Bun-Bowman (Full Version)

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Baron -> Bun-Bowman (4/25/2010 5:18:18)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Bun-Bowman
Also see other Bun-Bowman: «Normal», Z, Guardian

Level: 15
Power Level: 15
Price: 22 Gold
Sellback: 11 Gold
Location: Bun-Bit War!

Element: Wind
Training Difficulty: 0

ATTACK #1
Hits: 1
Type: Melee
Element: Wind
Damage: 2-5 plus 74.5% Stats
BTH: +3
Rate: 50%

ATTACK #2
Hits: 2
Type: Ranged
Element: Wind
Damage: 1-4 plus 70.36% Stats per hit
BTH: +8 each
Rate: 50%

EFFECT [Both ATTACK #1 and ATTACK #2]
If the pet acted, at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralyzing* the monster. The monster can resist with a save** at a +10 bonus:

Level: 15 vs MonsterLvl
Major: YourCHA vs MonsterCHA
Minor: YourLUK vs MonsterLUK

If the monster fails the save roll, it becomes Paralyzed for one round.

*Your opponent is too busy d'awwing at your bunny to attack!
**Your opponent resists your bunny's adorableness.
***Your opponent doesn't find bunnies very cute.


DESCRIPTION
The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

[image]http://img442.imageshack.us/img442/6253/bowv.jpg[/image]
Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

Stats thanks to Scakk. Updated stats thanks to In Media Res. Image thanks to Raven Mac Drake. Correction thanks to Koree.

Analysis
All attacks start off as 3-9 plus 149% Stats, along with +3 BTH.

  • ATTACK #2 receives +5 BTH and a *85/90 damage modifier.
  • All hits do *2/3 damage to account for the number of hits.
  • All attacks do *0.75 damage to pay for the Paralysis effect.

    All this has ALREADY been factored in the numbers above.




  • Baron -> Bun-Bowman (4/25/2010 5:19:57)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Bun-Bowman
    Also see other Bun-Bowman: «Normal», Z, Guardian

    Level: 35
    Power Level: 35
    Price: 81 Gold
    Sellback: 40 Gold
    Location: Bun-Bit War!

    Element: Wind
    Training Difficulty: 0

    ATTACK #1
    Hits: 1
    Type: Melee
    Element: Wind
    Damage: 3-9 plus 124% Stats
    BTH: +8
    Rate: 50%

    ATTACK #2
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 3-9 plus 117.11% Stats per hit
    BTH: +13 each
    Rate: 50%

    EFFECT [Both ATTACK #1 and ATTACK #2]
    If the pet acted, at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralyzing* the monster. The monster can resist with a save** at a +10 bonus:

    Level: 35 vs MonsterLvl
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If the monster fails the save roll, it becomes Paralyzed for one round.

    *Your opponent is too busy d'awwing at your bunny to attack!
    **Your opponent resists your bunny's adorableness.
    ***Your opponent doesn't find bunnies very cute.


    DESCRIPTION
    The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

    [image]http://img442.imageshack.us/img442/6253/bowv.jpg[/image]
    Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
    For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

    Stats thanks to In Media Res. Image thanks to Raven Mac Drake. Correction thanks to Koree.

    Analysis
    All attacks start off as 6-18 plus 248% Stats, along with +8 BTH.

  • ATTACK #2 receives +5 BTH and a *85/90 damage modifier.
  • All hits do *2/3 damage to account for the number of hits.
  • All attacks do *0.75 damage to pay for the Paralysis effect.

    All this has ALREADY been factored in the numbers above.




  • Baron -> Bun-Bowman (4/25/2010 5:20:19)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Bun-Bowman
    Also see other Bun-Bowman: «Normal», Z, Guardian

    Level: 55
    Power Level: 55
    Price: 558 Gold
    Sellback: 279 Gold
    Location: Bun-Bit War!

