Dark Lord Mechula (Full Version)

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tflo -> Dark Lord Mechula (3/5/2010 20:02:12)

[image]http://i34.tinypic.com/2w1v975.png[/image]

Dark Lord Mechula

Level: 25-45
Price: 1,250 Nova Gems
Sellback: 1,125 NGs before 24 hours, 312 NGs after 24 hours

Location: Count Mechula Nova Gem

HP: 475
EP: 432
EP Regen: 13

Resistances: 100 Immobility (Vampire)

Description: The ancient dark mecha technology is only accessible by those who have received the dark gift of vampirism. This version has a stylish cape and levels up to 45!
Image: Dark Lord Mechula

  • Note: If you're not a vampire, you get the message "Only vampires may pilot this mecha! Mecha Crippled!", causing the mecha's HP to become 10 and its EP to become 1.

    Thanks to Vampire Fexy for image, ****akewarrior for correction, Kaiofsouls20 for attack images.




  • Peachii -> RE: Dark Lord Mechula (3/30/2011 2:35:29)

    Fang Breaker

    Equip Slot: Front Arm
    Damage Ranges: (Scaled)
    Damage Type: Dark
    Hits: 1
    Energy: (Scaled)
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • Deals 125% Damage.
  • 100% chance to lower opponent's Bonus by 20, lasts 3 turns.
  • If your enemy is in an equipabble mecha (I.E. PvP or mecha-type enemies), chance for "Jawbreak! Disabled Head Weapon!", disables opponent's Head weapon, lasts 999 turns.
  • If your enemy is in an equipabble mecha (I.E. PvP or mecha-type enemies), chance for "Severed connector! Severed Head Weapon!", severs opponent's Head weapon.

    Combos: None

    Description: Deliver a deadly punch to the face of your enemies! May destroy equipped heads and leave your enemy dazed.
    Image: Fang Breaker, Attacking!

    Thanks to Apparition for image, rockbrains for info, Twilight Sky 023 for original entry.


    Chains of Life

    Equip Slot: Back Arm
    Damage Ranges: (Scaled)
    Damage Type: Dark
    Hits: 4
    Energy: (Scaled)
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • 1st hit has a chance for "Drained X Hitpoints!", heals X hitpoints, where X is 40% of the damage dealt by the hit.
  • 2nd hit has a chance for "Drained X Hitpoints!", heals X hitpoints, where X is 50% of the damage dealt by the hit.
  • 3rd hit has a chance for "Drained X Hitpoints!", heals X hitpoints, where X is 60% of the damage dealt by the hit.
  • Last hit has a chance to cause a Life Tap, causes damage to the opponent each turn and heals you for an equal amount, lasts 4 turns.

    Combos: None

    Description: Launch your fist at your enemy and consume their life force through the chain that binds it.
    Image: Chains of Life, Attacking!

    Thanks to Apparition for image, Twilight Sky 023 for original entry.




  • Peachii -> RE: Dark Lord Mechula (3/30/2011 2:39:05)

    Dark Light Pulsar

    Equip Slot: Front/Back Shoulder
    Damage Ranges: (Scaled)
    Damage Type: Laser
    Hits: 4
    Energy: (Scaled)
    Cooldown: 3
    Bonuses: None
    Special Effects: (Deals increasing damage with each hit)
  • 1st hit has a 100% chance to increase next hit's Bonus by 10.
  • 2nd hit has a 100% chance to increase next hit's Bonus by 20.
  • 3rd hit has a 100% chance to increase next hit's Bonus by 30.
  • Last hit has a 100% chance to increase next hit's Bonus by 40 if it activates.
  • Chance for "Extra Shot!", deals an additional hit of damage with an increased chance for a critical hit.

    Combos: None

    Description: Shoots small unstable lasers at your opponent for increasing damage. May overshoot...
    Image: Dark Light Pulsar, Attacking!

    Thanks to Apparition for image, Twilight Sky 023 for original entry.




  • Peachii -> RE: Dark Lord Mechula (3/30/2011 2:45:42)

    Dark Pendulum

    Equip Slot: Head
    Damage Ranges: (Scaled)
    Damage Type: Dark
    Hits: 2
    Energy: (Scaled)
    Cooldown: 5
    Bonuses: None
    Special Effects: (Deals increased damage)
  • 1st hit has a chance for "Armor Breach and Shattered Visor: -25 to Attack Bonus and Defense", lowers opponent's Bonus and Defense by 25, lasts 5 turns.
  • Last hit has a chance for "Fear Pendulum: -20% Damage - Attacker Damage Increases!", increases Boost and lowers opponent's Boost by 20, lasts 5 turns.

    Combos: None

    Description: Summons a large, bladed pendulum to pierce the faces of your opponents. Wreaks havoc acorss all enemy tactical systems and give you an advantage.
    Image: Dark Pendulum, Attacking!

    Thanks to Apparition for image, Twilight Sky 023 for original entry.


    Batty Stakes

    Equip Slot: Body
    Damage Ranges: (Scaled)
    Damage Type: Dark
    Hits: 5
    Energy: (Scaled)
    Cooldown: 5
    Bonuses: None
    Special Effects: (Each hit deals increasing damage)
  • 1st hit has a chance for "Health Sapped!", causes DoT, lasts 5 turns.
  • 2nd hit has a chance for "Energy Sapped!", causes EP DoT, lasts 5 turns.
  • 3rd hit has a chance for "Mortal Wound!", causes DoT, lasts 5 turns.
  • 4th hit has a chance for "Blackout!", causes EP DoT, lasts 5 turns.
  • Last hit has a chance for "Darkness Advantage: -X to Defense", lowers opponent's Defense by X, lasts 5 turns.

    Combos: None

    Description: Fires dark winged energy stakes at your enemy. Has a high chance to deliver multiple damage over time effects to your enemy's energy and hitpoints. May also breach enemy defenses!
    Image: Batty Stakes, Attacking!

    Thanks to Apparition for image, cossack for correction, Twilight Sky 023 for original entry.




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