size=4][b]Picking the Right House[/b][/size]
SO now that you know how each house works, choose a house!
Don't forget to consider the energy regeneration rate, because if you're fighting a long match and you can't regenerate energy fast enough, you're done for.
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[size=4][b]Some Other Guides That Could Help:[/b][/size]
New? Get help tips and advice from this guide:
Need help with building stats? [link=http://forums2.battleon.com/f/tm.asp?m=15800305]Mecha Stats and Stat Builds Guide[/link]
Need help with energy blades? [link=http://forums2.battleon.com/f/tm.asp?m=15762979]Energy Blades, Fights, and Uniforms[/link]
Need money or exp?: [link=http://forums2.battleon.com/f/tm.asp?m=16005233]A Simple Guide to Farming[/link]
More strategies? [link=http://forums2.battleon.com/f/tm.asp?m=15702427]Mechquest Advance Tactics Guide Ver. 2.2[/link]
Growing out of house mechs? [link=http://forums2.battleon.com/f/tm.asp?m=15832467]A Guide to Buying and Selling Mechs[/link]
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[size=4][b]Credits [/b] [/size]
To all the people who made the other threads, to me (I didn’t have to put myself lol),
Special thanks too:
MechaMistMage,
Venturer90, and,
Zeke50100
For helping me edit this guide.
And also, the AE team for making the game! *claps hands*
If I have something wrong in this thread, feel free to correct me. I'm not god, im certain i missed something. btw, i added in my own personal touches...for example, i added as many of the house mecha's specials that i could remember.
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