    Element: Wind
    Training Difficulty: 0

    ATTACK #1
    Hits: 1
    Type: Melee
    Element: Wind
    Damage: 5-14 plus 173.5% Stats
    BTH: +13
    Rate: 50%

    ATTACK #2
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 5-13 plus 163.86% Stats per hit
    BTH: +18 each
    Rate: 50%

    EFFECT [Both ATTACK #1 and ATTACK #2]
    If the pet acted, at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralyzing* the monster. The monster can resist with a save** at a +10 bonus:

    Level: 55 vs MonsterLvl
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If the monster fails the save roll, it becomes Paralyzed for one round.

    *Your opponent is too busy d'awwing at your bunny to attack!
    **Your opponent resists your bunny's adorableness.
    ***Your opponent doesn't find bunnies very cute.


    DESCRIPTION
    The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

    [image]http://img442.imageshack.us/img442/6253/bowv.jpg[/image]
    Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
    For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

    Stats thanks to Scakk. Updated stats thanks to In Media Res. Image thanks to Raven Mac Drake. Correction thanks to Koree.

    Analysis
    All attacks start off as 10-28 plus 347% Stats, along with +13 BTH.

  • ATTACK #2 receives +5 BTH and a *85/90 damage modifier.
  • All hits do *2/3 damage to account for the number of hits.
  • All attacks do *0.75 damage to pay for the Paralysis effect.

    All this has ALREADY been factored in the numbers above.




  • Baron -> Bun-Bowman (4/25/2010 5:22:29)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Bun-Bowman
    Also see other Bun-Bowman: «Normal», Z, Guardian

    Level: 75
    Power Level: 75
    Price: 4,401 Gold
    Sellback: 2,200 Gold
    Location: Bun-Bit War!

    Element: Wind
    Training Difficulty: 0

    ATTACK #1
    Hits: 1
    Type: Melee
    Element: Wind
    Damage: 7-21 plus 223% Stats
    BTH: +18
    Rate: 50%

    ATTACK #2
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 7-19 plus 210.61% Stats per hit
    BTH: +23 each
    Rate: 50%

    EFFECT [Both ATTACK #1 and ATTACK #2]
    If the pet acted, at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralyzing* the monster. The monster can resist with a save** at a +10 bonus:

    Level: 75 vs MonsterLvl
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If the monster fails the save roll, it becomes Paralyzed for one round.

    *Your opponent is too busy d'awwing at your bunny to attack!
    **Your opponent resists your bunny's adorableness.
    ***Your opponent doesn't find bunnies very cute.


    DESCRIPTION
    The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

    [image]http://img442.imageshack.us/img442/6253/bowv.jpg[/image]
    Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
    For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

    Stats thanks to Scakk. Updated stats thanks to In Media Res. Image thanks to Raven Mac Drake. Correction thanks to Koree.

    Analysis
    All attacks start off as 14-41 plus 446% Stats, along with +18 BTH.

  • ATTACK #2 receives +5 BTH and a *85/90 damage modifier.
  • All hits do *2/3 damage to account for the number of hits.
  • All attacks do *0.75 damage to pay for the Paralysis effect.

    All this has ALREADY been factored in the numbers above.




  • Baron -> Bun-Bowman (4/25/2010 5:23:03)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Bun-Bowman
    Also see other Bun-Bowman: «Normal», Z, Guardian

    Level: 95
    Power Level: 95
    Price: 35,390 Gold
    Sellback: 17,695 Gold
    Location: Bun-Bit War!

    Element: Wind
    Training Difficulty: 0

    ATTACK #1
    Hits: 1
    Type: Melee
    Element: Wind
    Damage: 10-28 plus 272.5% Stats
    BTH: +23
    Rate: 50%

    ATTACK #2
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 9-26 plus 257.36% Stats per hit
    BTH: +28 each
    Rate: 50%

    EFFECT [Both ATTACK #1 and ATTACK #2]
    If the pet acted, at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralyzing* the monster. The monster can resist with a save** at a +10 bonus:

    Level: 95 vs MonsterLvl
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If the monster fails the save roll, it becomes Paralyzed for one round.

    *Your opponent is too busy d'awwing at your bunny to attack!
    **Your opponent resists your bunny's adorableness.
    ***Your opponent doesn't find bunnies very cute.


