Crimzon5 -> Terror Raiment (8/27/2009 23:42:40)
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Terror Raiment Also see other pieces of the Terror Set: Armors - Terror Raiments ( Anxiety, Dismaying, Menacing, Fearsome, Dread, Horrific, Despairing, Grim, Terror) Weapons - Terror Eaters ( Anxiety, Dismay, Menace, Fear, Dread, Horror, Despair, Grim, Terror) Shields - Terror Totems ( Anxiety, Dismaying, Menacing, Fearsome, Dread, Horrific, Despairing, Grim, Terror) Misc - Terror Visages ( Anxiety, Dismaying, Menacing, Fearsome, Dread, Horrific, Despairing, Grim, Terror) Pet - Terror Arañacabrae ( Anxiety, Dismaying, Menacing, Fearsome, Dread, Horrific, Despairing, Grim, Terror) Level: 113 Power Level: 123, Mastercraft MP Level: 120 Price: 7450 7,161 Z-Tokens Sellback: 6705 6,444 Z-tokens for the first 48 hours, otherwise 3725 3,580 Z-Tokens Location: Quest for the Terror Set Element: Neutral DEFENSE MODIFIERS Melee: 50 Ranged: 40 Magic: 50 ELEMENTAL RESISTANCES Fire: 83% Water: 83% Wind: 57% Ice: 83% Earth: 83% Energy: 88% Light: 93% Darkness: 55% NORMAL ATTACKATTACK #1 Hits: 1 Damage: 344% Base, Random, and Stat Damage Type: «As Weapon» Element: «As Weapon» BtH: +17 plus Stats Rate: 50% ATTACK #2 Hits: 2 Damage: 344% Base, Random, and Stat Damage each Type: «As Weapon» Element: «As Weapon» BtH: +17 plus Stats each Rate: 50% SKILLS FEAR Hits: 1 Damage: 877.20% Base, Random, and Stat Damage Type: «As Weapon» Element: «As Weapon» Darkness BtH: +17 plus Stats Effect:If the hit connects, then it attempts to make the monster Afraid (4 turns; 25% chance of not acting†)*, subject to a save**:Level: 123 vs MonsterLvl Major: YourCHA vs MonsterCHA Minor: YourLUK vs MonsterLUK The monster gets a +20 bonus to its save. Darkness-element monsters are immune to this effect***. Note: This is a skill. Your weapon's Special can still occur. If it does, then you do the Special instead, and you don't spend any SP. Cost: 360 306 SP †FULL SET BONUS If your armour, shield, weapon, and misc (the pet isn't necessary) are all from the Terror Set (any tier), then the above FEAR skill makes the monster Afraid for one additional turn (for a total of 5 turns), and with an additional +20% chance of not acting (for a total of 45%).**** When you initially equip the Terror Set, if the monster is already Afraid (regardless of the source), then you add an additional +20% to the chance of not acting. If you switch out an item so that you're no longer in the full Terror Set, then these bonuses disappear. *Your foe cowers before you! **Your foe stands strong in face of your assault! ***Creatures of Darkness are immune to your Fear! ****Your foe trembles before the true meaning of Fear! DESCRIPTION Striking pure fear into the hearts of your enemies is what this armor was forged to do! [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/TerrorRaiment.jpg[/image] Thanks to ont, The Stig, Everardmanse, DragonBlade, necrolich66, Alopex Lagopus and eragonshadeslayer67. Numbers from In Media Res. Update from fishbone. Correction thanks to Avalonmerlin.
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