Whispering Raiment (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor



Message


Crimzon5 -> Whispering Raiment (12/21/2009 22:40:53)

Whispering Raiment

Level 70
Price: 30,000 20,938
Sellback: 15,000 10,469
Element: Neutral
Location: Assassin Class

COMBAT DEFENCE*††
Melee: 42
Ranged: 39
Magic: 37

ELEMENT MODIFIER**
Fire: 85
Water: 70
Wind: 70
Ice: 85
Earth: 70
Energy: 85
Light: 95
Darkness: 95

DESCRIPTION
The armor of Assassins! Buy this only if you want to train as an Assassin and learn forbidden techniques such as Sneak Attack, Stealth, Yajuu Dageki and more!

NOTES
  • ClassLevel is your Class Level.
  • SkillLevel is the level chosen from the Skill menu, by clicking on the Assassin logo.
  • UnscaledPowerLevel is equal to 70 + ClassLevel*2.
  • ScaledPowerLevel is equal to 70 + YourSkillLevel*2.

    EFFECT
  • *All Defences are increased by round( (ClassLevel - 1)/3 - 0.5)
  • **All Elements are decreased by round(-0.4455*ClassLevel + 0.136)

    NORMAL ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: round[0.0267*PowerLevel^2 - 0.3885*PowerLevel + 95]*85/90/2 % Base, Random, and Stats each
    BTH: +round(0.125*UnscaledPowerLevel - 0.5) + 5) plus Stats each

    [image]http://i986.photobucket.com/albums/ae347/Beavers2013/Assassin.jpg[/image]




    SKILLS
    [image]http://i298.photobucket.com/albums/mm261/Eikgaezyl/assassinjpg.jpg[/image]


    LEVEL 1: DUAL WIELD - Toggle
    Equip a second weapon from the assassins' secret stash in your off-hand to do more damage! Select the skill to open a sub-menu to configure your weaponry. Each weapon has a different element. Those with the Assassin title can Dual Wield more efficiently.
      First, you gain an off-hand weapon, which is:

      Type: «As your main weapon; Ranged becomes Melee»
      Element: Depends on which weapon was selected
      Base: round((2 + 0.25*UnscaledPowerLevel + 0.0025*UnscaledPowerLevel^2) / (1 + 0.03*UnscaledPowerLevel))
      Rand: round((6.500000E+000 + 0.625*UnscaledPowerLevel + 0.0025*UnscaledPowerLevel^2) / (1 + 0.03*UnscaledPowerLevel))
      BTH: round(UnscaledPowerLevel/8)

      If your weapon is Magic, then the above Base and Random are multiplied by 0.75.

      While active, your normal attack (as in, what you do when you click the "Attack" button) deals 60% Base, Random, and Stats damage. You also deal an extra hit with your off-hand weapon. The off-hand attack is:

      OFF-HAND ATTACK
      Hits: 1
      Type: «As Weapon»
      Element: «As Weapon»
      Damage: [As Normal Attack]*2*1.02/.9*0.6 % Base, Random, and Stats each
      BTH: round(0.125*UnscaledPowerLevel - 0.5) + 5 plus Stats

      This does not use any of the triggers from your weapon. Again, it uses the stats from your off-hand weapon.

      You also perform the offhand attack after performing a weapon Special. When this occurs, the weapon Special deals 60% Base, Random, and Stats, but only if it is actually treated as either a Special or a normal Player attack. (Ex: Stuff like Sila's Staff won't get reduced, since its attacks are treated as Spells. Weapons like Lavistria's Bow will get reduced). You only perform the offhand attack if at least one hit of the Special is reduced.

      Cost: round(round(38.1 + 2.3375*UnscaledPowerLevel + 0.01125*UnscaledPowerLevel^2)*0.9*0.306*0.75*TITLEBONUS) SP, paid when you hit the "Attack" button.

      If your current class title is Assassin, then TITLEBONUS is equal to (1 - ClassLevel/20). Otherwise, it is equal to 1.


