Scakk -> RE: Amoria (3/5/2010 8:13:01)
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Amoria Guest Level: 10 Power Level: 10 MP Level: 10 Location: Summon Amoria Upkeep: 11 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn*** (without costing MP). On every other round, if you do not have enough MP, then she leaves****. ATTACK #1 Hits: 2 Element: Fire Type: Magic Damage: 2 - 5 plus 93.38% Stats each BTH: +2 each Rate: 90% ATTACK #2 Hits: 1 Element: Wind Type: Magic Damage: 1 - 4 plus 71.58% Stats BTH: +2 Rate: 10% Effect:If the attack does >0 damage, it attempts to Control monster. The monster has a +10 bonus to its save: Level: 10 vs MonsterLevel Major: YourCHA vs MonsterCHA Minor: YourLUK vs MonsterLUK If it fails, then it becomes Controlled* (Level=10; 100% chance of not acting; 1 round). *Your foe is overwhelmed by love for Amoria and strikes itself! **Your foe resists the strong urge to obey Amoria's wishes. ***The simulAmoria flickers, requiring mana. (11MP required or it will vanish next turn) ****The simulAmoria vanishes. (Not enough MP: 11MP required) [img]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Amoria.gif[/img] Numbers thanks to In Media Res. Template thanks to Scakk. Analysis All Attacks starts out as 3-10 plus 186.75% Stats along with 2 BTH. Attack #1: With 2 equally powerful hits, each hit does 50% damage. Attack #2: It does 0.3833 damage. All this has ALREADY been factored into the above numbers.
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