    DESCRIPTION
    The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

    [image]http://img442.imageshack.us/img442/6253/bowv.jpg[/image]
    Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
    For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

    Stats thanks to Scakk. Updated stats thanks to In Media Res. Image thanks to Raven Mac Drake. Correction thanks to Koree.

    Analysis
    All attacks start off as 19-55 plus 545% Stats, along with +23 BTH.

  • ATTACK #2 receives +5 BTH and a *85/90 damage modifier.
  • All hits do *2/3 damage to account for the number of hits.
  • All attacks do *0.75 damage to pay for the Paralysis effect.

    All this has ALREADY been factored in the numbers above.




  • whackybeanz -> RE: Bun-Bowman (6/3/2013 13:14:02)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Bun-Bowman
    Also see other Bun-Bowman: «Normal», Z, Guardian

    Level: 115
    Power Level: 115
    Price: 285,234 Gold
    Sellback: 142,617 Gold
    Location: Bun-Bit War!

    Element: Wind
    Training Difficulty: 0

    ATTACK #1
    Hits: 1
    Type: Melee
    Element: Wind
    Damage: 12-36 plus 322% Stats
    BTH: +28
    Rate: 50%

    ATTACK #2
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 11-34 plus 304.11% Stats per hit
    BTH: +33 each
    Rate: 50%

    EFFECT [Both ATTACK #1 and ATTACK #2]
    If the pet acted, at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralyzing* the monster. The monster can resist with a save** at a +10 bonus:

    Level: 115 vs MonsterLvl
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If the monster fails the save roll, it becomes Paralyzed for one round.

    *Your opponent is too busy d'awwing at your bunny to attack!
    **Your opponent resists your bunny's adorableness.
    ***Your opponent doesn't find bunnies very cute.


    DESCRIPTION
    The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

    [image]http://img442.imageshack.us/img442/6253/bowv.jpg[/image]
    Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
    For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

    Stats thanks to Scakk. Updated stats thanks to In Media Res. Image thanks to Raven Mac Drake. Correction thanks to Koree.

    Analysis
    All attacks start off as 24-72 plus 644% Stats, along with +28 BTH.

  • ATTACK #2 receives +5 BTH and a *85/90 damage modifier.
  • All hits do *2/3 damage to account for the number of hits.
  • All attacks do *0.75 damage to pay for the Paralysis effect.

    All this has ALREADY been factored in the numbers above.




  • whackybeanz -> RE: Bun-Bowman (6/3/2013 13:14:25)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Bun-Bowman
    Also see other Bun-Bowman: «Normal», Z, Guardian

    Level: 135
    Power Level: 135
    Price: 2,299,549 Gold
    Sellback: 1,149,775 Gold
    Location: Bun-Bit War!

    Element: Wind
    Training Difficulty: 0

    ATTACK #1
    Hits: 1
    Type: Melee
    Element: Wind
    Damage: 15-45 plus 371.5% Stats
    BTH: +33
    Rate: 50%

    ATTACK #2
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 14-43 plus 350.86% Stats per hit
    BTH: +38 each
    Rate: 50%

    EFFECT [Both ATTACK #1 and ATTACK #2]
    If the pet acted, at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralyzing* the monster. The monster can resist with a save** at a +10 bonus:

    Level: 135 vs MonsterLvl
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If the monster fails the save roll, it becomes Paralyzed for one round.

    *Your opponent is too busy d'awwing at your bunny to attack!
    **Your opponent resists your bunny's adorableness.
    ***Your opponent doesn't find bunnies very cute.


    DESCRIPTION
    The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

    [image]http://img442.imageshack.us/img442/6253/bowv.jpg[/image]
    Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
    For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

    Stats thanks to Scakk. Updated stats thanks to In Media Res. Image thanks to Raven Mac Drake. Correction thanks to Koree.

    Analysis
    All attacks start off as 30-90 plus 743% Stats, along with +33 BTH.

  • ATTACK #2 receives +5 BTH and a *85/90 damage modifier.
  • All hits do *2/3 damage to account for the number of hits.
  • All attacks do *0.75 damage to pay for the Paralysis effect.

    All this has ALREADY been factored in the numbers above.




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