    The Dual Wield Weapon Tree:
    [image]http://i290.photobucket.com/albums/ll271/g3ev/As.jpg[/image]


      Dual Wields:
      Kama-Wind:
      This sickle weapon whistles like the wind as it slice through the air and monster alike.
      Ninjato-Ice:
      This Short blade was crafted from arctic metals in a heartless forge and can chill your enemies' blood.
      Jutte-Earth:
      Once a defensive weapon,this club was altered to make it easier to bash your enemies with the force of the earth.
      Decapitator-Fire:
      This huge blade was smithed for heavy combat and channels the fiery rage of war itself.
      Eclipse Stiletto-Light:
      The Eclipsing Sun and Moon in the blade this dagger allows it to focus on the power of light itself.
      HeartRender-Darkness:
      This wicked Dagger is as dark as a blade can get without actually being cursed.
      Kunai-Energy:
      Wheather being thrown 0r thrust to stab,the sight of this dagger is always shocking.
      Wakizashi-Water:
      This graceful blade was smithed from special metals which allows it to easily move as flowing water.

      Weapon Pictures:
      One
      Two
      Three



    LEVEL 2: YAJUU DAGEKI - Active - Guardian Only
    The infamous Strike of the Beast, this demonic technique was forbidden among the ninja for its evil nature, but an assassin utilizes every skill to dispatch their target. When performed correctly, this skill calls upon the ravenous Yajuu to devour your opponent's vital essence. Beware, however, that Yajuu is a maddened creature who may not always grant you his favor... Dual Wielding has a special effect on this skill.

      The skill has a 40% chance of success. If it succeeds, you perform a normal attack (also including an offhand attack, if it's on), but all hits deal 225% Base/Random/Stats damage and have their Elements become Harm. If it fails, you do no damage.

      Cost: If you are not Dual Wielding, then it is free. Otherwise, it is 60% of the normal SP cost for Dual Wielding, rounded normally.


    LEVEL 3: STEALTH - Toggle
    Fade back into the shadows to increase your melee, ranged and magic defenses. Once you are more skilled, you can even shadowstep through the realm of darkness to unleash a vicious backstab!

      You gain +1 Melee Defence, +2 Ranged Defence, and +3 Magic Defence. Costs 12 SP per turn.



    LEVEL 4: DEATH FROM ABOVE - Active - Guardian Only
    Use this autocrossbow from Wallo's own armoury to unleash a variety of special attacks, but be sure to load it first! The gun holds up to eleven arrows and uses different amounts of ammunition for each ability. Wallo will teach you new skills you can use with it as you become more experienced.

      You have four options.

      For all options, you do not use the stats of your weapon - instead, you use the same Base/Random/BTH as the offhand weapon (as above, with Dual Wield). These attacks do not use triggers from your weapon.

      RELOAD - (available at Level 4+)
      Spend some SP and a turn to load four arrows into the chamber.

        Reloads your autocrossbow with four bolts, up to a maximum of 11. This uses a turn, and costs
        round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 0.35) SP.

        Each bolt in your crossbow has a Level associated with it. This Level is equal to your SkillLevel when you load the bow.

      FIRE CROSSBOW - (available at Level 4+)
      Strike with precision from a distance. Uses one arrow.

        Uses one bolt of with a Level > SkillLevel (uses the lowest-level bolt possible). If you don't have any such bolts, then you can't use this.

        You perform a one-hit attack.

        Hits: 1
        Type: Ranged
        Element: Wind
        Damage: [Scaled Normal Attack]*2*1.275/.9 % Base, Random, and Stats each
        BTH: [Scaled Normal Attack]
        Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.

        Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 0.15) SP

      BOLT OF JUDGEMENT (available at Level 6+)
      Fire a shot that will seek out the opponent's weakest element. Uses two arrows.

        Uses two bolts, each of Level > SkillLevel (uses the lowest-level bolts possible). If you don't have enough bolts, then you can't use this.

        You perform a two-hit attack.

