Grim Raiment (Full Version)

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Crimzon5 -> Grim Raiment (8/27/2009 23:42:20)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Grim Raiment

Also see other pieces of the Terror Set:
  • Armors - Terror Raiments ( Anxiety, Dismaying, Menacing, Fearsome, Dread, Horrific, Despairing, Grim, Terror)
  • Weapons - Terror Eaters ( Anxiety, Dismay, Menace, Fear, Dread, Horror, Despair, Grim, Terror)
  • Shields - Terror Totems ( Anxiety, Dismaying, Menacing, Fearsome, Dread, Horrific, Despairing, Grim, Terror)
  • Misc - Terror Visages ( Anxiety, Dismaying, Menacing, Fearsome, Dread, Horrific, Despairing, Grim, Terror)
  • Pet - Terror Arañacabrae ( Anxiety, Dismaying, Menacing, Fearsome, Dread, Horrific, Despairing, Grim, Terror)

    Level: 102
    Power Level: 105, Mastercraft
    MP Level: 104

    Price: 440 000 339,392
    Sellback: 220 000 226,261
    Location: Quest for the Terror Set
    Element: Neutral

    DEFENSE MODIFIERS
    Melee: 47
    Ranged: 37
    Magic: 47

    ELEMENTAL RESISTANCES
    Fire: 86%
    Water: 86%
    Wind: 60%
    Ice: 86%
    Earth: 86%
    Energy: 91%
    Light: 96%
    Darkness: 58%

    NORMAL ATTACK
      ATTACK #1
      Hits: 1
      Damage: 284% Base, Random, and Stat Damage
      Type: «As Weapon»
      Element: «As Weapon»
      BtH: +15 plus Stats
      Rate: 50%

      ATTACK #2
      Hits: 2
      Damage: 284% Base, Random, and Stat Damage each
      Type: «As Weapon»
      Element: «As Weapon»
      BtH: +15 plus Stats each
      Rate: 50%
    SKILLS

      FEAR
      Hits: 1
      Damage: 724.2% Base, Random, and Stat Damage
      Type: «As Weapon»
      Element: «As Weapon» Darkness
      BtH: +15 plus Stats
      Effect:
        If the hit connects, then it attempts to make the monster Afraid (4 turns; 25% chance of not acting)*, subject to a save**:
          Level: 105 vs MonsterLvl
          Major: YourCHA vs MonsterCHA
          Minor: YourLUK vs MonsterLUK
        The monster gets a +20 bonus to its save. Darkness-element monsters are immune to this effect***.
      Note: This is a skill. Your weapon's Special can still occur. If it does, then you do the Special instead, and you don't spend any SP.
      Cost: 302 257 SP
    FULL SET BONUS
  • If your armour, shield, weapon, and misc (the pet isn't necessary) are all from the Terror Set (any tier), then the above FEAR skill makes the monster Afraid for one additional turn (for a total of 5 turns), and with an additional +20% chance of not acting (for a total of 45%).****
  • When you initially equip the Terror Set, if the monster is already Afraid (regardless of the source), then you add an additional +20% to the chance of not acting.
  • If you switch out an item so that you're no longer in the full Terror Set, then these bonuses disappear.

    *Your foe cowers before you!
    **Your foe stands strong in face of your assault!
    ***Creatures of Darkness are immune to your Fear!
    ****Your foe trembles before the true meaning of Fear!


    DESCRIPTION
    Striking pure fear into the hearts of your enemies is what this armor was forged to do!

    [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/TerrorRaiment.jpg[/image]

    Thanks to ont, The Stig, Everardmanse, DragonBlade, necrolich66, Alopex Lagopus and eragonshadeslayer67. Numbers from In Media Res. Update from Valane. Correction thanks to Avalonmerlin.




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