Reens -> Knight Armor (7/7/2005 8:41:19)
|
Knight Armor Note: This armor was replaced with Pria Knight Armour. The information on this page is outdated. Level: 30 Cost: 2,000 426 Sellback: 200 1,000 213 Location: Class Shops ( Dracomancer / Rogue) Element: Neutral COMBAT DEFENCE KnghtLv 1-8 9-10
Melee 20 30
Ranged 15 30
Magic 15 30 ELEMENTAL MODIFIERKnghtLv 1-2 3-10
Fire 102 102
Water 102 98
Wind 102 98
Ice 95 92
Earth 95 85
Energy 102 102
Light 95 85
Dark 95 85
ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: 100% Base, 130% Random and 100% Stats BTH: +0 plus Stats DESCRIPTION Become a Knight! [image]http://i122.photobucket.com/albums/o261/feral_john/Knightarmor.png[/image] [image]http://img191.imageshack.us/img191/6840/knightclassabilities3xk.jpg[/image] Level 1 - Fierce Offensive! A Melee attack that hits harder or softer, depending on the melee blocking abilities of your enemy!You perform the following attack: Hits: 1 Type: Melee Element: «As Weapon» Damage: [MonsterMeleeDefense/25]*100% Base, 100% Random, and 100% Stats BTH: +0 plus Stats Cost: 40 MP Level 2 - King's Blessing! An attack boosted because of your loyalty to the King. If you are charismatic enough, he may even heal some MP!You perform the following attack: Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: 150% Base, Random and 100% Stats BTH: +30 plus Stats **If you have 45 CHA or more, your MP is then healed by [YourMaxHP]/40. Cost: 0 MP. However, if you have 31 HP or or more, you will lose 29 HP instead. Level 3 - Resistance Bonus Increase Resistances!The armor receives a passive bonus to its resistances. See above for details. Level 4 - Onslaught! Use all of your might to beat down your foe, at the minor cost of your well being.You perform the following attack: Hits: 3 Type: «As Weapon» Element: «As Weapon» Damage: 2 hits of {80% Base, Random and 100% Stats} each; 1 hit of {60% Base, Random and 100% Stats} BTH: +0 plus Stats **After each hit, you lose HP equal to (YourCurrentHP*0.01 - 1). Cost: 30 MP Level 5 - Mace Stun! Take out a mighty mace, powerful enough to lower your enemy's melee and ranged defenses!You perform the following attack: Hits: 1 Type: Melee Element: «As Weapon» Damage: 150% Base, Random and 100% Stats BTH: +0 plus Stats **The monster loses 2 Melee and Ranged defense. Cost: 60 MP Level 6 - Summon Squire! - Guardian Only Bring out your own personal assistant to help you in battle!Summons Squire as a guest. Cost: 60 MP Level 7 - Arrow Assault! - Guardian Only Bring upon your trusty archers to infringe heavy wind damage to your enemy!You perform the following spell: Hits: 14 Type: Ranged Element: Wind Damage: 1-4 plus 100% Stats each BTH: 0 plus Stats each Cost: 70 MP Level 8 - Armour Ascent! - Guardian Only Cast upon yourself a set of powerful new plates. Sacrifice your hit bonus for two strong attacks!You perform the following attack: Hits: 2 Type: Melee Element: «As Weapon» Damage: 160% Base, Random and 100% Stats each BTH: 0 plus Stats each; any BTH you would normally gain from equipment is set to 0. Cost: 80 MP Level 9 - Defence Bonus - Guardian Only Increase Defence!The armor gains a passive bonus of +10 to Melee and +15 to Ranged and Magic defenses. Level 10 - Cavalry Charge! - Guardian Only Call out the King's Army to trample your enemy, while you hop on your trusty steed (it is a steed, not a donkey…I'm so bad at jokes.:P)You perform the following attack: Hits: 4 Type: Melee Element: «As Weapon» Damage: 1 hit of {100% Base, Random and Stats}; 1 hit of {80% Base, Random and 100% Stats}; 2 hits of {60% Base, Random and 100% Stats} each BTH: +0 plus Stats; +5 plus Stats; +5 plus Stats; +5 plus Stats **There is a 25% chance of doing one additional hit of {60% Base, Random and 100% Stats}, with +5 BTH plus Stats. Cost: 80 MP Compiled by Wallo. Details from Jergal. Image from feral_john. Guardian requirements from Rhowena. Updates July 6, 2005: The armor was released, along with the Knight class. July 19, 2013: The armor was revamped, with new stats, skills, art and name.
|
|
|
|