        Hits: 2
        Type: Ranged
        Element: «Element Seeking»
        Damage: [Scaled Normal Attack]*2*1.025 % Base, Random, and Stats each
        BTH: [Scaled Normal Attack] plus Stats each
        Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.

        Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 1.25) SP

      TOXIC TEMPEST (available at Level 8+)
      Coat your arrows in a vicious toxin which can poison your enemy. Uses three arrows.

        Uses three bolts, each of Level > SkillLevel (uses the lowest-level bolts possible). If you don't have enough bolts, then you can't use this.

        Hits: 3
        Type: Ranged
        Element: Wind
        Damage: ([Scaled Normal Attack]*2 *2.3575 /3 )% Base, Random, and Stats each
        BTH: [Scaled Normal Attack]
        Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.

        If the first attack connects and deals non-zero damage, then it attempts to Poison the monster for 10 rounds. The Level of the Poison is equal to ScaledPowerLevel

          Level: ScaledPowerLevel vs MonsterLevel
          Major: ScaledScaledPowerLevel vs MonsterEND
          Minor: YourLUK vs MonsterLUK

        Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75) SP

      RAIN OF DISASTER (available at Level 10+)
      Charge your arrows with elemental power to unleash a prismatic burn. Uses eight arrows.

        Hits: 8
        Type: Ranged
        Element: Earth; Wind; Water; Energy; Fire; Ice; Light; Darkness
        Damage: ([Scaled Normal Attack]*2 *1.367 /8 )% Base, Random, and Stats each
        BTH: [Scaled Normal Attack]
        Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.

        If the eighth attack connects, then it attempts to Prismatic Burn the monster for 5 rounds. The Level of the PrisBurn is equal to ScaledPowerLevel.

          Level: ScaledPowerLevel vs MonsterLevel
          Major: ScaledScaledPowerLevel vs MonsterEND
          Minor: YourLUK vs MonsterLUK

        Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 0.75) SP

    The Death From Above Skill Tree:
    [image]http://i290.photobucket.com/albums/ll271/g3ev/As-1.jpg[/image]



    LEVEL 5: HEIGHTENED SENSES - Passive
    You can feel every element of your surroundings. You are at home anywhere. Master of your environment, your enemies will never see you coming.

      First, you get +105 Initiative. Second, if you get the jump on the monster, then you unlock the following attack, for the first round of combat only:

      SNEAK ATTACK - Active
      You've managed to get the jump on your opponent -- now capitalize on your advantage with a powerful sneak attack!

        Hits: 2
        Type: «As Weapon»
        Element: «As Weapon»
        Damage: ([Scaled Normal Attack]*2 *1.6 *90/95 /2 )% Base, Random, and Stats each
        BTH: [Scaled Normal Attack] +5
        Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.

        Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) * 0.9 * 0.75 * 1.2 )



    LEVEL 6: CALL HITOKIRI - Active - Guardian Only
    Call your Hitokiri, an aspiring assassin from a faraway land. You can pick your Hitokiri's attack pattern with the button below, and new attacks will become available as you train together.

      Summons Hitokiri as a guest. Cast again to dismiss. At certain levels, certain attacks for the Hitokiri will be unlocked; wearing the armor allows you to control his choice of attacks (see the guest entry for more details).

        ATTACK - Control (available at Level 6+)
        The Hitokiri will perform normal attacks!

        BACKSTAB - Control (available at Level 7+)
        The Hitokiri will step through the shadows for an accurate backstab!

        SHURIKEN - Control (available at Level 8+)
        The Hitokiri will throw a flurry of razor-sharp shuriken!

        POISON - Control (available at Level 9+)
        The Hitokiri will try to poison the enemy with envenomed needles!

        SACRIFICE- Control (available at Level 10+)
        Dare to ask your Hitokiri to sacrifice himself for you?(2 Health Potions required)




    LEVEL 7: SEEK WEAK POINT - Active
    All armors have their cracks, and all monsters have their weak spots -- it's just a matter of finding them. By testing your opponent's defenses first, you can pinpoint where to aim to have the best chances of connecting with your next attack!

