Amoria (Full Version)

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Scakk -> Amoria (3/5/2010 8:12:36)

[img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Z-Token.jpg[/img]
Amoria
Guest

Level: 1
Power Level: 40
MP Level: 30
Location: Summon Amoria Z
Upkeep: 21 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn*** (without costing MP). On every other round, if you do not have enough MP, then she leaves****.

ATTACK #1
Hits: 2
Element: Fire
Type: Magic
Damage: 5 - 15 plus 204.75% Stats each
BTH: +10 each
Rate: 90%

ATTACK #2
Hits: 1
Element: Wind
Type: Magic
Damage: 4 - 11 plus 156.96% Stats
BTH: +10
Rate: 10%
Effect:
    If the attack does >0 damage, it attempts to Control monster. The monster has a +10 bonus to its save:
      Level: 40 vs MonsterLevel
      Major: YourCHA vs MonsterCHA
      Minor: YourLUK vs MonsterLUK
    If it fails, then it becomes Controlled* (Level=40; 100% chance of not acting; 1 round).
*Your foe is overwhelmed by love for Amoria and strikes itself!
**Your foe resists the strong urge to obey Amoria's wishes.
***The simulAmoria flickers, requiring mana. (21MP required or it will vanish next turn)
****The simulAmoria vanishes. (Not enough MP: 21MP required)

[img]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Amoria.gif[/img]

Numbers thanks to In Media Res. Template thanks to Scakk.


Analysis

All Attacks starts out as 10-30 plus 409.5% Stats along with 10 BTH.

  • Attack #1: With 2 equally powerful hits, each hit does 50% damage.

  • Attack #2: It does 0.3833 damage.

    All this has ALREADY been factored into the above numbers.




  • Scakk -> RE: Amoria (3/5/2010 8:13:01)

    Amoria
    Guest

    Level: 10
    Power Level: 10
    MP Level: 10
    Location: Summon Amoria
    Upkeep: 11 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn*** (without costing MP). On every other round, if you do not have enough MP, then she leaves****.

    ATTACK #1
    Hits: 2
    Element: Fire
    Type: Magic
    Damage: 2 - 5 plus 93.38% Stats each
    BTH: +2 each
    Rate: 90%

    ATTACK #2
    Hits: 1
    Element: Wind
    Type: Magic
    Damage: 1 - 4 plus 71.58% Stats
    BTH: +2
    Rate: 10%
    Effect:
      If the attack does >0 damage, it attempts to Control monster. The monster has a +10 bonus to its save:
        Level: 10 vs MonsterLevel
        Major: YourCHA vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails, then it becomes Controlled* (Level=10; 100% chance of not acting; 1 round).
    *Your foe is overwhelmed by love for Amoria and strikes itself!
    **Your foe resists the strong urge to obey Amoria's wishes.
    ***The simulAmoria flickers, requiring mana. (11MP required or it will vanish next turn)
    ****The simulAmoria vanishes. (Not enough MP: 11MP required)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Amoria.gif[/img]

    Numbers thanks to In Media Res. Template thanks to Scakk.


    Analysis

    All Attacks starts out as 3-10 plus 186.75% Stats along with 2 BTH.

  • Attack #1: With 2 equally powerful hits, each hit does 50% damage.

  • Attack #2: It does 0.3833 damage.

    All this has ALREADY been factored into the above numbers.




  • Scakk -> RE: Amoria (3/5/2010 8:13:28)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Amoria
    Guest

    Level: 30
    Power Level: 36
    MP Level: 34
    Location: Guardian Summon Amoria
    Upkeep: 23 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn*** (without costing MP). On every other round, if you do not have enough MP, then she leaves****.

    ATTACK #1
    Hits: 2
    Element: Fire
    Type: Magic
    Damage: 5 - 14 plus 189.90% Stats each
    BTH: +9 each
    Rate: 90%

    ATTACK #2
    Hits: 1
    Element: Wind
    Type: Magic
    Damage: 3 - 10 plus 145.58% Stats
    BTH: +9
    Rate: 10%
    Effect:
      If the attack does >0 damage, it attempts to Control monster. The monster has a +10 bonus to its save:
        Level: 36 vs MonsterLevel
        Major: YourCHA vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails, then it becomes Controlled* (Level=36; 100% chance of not acting; 1 round).
    *Your foe is overwhelmed by love for Amoria and strikes itself!
    **Your foe resists the strong urge to obey Amoria's wishes.
    ***The simulAmoria flickers, requiring mana. (23MP required or it will vanish next turn)
    ****The simulAmoria vanishes. (Not enough MP: 23MP required)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Amoria.gif[/img]

    Numbers thanks to In Media Res. Template thanks to Scakk.


    Analysis

    All Attacks starts out as 9-27 plus 379.8% Stats along with 9 BTH.

  • Attack #1: With 2 equally powerful hits, each hit does 50% damage.

