RE: =WF= Release is Live! (Full Version)

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ChrisX -> RE: =WF= Release is Live! (7/23/2009 10:20:27)

Necro, I don't think we should get salvation weps in WF. Think of it. First off, we just started. And second, with that wep, for most people, it's gonna be the only wep they'll ever need besides stat training and occasions. I think we shouldn't get it, atleast untill we're 3/4 done with the storyline.




Fahniks -> RE: =WF= Release is Live! (7/23/2009 10:21:10)

Finally! LV 20 with best equipment! Time to rest... and play the other AE games.
And yay! I can edit my WG Armor now.




Nightly -> RE: =WF= Release is Live! (7/23/2009 10:23:25)

necrolich66

I doubt we will get any weapon of that kind for a long time.




Omni -> RE: =WF= Release is Live! (7/23/2009 10:23:50)

If you read here message she pretty much says there will be no rares for WarpGuardians (except maybe Holiday events but even thats unsure)!!!! Hooray for content not going to waste and this will surely rack up the benefits of WGuardianship.

Also about the damage if you look in our temporary Encyclopedia it shows how The armor and the weapon both grow in power.




mluther -> RE: =WF= Release is Live! (7/23/2009 10:38:00)

lol, i didn't know the ache machine was glitched, i thought it was just a pun.




killerdude22 -> RE: =WF= Release is Live! (7/23/2009 10:38:21)

woot tails for drakels now haha [;)] and color customs working woot




necrolich66 -> RE: =WF= Release is Live! (7/23/2009 10:40:42)

i whant more magic[&o]
i whant to be a BMM but it looks like i will have to be a beastmaster hibryd
i whant high INT and CHA with not too low END
but withe the only weps and classes that we have
high CHA INT (DEX or STR) and not to low END




Vivi -> RE: =WF= Release is Live! (7/23/2009 10:43:48)

Magic flows from Lore, so in space there is very little, if any, magic available. That said, skills/techs basically function like spells do in AQ so you could still be a BMM.




Omni -> RE: =WF= Release is Live! (7/23/2009 10:48:16)

If you are looking for Magic AQ will have to suit your style. Aelthai has even mentioned that the current MP should be EP (Energy Points). I do hope we get a Tecnomancer base class.

*Thanks Phoenix




mluther -> RE: =WF= Release is Live! (7/23/2009 10:55:41)

I've got one character (at least) set aside to be a beast master technomancer.




Wyrm -> RE: =WF= Release is Live! (7/23/2009 10:58:27)

Technically you'd be a Beastmaster Technician ;)

quote:

Necro, I don't think we should get salvation weps in WF. Think of it. First off, we just started. And second, with that wep, for most people, it's gonna be the only wep they'll ever need besides stat training and occasions.


Don't be so sure of that, things are just getting started. ¦D


To Below: As I said, you'll have to wait and see what happens, or even if they get in the game at all! But an NPC from Lore going up to take on the Network...kind of makes sense for them to bring along a salvation weapon doesn't it¿


Art On!




mluther -> RE: =WF= Release is Live! (7/23/2009 11:01:05)

reverendwyrm, wouldn't the salvation weapon trigger on 95% of monsters? (i can only think of 4 that it wouldn't trigger on)




Darius -> RE: =WF= Release is Live! (7/23/2009 11:09:37)

quote:

Besides the um, oh what was it called... Come back to me... It was that one quest with the bugs and you had to unite them. And the Scoutship came and your character stood infront of the dialogues.

That's on Kairula, it's the Peace Offering mission from Stormfront. The bug also appears on Trescol, during the F10A7 quest from Gravlax, but it doesn't block any dialogue, it's just weird that you're still on the planet while your shuttlecraft leaves without you.

I also found it weird that WGs don't get to pilot the Zhoom 6000 when taking the Ken Benobi quest, but then I realized that since you pick up two passengers, and that starfighter carries 3 people, you end up needing that particular vehicle, anyway.




necrolich66 -> RE: =WF= Release is Live! (7/23/2009 11:33:36)

you can not be a real BMM more a beastmaster warior striker or ranger gunner or hybrid and use INT
and i am a drakel and drakels are good in magiscience[;)][:D] so give us magic weps




Nightly -> RE: =WF= Release is Live! (7/23/2009 11:35:09)

Well the meanings are synonomous so I don't think it really matters.




saber boy -> RE: =WF= Release is Live! (7/23/2009 11:39:21)

Are guns doing less damage than they were yesterday or is it just me?




Nightly -> RE: =WF= Release is Live! (7/23/2009 11:40:14)

saber boy

The SR and Osprey guns were fixed due to the fact that they were doing twice the amount of damage. Otherwise the guns should be fine.




saber boy -> RE: =WF= Release is Live! (7/23/2009 11:41:39)

That explains it. Those were the only two I'd used today.




Nightly -> RE: =WF= Release is Live! (7/23/2009 11:43:18)

saber boy

Well they were fixed so no more massive damage.




saber boy -> RE: =WF= Release is Live! (7/23/2009 12:12:33)

It would be great if they just buffed ALL the guns to make up for the lack of a damage bonus from stats.




mluther -> RE: =WF= Release is Live! (7/23/2009 12:19:12)

They would be unbalanced then.




saber boy -> RE: =WF= Release is Live! (7/23/2009 12:22:00)

No more unbalanced then the Melee weps with stat bonuses. Of course I never took the time to really study all of the formulas so you might be right.




mluther -> RE: =WF= Release is Live! (7/23/2009 12:34:52)

The KoO are in this so they are making sure that it's balanced. it's done this way for a reasoon




necrolich66 -> RE: =WF= Release is Live! (7/23/2009 12:43:19)

who else whant magiscience
we have drakels on board so we whant magiscience[:D]




MegamanZX -> RE: =WF= Release is Live! (7/23/2009 12:46:26)

Does anyone know where to get the Warp Dark Beamed Staff?




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