      Hits: 10
      Type: «As Weapon»
      Element: «As Weapon»
      Damage: ([Normal Attack]*2 *0.68 /10 )% Base, Random, and Stats each
      BTH: [Normal Attack] each

      For each attack that connects, during your next turn, you gain +[# of hits that connected] BTH to all of your normal Player attacks and weapon Specials.


    LEVEL 8: ZETSUBOU DAGEKI - Active - Guardian Only
    This forbidden technique inundates your foe in crushing spiritual despair. In time, their spiritual feedback will become so immense that it will explode out of them with crippling force!
      Hits: 1
      Type: «As Weapon»
      Element: Harm
      Damage: 0% Base, Random, and Stats
      BTH: +round(0.125*ScaledPowerLevel - 0.5) + 5 plus Stats

      If the attack connects, then you set up Spiritual Resonance. This is a re-named version of Spiritual Seed that deals Harm damage, with a Level equal to ScaledPowerLevel, a duration of three rounds, and a Modifier of 1.428571. The monster takes -20 to its save:

        Level: ScaledPowerLevel vs MonsterLevel
        Major: ScaledScaledPowerLevel vs MonsterCHA
        Minor: YourLUK vs MonsterLUK

      Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2)*0.95*0.75) SP



    LEVEL 9: BACKSTAB - Active
    By invoking the power of Stealth first, you can capitalize on your camouflage to step through the gateway to the realm of darkness, passing through its fringes to get a jump on your opponent and deliver a vicious blow.

      This is only available if you're being Stealthy (see Level 3)

      Hits: 1
      Type: «As Weapon»
      Element: «As Weapon»
      Damage: ( [Scaled Normal Attack]*2 *90/95 * 1.6 *1.025) % Base, Random, and Stats each
      BTH: [Scaled Normal Attack] +5
      Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.

      Cost: round(round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2)*0.9*0.75) SP



    LEVEL 10: FINISHING BLOW! - Active - Guardian Only
    Draw upon your training and any alliances you have formed to put an end to your target once and for all.

      You have four options.

      STALWART SOLITUDE
      Sometimes the only person you can rely on is yourself. Play it defensively for a round and strike from a distance.

        ††You gain (ScaledClassLevel/2) rounded down to each of your Defences for ONE round

        Cost (SP) = ROUND(0.9*1.1*1.2*0.75*(38.1+2.3375*ScaledPowerLevel+0.01125*(ScaledPowerLevel^2)),0)

        If and only if your opponent misses, you perform an attack:

        Hits: 1
        Type: «As Weapon»
        Element: «As Weapon»
        Damage: ( [Scaled Normal Attack]*2 *0.8 *1.8 *4) % Base, Random, and Stats each
        BTH: [Scaled Normal Attack] +5
        Uses your Scaled Power Level (instead of your normal Power Level) to calculate stuff.


      BLADE SHOT
      Call upon your alliance with Wallo to set up a combo attack utilizing his gun!

        Hits: 1
        Type: Ranged
        Element: «As Weapon»
        Damage:
          Base: Round(0.8*85/75*(4.0+0.5*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%)
          Random: Round(0.8*85/75*(13.0+1.25*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%)
          *Stat: 100%*(2 + (0.088 * ScaledPowerLevel)) * 15/8 * 85/75 * 0.75 *0.8
        BTH: (0.25*ScaledPowerLevel-10) rounded down, plus Stats*

        *Wallo takes stat bonuses from the player's Charisima stat, just like a Guest. Lucky Strikes are possible, but the bonus to damage is LUK/[15/8 * 0.75] instead of LUK/2. He is treated as a guest and does not receive bonuses from player-damage-boosting items such as Ironthorn. Instead, bonuses from guest-boosting items (like the Pearapplos Basket) work.

        Cost (SP) = Round(Round(38.1 + 2.3375 * ScaledPowerLevel + 0.01125 * ScaledPowerLevel^2) * 0.95 * 0.75 * 1.2)


      KISS OF DEATH
      Call upon your alliance with Shii to set up a combo attack that can paralyze your foe!

