Squire (Full Version)

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Reens -> Squire (7/11/2005 8:29:10)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Squire
Guest - Old version

Location: Knight Armor: Level 6 Skill - Summon Squire

Upkeep: None

ATTACK RATE: 100%

ATTACK
Hits: 2
Type: Melee
Element: Earth
Damage: 12-17 each
BTH: +5 each

[Image needed]

Thanks to Wallo and Blader of Doom for the info.


Updates

July 6, 2005: The guest was released.
July 19, 2013: Knight Armor was replaced with Pria Knight Armour; as its guest summoning skill now summons Pria Knight instead of this guest, there is no way to obtain this guest and thus it became rare.




Koree -> RE: Squire (3/3/2014 6:21:13)

Squire
Guest

«Mastercraft Light guest. Can Daze the monster.»

Location: Squire's Training Armor: Lv. 5 skill - Brotherhood

The guest's Power Level and stats are based on Skill Power Level (see the class armor entry for more information):
SkilLvl	0	1	2	3	4	5	6	7	8	9	10
SPowLvl	40	43	46	49	52	55	58	61	64	67	70

See Standard Guest Information for damage and SP costs. If you have a Knight class armor equipped, the guest's upkeep cost is 90% of normal. Otherwise the upkeep cost is 110% of normal. If you do not have enough SP on the first combat round after you obtain this guest, then he does nothing for one turn* (without costing SP). On every other round, if you do not have enough SP, then he leaves**.
KnghtSP	18	19	20	22	23	23	25	26	28	29	31
OtherSP	22	23	24	26	28	29	31	32	34	35	37

ATTACK #1
Hits: 2
Type: Melee
Element: Light
Damage	5-16	6-17	6-18	7-20	7-21	7-23	8-24	8-25	9-27	9-28	10-30
Stat%	215	226.7	238.4	250.1	261.8	273.5	285.2	296.8	308.5	320.2	331.9
BTH	10	10	11	12	13	13	14	15	16	16	17
Rate: 50%

ATTACK #2
Hits: 1
Type: Melee
Element: Light
Damage	9-27	10-30	11-32	12-34	12-36	13-39	14-41	14-43	15-46	16-49	17-51
Stat%	368.6	388.6	408.6	428.7	448.7	468.8	488.8	508.9	528.9	549	569
BTH	10	10	11	12	13	13	14	15	16	16	17
Effect: If the hit connects, there's a 60.5% chance of attempting to Daze*** the monster for 1 round, with [monster Light resist]*25% chance of not acting. The monster gets a +0 bonus to its save:
    Level: [Skill Power Level] vs MonsterLevel
    Major: YourCHA vs MonsterEND
    Minor: YourLUK vs MonsterLUK
**Light-element monsters are immune to this effect††.

Rate: 50%

AI
If the monster is already Dazed or the guest's Daze has failed twice, either due to attacking a Light monster or the monster simply resisting it, the guest will not use Attack #2.

*Your brother in arms waits for you to be ready. («» SP required or he will leave next turn)
**The knight returns for more training. (Not enough SP: «» SP required)
***The powerful shield bash has dazed your foe!
Your opponent is stunned by the shield bash, but shakes it off.
††Those aligned with Light are immune to the dazing effect of this shield.

[image]http://media.artix.com/encyc/AQ/AQPedia2/Guests/Squire_Guest.jpg[/image]

Image and basic stats thanks to Heroes of the Scape. Numbers thanks to In Media Res.



Analysis

Starts off as a standard guest:
Damage	10-30	11-33	12-35	13-38	13-40	14-43	15-45	16-48	17-51	18-54	19-57
Stat%	409.5	431.8	454.1	476.3	498.6	520.9	543.2	565.4	587.7	610	632.3
BTH	10	10	11	12	13	13	14	15	16	16	17

SP Cost	20	21	22	24	25	26	28	29	31	32	34
The guest's Mastercraft bonus is used to give it increased damage.

Attack #1 does 105% damage, thanks to the Mastercraft bonus. Since there are two hits, each hit does 50% damage.
Attack #2 does 90% damage, including both the Mastercraft bonus and penalty for Daze.



Updates

June 20, 2013: The guest was released.




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