  • Attack #2: It does 0.3833 damage.

    All this has ALREADY been factored into the above numbers.




  • Scakk -> RE: Amoria (3/5/2010 8:13:59)

    Amoria
    Guest

    Level: 50
    Power Level: 50
    MP Level: 50
    Location: Summon Dazzling Amoria
    Upkeep: 32 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn*** (without costing MP). On every other round, if you do not have enough MP, then she leaves****.

    ATTACK #1
    Hits: 2
    Element: Fire
    Type: Magic
    Damage: 7 - 20 plus 241.88% Stats each
    BTH: +12 each
    Rate: 90%

    ATTACK #2
    Hits: 1
    Element: Wind
    Type: Magic
    Damage: 5 - 15 plus 185.42% Stats
    BTH: +12
    Rate: 10%
    Effect:
      If the attack does >0 damage, it attempts to Control monster. The monster has a +10 bonus to its save:
        Level: 50 vs MonsterLevel
        Major: YourCHA vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails, then it becomes Controlled* (Level=50; 100% chance of not acting; 1 round).
    *Your foe is overwhelmed by love for Amoria and strikes itself!
    **Your foe resists the strong urge to obey Amoria's wishes.
    ***The simulAmoria flickers, requiring mana. (32MP required or it will vanish next turn)
    ****The simulAmoria vanishes. (Not enough MP: 32MP required)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Amoria.gif[/img]

    Numbers thanks to In Media Res. Template thanks to Scakk.


    Analysis

    All Attacks starts out as 13-39 plus 483.75% Stats along with 12 BTH.

  • Attack #1: With 2 equally powerful hits, each hit does 50% damage.

  • Attack #2: It does 0.3833 damage.

    All this has ALREADY been factored into the above numbers.




  • Scakk -> RE: Amoria (3/5/2010 8:14:23)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Amoria
    Guest

    Level: 70
    Power Level: 73
    MP Level: 72
    Location: Guardian Summon Stunning Amoria
    Upkeep: 46 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn*** (without costing MP). On every other round, if you do not have enough MP, then she leaves****.

    ATTACK #1
    Hits: 2
    Element: Fire
    Type: Magic
    Damage: 10 - 30 plus 327.26% Stats each
    BTH: +18 each
    Rate: 90%

    ATTACK #2
    Hits: 1
    Element: Wind
    Type: Magic
    Damage: 8 - 23 plus 250.88% Stats
    BTH: +18
    Rate: 10%
    Effect:
      If the attack does >0 damage, it attempts to Control monster. The monster has a +10 bonus to its save:
        Level: 73 vs MonsterLevel
        Major: YourCHA vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails, then it becomes Controlled* (Level=73; 100% chance of not acting; 1 round).
    *Your foe is overwhelmed by love for Amoria and strikes itself!
    **Your foe resists the strong urge to obey Amoria's wishes.
    ***The simulAmoria flickers, requiring mana. (46MP required or it will vanish next turn)
    ****The simulAmoria vanishes. (Not enough MP: 46MP required)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Amoria.gif[/img]

    Numbers thanks to In Media Res. Template thanks to Scakk.


    Analysis

    All Attacks starts out as 20-60 plus 654.525% Stats along with 18 BTH.

  • Attack #1: With 2 equally powerful hits, each hit does 50% damage.

  • Attack #2: It does 0.3833 damage.

    All this has ALREADY been factored into the above numbers.




  • Scakk -> RE: Amoria (3/5/2010 8:14:41)

    Amoria
    Guest

    Level: 90
    Power Level: 90
    MP Level: 90
    Location: Summon Bewitching Amoria
    Upkeep: 59 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn*** (without costing MP). On every other round, if you do not have enough MP, then she leaves****.

    ATTACK #1
    Hits: 2
    Element: Fire
    Type: Magic
    Damage: 13 - 39 plus 390.38% Stats each
    BTH: +22 each
    Rate: 90%

    ATTACK #2
    Hits: 1
    Element: Wind
    Type: Magic
    Damage: 10 - 30 plus 299.26% Stats
    BTH: +22
    Rate: 10%
    Effect:
      If the attack does >0 damage, it attempts to Control monster. The monster has a +10 bonus to its save:
        Level: 90 vs MonsterLevel
        Major: YourCHA vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails, then it becomes Controlled* (Level=90; 100% chance of not acting; 1 round).
    *Your foe is overwhelmed by love for Amoria and strikes itself!
    **Your foe resists the strong urge to obey Amoria's wishes.
    ***The simulAmoria flickers, requiring mana. (59MP required or it will vanish next turn)
    ****The simulAmoria vanishes. (Not enough MP: 59MP required)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Amoria.gif[/img]

    Numbers thanks to In Media Res. Template thanks to Scakk.


    Analysis

    All Attacks starts out as 26-78 plus 780.75% Stats along with 22 BTH.

  • Attack #1: With 2 equally powerful hits, each hit does 50% damage.