        Hits: 1
        Type: Magic
        Element: Energy
        Damage:
          Base: Round(0.85*(4.0+0.5*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%)
          Random: Round(0.85*(13.0+1.25*ScaledPowerLevel+0.0050*ScaledPowerLevel^2)) damage (not%)
          *Stat: 100%*(2 + (0.088 * ScaledPowerLevel)) * 15/8 * 0.85 * 0.75

        BTH: 0.25*ScaledPowerLevel, rounded down, plus Stats*

        *Shii takes stat bonuses from the player's Charisima stat, just like a guest. Lucky Strikes are possible, but the bonus to damage is LUK/[15/8 * 0.75] instead of LUK/2. She is treated as a guest and does not receive bonuses from player-damage-boosting items such as Ironthorn. Instead, bonuses from guest-boosting items (like the Pearapplos Basket) work.

        If the Kiss of Death connects and deals >0 damage, then you can Paralyse the enemy for one round. The monster gets +20 to its save:

          Level: ScaledSkillLevel vs MonsterLevel
          Major: ScaledMajor vs MonsterEND
          Minor: ScaledMinor vs MonsterLUK

        (With ScaledMajor and ScaledMinor as in the Status Conditions post.)

        Cost (SP) = Round(Round(38.1 + 2.3375 * ScaledPowerLevel + 0.01125 * ScaledPowerLevel^2) * 0.95 * 0.75)


      ASSASSIN'S CREED
      Harmony and mercilessness joined into one, this combo attack can instantly annihilate your enemies!

      Chance for success of the attack is 10 + (ScaledPowerLevel-MonsterLevel-DR)% chance of success if the monster is not immune to and does not reflect Death attacks. If the monster has the (currently unimplemented) Death Resistance status, then DR is equal to the bonus from the Status; otherwise, DR equals 0.

        If this attack is successful you deal:
        Hits: 4
        Type: Magic
        Element: Death
        Damage: A base of Monster's HP and a random of 0
        BTH: 300

        Otherwise:

        Hits: 4
        Type: Magic
        Element: Dark, Energy, «As Weapon», Fire
        Damage:
          The first, second, and fourth hits deal 13.20/9*1.125*{ROUND[(0.0267*PowerLevel^2 - 0.3885*PowerLevel + 95)*85/90]/4 % Base, Random, and Stats
          While the third hit does 0.6/1.125*13.20/9*1.125*{ROUND[(0.0267*PowerLevel^2 - 0.3885*PowerLevel + 95)*85/90]/4 % Base, Random, and Stats

        BTH: +round(0.125*UnscaledPowerLevel - 0.5) + 5) plus Stats each

        Depending on the following reasons, a text message will appear on the top of the screen:

          If the monster is immune to Death attacks:
          That enemy is immune to death attacks.

          If the monster is high enough level that you have no chance to kill it AND you are not using the skill at ScaledClassLevel 10
          That enemy is too powerful to be killed using your current level of skill!

          If the monster is high enough level that you have no chance to kill it AND you are using the skill at ScaledClassLevel 10
          That enemy is too powerful to be killed by Assassin's Creed!

          If you fail the roll
          The enemy resists death!


        If the monster reflects Death attacks:
        This text message will appear on the top of the screen: You get the feeling that this was a bad idea...

        YOU take this damage
        Hits: 4
        Type: Magic
        Element: Death
        Damage: A base of Player's HP and a random of 0
        BTH: 300

        INSTEAD of dealing any damage.


        Cost (SP) = Round(0.9*15/7*Round(0.75*(38.1+2.3375*ScaledPowerLevel+0.01125*(ScaledPowerLevel^2.0))))

    The Finishing Blow Skill Tree
    [image]http://i290.photobucket.com/albums/ll271/g3ev/DR.png[/image]


    Numbers from In Media Res, Chii, and Aelthai. Dual Weild info from Diark. Armor pic from Valane. Skill tree picture from Koree. Regular Attack Appendix from SmashBrawlerX2. Thanks to ont for the skill appendixes. Corrections thanks to Aelthai and Chii.




