Description:Developed by Joran Koltan. Countless Shadowscythe invaders fell to a single Skullcrusher in the legendary Battle Vidia. Image:Skullcrusher 1000
*Thanks to ShiitakeWarrior for links*
Ello -> RE: Skullcrusher 1000 (6/20/2011 0:50:35)
Skullcrusher
Equip Slot: Front Arm Damage type: Laser Damage: 4-28 Hits: 1 Energy: 12 Cooldown: 1 Bonuses: none Special Effects: vs non-customisable mechs/monsters:
Chance for "Skull Crush! Critical Chance +50!" (+50% critical hit chance on hit) vs customisable mechs:
If Front Arm weapon is present on enemy: "Arm Jacked!!"; "steals" Front Arm from the enemy; enemy can no longer use its Front Arm weapon
Any time after "Arm Jacked!!": Chance for "[Enemy Name] is Dizzy! -70 to next attack"; enemy gets -70 Bonus on its next attack
If Head weapon is present after "Arm Jacked!!": Chance for "Skull Crushed! [Enemy Name] Loses Head!"; enemy's Head weapon is removed, rendering it inoperable
Original Post, images, and info all thanks to ShiitakeWarrior! Skullcrusher's Laser
Equip Slot: Back Arm Damage type: Laser Damage: 10-22 Hits: 1 Energy: 12 Cooldown: 3 Bonuses: none Special Effects:
Destroyed Fuel Storage Tanks! - inflicts "Fuel Explosions" status; HP DoT for 5 turns
This weapon deals an additional 50% bonus damage when fired.
Combos: N/A
Description: This weapon uses more energy than standard equimpent of its level. Image:Skullcrusher's Laser; Attacking
Original post, images and info thanks to ShiitakeWarrior!
Ello -> RE: Skullcrusher 1000 (6/20/2011 1:00:54)
Skullcrusher's Shoulder
Equip Slot: Front Shoulder/Back Shoulder Damage type: Fire Damage: 13-19 Hits: 4 Energy: 10 Cooldown: 4 Bonuses: none Special Effects: 1st hit:
Chance for "Hot Rocket! +15 Bonus Damage"; +15 bonus damage on hit
2nd hit:
Chance for "Extra Explosive! Crit Boost!"; raised critical hit chance on hit
3rd hit: vs non-customisable mechs/monsters:
Chance for "Combat Sensors Disrupted: -50% Damage!"; enemy gets -50% Boost for 2 turns vs customisable mechs:
"Combat Sensors Disrupted: [Weapon Slot] Temporarily Disabled!"; inflicts +4 CoolDown time on a randomly selected Arm or Shoulder weapon
4th hit:
Chance for "Delayed Detonation! Will cripple weapons systems upon Completion!"; Inflicts "Delayed Detonation" status
"Delayed Detonation": Shows message "Delayed Detonation X% Complete" on enemy's turn, where X is 20 times the number of enemy turns reached since infliction; "Weapons Crippled" status is inflicted upon 100% completion