  • Attack #2: It does 0.3833 damage.

    All this has ALREADY been factored into the above numbers.




  • Scakk -> RE: Amoria (3/5/2010 8:14:59)

    Amoria
    Guest

    Level: 110
    Power Level: 110
    MP Level: 110
    Location: Summon Heavenly Amoria
    Upkeep: 75 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn*** (without costing MP). On every other round, if you do not have enough MP, then she leaves****.

    ATTACK #1
    Hits: 2
    Element: Fire
    Type: Magic
    Damage: 17 - 52 plus 464.63% Stats each
    BTH: +27 each
    Rate: 90%

    ATTACK #2
    Hits: 1
    Element: Wind
    Type: Magic
    Damage: 13 - 39 plus 356.18% Stats
    BTH: +27
    Rate: 10%
    Effect:
      If the attack does >0 damage, it attempts to Control monster. The monster has a +10 bonus to its save:
        Level: 110 vs MonsterLevel
        Major: YourCHA vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails, then it becomes Controlled* (Level=110; 100% chance of not acting; 1 round).
    *Your foe is overwhelmed by love for Amoria and strikes itself!
    **Your foe resists the strong urge to obey Amoria's wishes.
    ***The simulAmoria flickers, requiring mana. (75MP required or it will vanish next turn)
    ****The simulAmoria vanishes. (Not enough MP: 75MP required)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Amoria.gif[/img]

    Numbers thanks to In Media Res. Template thanks to Scakk.


    Analysis

    All Attacks starts out as 34-103 plus 929.25% Stats along with 27 BTH.

  • Attack #1: With 2 equally powerful hits, each hit does 50% damage.

  • Attack #2: It does 0.3833 damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Amoria (3/5/2013 18:29:22)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Amoria
    Guest

    Level: 130
    Power Level: 133
    MP Level: 132
    Location: Summon Ravishing Amoria
    Upkeep: 95 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn*** (without costing MP). On every other round, if you do not have enough MP, then she leaves****.

    ATTACK #1
    Hits: 2
    Element: Fire
    Type: Magic
    Damage: 22 - 66 plus 550.01% Stats each
    BTH: +33 each
    Rate: 90%

    ATTACK #2
    Hits: 1
    Element: Wind
    Type: Magic
    Damage: 17 - 51 plus 421.64% Stats
    BTH: +33
    Rate: 10%
    Effect:
      If the attack does >0 damage, it attempts to Control monster. The monster has a +10 bonus to its save:
        Level: 133 vs MonsterLevel
        Major: YourCHA vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails, then it becomes Controlled* (Level=133; 100% chance of not acting; 1 round).
    *Your foe is overwhelmed by love for Amoria and strikes itself!
    **Your foe resists the strong urge to obey Amoria's wishes.
    ***The simulAmoria flickers, requiring mana. (95MP required or it will vanish next turn)
    ****The simulAmoria vanishes. (Not enough MP: 95MP required)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Amoria.gif[/img]

    Numbers thanks to In Media Res. Template thanks to Scakk.


    Analysis

    All Attacks starts out as 44-132 plus 1100.025% Stats along with 33 BTH.

  • Attack #1: With 2 equally powerful hits, each hit does 50% damage.

  • Attack #2: It does 0.3833 damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Amoria (3/5/2013 18:29:30)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Amoria
    Guest

    Level: 150
    Power Level: 153
    MP Level: 152
    Location: Summon Seductive Amoria
    Upkeep: 114 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn*** (without costing MP). On every other round, if you do not have enough MP, then she leaves****.

    ATTACK #1
    Hits: 2
    Element: Fire
    Type: Magic
    Damage: 27 - 81 plus 624.26% Stats each
    BTH: +38 each
    Rate: 90%

    ATTACK #2
    Hits: 1
    Element: Wind
    Type: Magic
    Damage: 21 - 62 plus 478.56% Stats
    BTH: +38
    Rate: 10%
    Effect:
      If the attack does >0 damage, it attempts to Control monster. The monster has a +10 bonus to its save:
        Level: 153 vs MonsterLevel
        Major: YourCHA vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails, then it becomes Controlled* (Level=153; 100% chance of not acting; 1 round).
    *Your foe is overwhelmed by love for Amoria and strikes itself!
    **Your foe resists the strong urge to obey Amoria's wishes.
    ***The simulAmoria flickers, requiring mana. (114MP required or it will vanish next turn)
    ****The simulAmoria vanishes. (Not enough MP: 114MP required)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Amoria.gif[/img]

    Numbers thanks to In Media Res. Template thanks to Scakk.


    Analysis

    All Attacks starts out as 54-161 plus 1248.525% Stats along with 38 BTH.

  • Attack #1: With 2 equally powerful hits, each hit does 50% damage.

  • Attack #2: It does 0.3833 damage.

    All this has ALREADY been factored into the above numbers.




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