  • Crimzon5 -> RE: Whispering Raiment (12/21/2009 22:41:08)

    Appendix for Combat Defences/Elements

    PLvl	Mel	Ran	Mag	Fir	Wat	Wind	Ice	Ear	Eng	Lig	Dark
    0	41	38	36	85	70	70	85	70	85	95	95
    1	41	38	36	85	70	70	85	70	85	95	95
    2	42	39	37	84	69	69	84	69	84	94	94
    3	42	39	37	84	69	69	84	69	84	94	94
    4	43	40	38	83	68	68	83	68	83	93	93
    5	43	40	38	83	68	68	83	68	83	93	93
    6	43	40	38	82	67	67	82	67	82	92	92
    7	44	41	39	82	67	67	82	67	82	92	92
    8	44	41	39	82	67	67	82	67	82	92	92
    9	44	41	39	81	66	66	81	66	81	91	91
    10	45	42	40	81	66	66	81	66	81	91	91



    Appendix for Regular Attack
    PLvl	BRS	WithDW	BTH
    70	94	56.4	13
    72	97	58.2	14
    74	100.5	60.3	14
    76	103.5	62.1	14
    78	107.5	64.5	14
    80	111	66.6	15
    82	114.5	68.7	15
    84	118.5	71.1	15
    86	122.5	73.5	15
    88	126.5	75.9	16
    90	130.5	78.3	16

    NOTE: The WithDW column shows how much damage the normal attacks deal while Dual Wield is active.




    Crimzon5 -> RE: Whispering Raiment (12/28/2009 5:43:01)

    Dual Wield
    
    		Melee	Magic				
    Level	UnPL	Dmg	Dmg	Stat	BTH	SP Cost	
    0	70	13-38	10-29	128%	17	53/53
    1	72	13-39	10-30	132%	18	55/52
    2	74	15-44	11-33	136%	18	56/51
    3	76	16-45	12-34	141%	19	58/49
    4	78	16-47	12-35	146%	19	60/48
    5	80	17-48	12-36	151%	20	61/46
    6	82	17-51	13-39	156%	20	63/44
    7	84	19-55	15-41	161%	21	65/42
    8	86	20-57	15-42	166%	21	67/40
    9	88	21-59	15-44	172%	22	68/38
    10	90	21-60	16-45	177%	22	70/35
    
    This lists the total, final damage done with the off-hand weapon, after multiplying together all the Base/Rand stuff.

    The SP costs is listed as [No Title Bonus] / [With Title Bonus].
    DEATH FROM ABOVE
    
    Reload 
    Skill	SP
    70	61
    72	63
    74	64
    76	66
    78	68
    80	70
    82	72
    84	74
    86	76
    88	78
    90	80
    
    FIRE CROSSBOW
    SPL	BRS	BTH	SP
    70	338.5	13	26
    72	349.21	14	27
    74	361.25	14	28
    76	373.29	14	28
    78	385.33	14	29
    80	397.38	15	30
    82	409.42	15	31
    84	422.8	15	32
    86	436.18	15	33
    88	449.56	16	34
    90	462.94	16	34
    
    BOLT OF JUDGEMENT
    SPL	BRS/H	BTH	SP
    70	244.92	13	217
    72	252.66	14	224
    74	261.38	14	230
    76	270.09	14	237
    78	278.8	14	244
    80	287.51	15	251
    82	296.23	15	257
    84	305.91	15	265
    86	315.59	15	272
    88	325.27	16	279
    90	334.95	16	287
    
    TOXIC TEMPEST
    SPL	BRS/H	BTH	SP
    70	187.77	13	173
    72	193.71	14	179
    74	200.39	14	184
    76	207.07	14	190
    78	213.75	14	195
    80	220.43	15	200
    82	227.11	15	206
    84	234.53	15	212
    86	241.95	15	217
    88	249.37	16	223
    90	256.79	16	230
    
    RAIN OF DISASTER
    SPL	BRS/H	BTH	SP
    70	40.83	13	130
    72	42.12	14	134
    74	43.57	14	138
    76	45.03	14	142
    78	46.48	14	146
    80	47.93	15	150
    82	49.38	15	154
    84	51	15	159
    86	52.61	15	163
    88	54.22	16	168
    90	55.84	16	172
    
    
    SNEAK ATTACK
    SPL	BRS/H	BTH	SP
    70	692.88	18	208
    72	721.52	19	215
    74	751.58	19	221
    76	781.64	19	228
    78	811.71	19	234
    80	843.2	20	241
    82	876.13	20	247
    84	909.05	20	254
    86	941.98	20	261
    88	976.34	21	268
    90	1012.13	21	275
    
    SEEK WEAK POINT
    SPL	BRS/H	BTH
    70	30.15	13
    72	31.45	14
    74	32.75	14
    76	34.11	14
    78	35.48	14
    80	36.84	15
    82	38.27	15
    84	39.77	15
    86	41.26	15
    88	42.76	16
    90	44.31	16
    
    ZETSUBOU DAGEKI
    SPL	BTH
    70	13
    72	14
    74	14
    76	14
    78	14
    80	15
    82	15
    84	15
    86	15
    88	16
    90	16
    
    BACKSTAB
    SPL	BRS	BTH	SP
    70	680.86	18	173
    72	710.21	19	179
    74	739.55	19	184
    76	770.37	19	190
    78	801.18	19	195
    80	832	20	200
    82	864.28	20	206
    84	898.03	20	212
    86	931.78	20	217
    88	965.53	21	223
    90	1000.75	21	230
    
    
    FINISHING BLOW!
    
    STALWART SOLITUDE
    (U/S)PL	BRS	BTH	SP
    70	1082.88	13	229
    72	1117.44	14	236
    74	1157.76	14	243
    76	1192.32	14	250
    78	1238.4	14	257
    80	1278.72	15	265
    82	1319.04	15	272
    84	1365.12	15	280
    86	1411.2	15	287
    88	1457.28	16	295
    90	1503.36	16	303
    
    BLADE SHOT
    SPL	BASE	RAND	STAT	BTH	SP
    70	58	113	1040.4	7	220
    72	60	117	1062.84	8	227
    74	62	120	1085.28	8	233
    76	64	124	1107.72	9	240
    78	67	128	1130.16	9	247
    80	69	131	1152.6	10	254
    82	71	135	1175.04	10	261
    84	74	139	1197.48	11	268
    86	76	143	1219.92	11	275
    88	79	147	1242.36	12	283
    90	81	151	1264.8	12	291
    
    KISS OF DEATH
    SPL	BASE	RAND	STAT	BTH	SP
    70	54	106	918	17	183
    72	56	110	937.8	18	189
    74	58	113	957.6	18	195
    76	60	116	977.4	19	200
    78	62	120	997.2	19	206
    80	65	123	1017	20	212
    82	67	127	1036.8	20	217
    84	69	130	1056.6	21	224
    86	71	134	1076.4	21	229
    88	74	137	1096.2	22	236
    90	76	141	1116	22	242
    
    ASSASSIN'S CREED
    (U/S)PL	BRS1	BRS2	BTH	SP
    70	77.55	41.36	13	372
    72	80.03	42.68	14	384
    74	82.91	44.22	14	395
    76	85.39	45.54	14	407
    78	88.69	47.3	14	419
    80	91.58	48.84	15	430
    82	94.46	50.38	15	442
    84	97.76	52.14	15	453
    86	101.06	53.9	15	467
    88	104.36	55.66	16	478
    90	107.66	57.42	16	492
    (BRS1 is for hits 1, 2, and 4, while BRS2 is for hit 3)
    


    New numbers for Dual Wield from devbhargava. Correction from Lady Apocalypse.




    Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.140625