Guardian Bun-Bowman (Full Version)

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Baron -> Guardian Bun-Bowman (4/25/2010 5:19:34)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Guardian Bun-Bowman
Also see other Bun-Bowman: źNormal╗, Z, Guardian

Level: 35
Power Level: 41
Price: 81 Gold
Sellback: 40 Gold
Location: Bun-Bit War!

Element: Wind
Training Difficulty: 0

ATTACK #1
Hits: 1
Type: Melee
Element: Wind
Damage: 4-11 plus 139% Stats
BTH: +10
Rate: 50%

ATTACK #2
Hits: 2
Type: Ranged
Element: Wind
Damage: 3-10 plus 131.28% Stats per hit
BTH: +15 each
Rate: 50%

EFFECT [Both ATTACK #1 and ATTACK #2]
If the pet acted, at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralyzing* the monster. The monster can resist with a save** at a +10 bonus:

Level: 41 vs MonsterLvl
Major: YourCHA vs MonsterCHA
Minor: YourLUK vs MonsterLUK

If the monster fails the save roll, it becomes Paralyzed for one round.

*Your opponent is too busy d'awwing at your bunny to attack!
**Your opponent resists your bunny's adorableness.
***Your opponent doesn't find bunnies very cute.


DESCRIPTION
The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

[image]http://img442.imageshack.us/img442/6253/bowv.jpg[/image]
Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

Stats thanks to Scakk. Updated stats thanks to In Media Res. Image thanks to Raven Mac Drake. Correction thanks to Koree.

Analysis
All attacks start off as 7-21 plus 278% Stats, along with +10 BTH.

  • ATTACK #2 receives +5 BTH and a *85/90 damage modifier.
  • All hits do *2/3 damage to account for the number of hits.
  • All attacks do *0.75 damage to pay for the Paralysis effect.

    All this has ALREADY been factored in the numbers above.




  • whackybeanz -> RE: Guardian Bun-Bowman (6/3/2013 13:16:57)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
    Guardian Bun-Bowman
    Also see other Bun-Bowman: źNormal╗, Z, Guardian

    Level: 145
    Power Level: 148
    Price: 6,529,364 Gold
    Sellback: 3,264,682 Gold
    Location: Bun-Bit War!

    Element: Wind
    Training Difficulty: 0

    ATTACK #1
    Hits: 1
    Type: Melee
    Element: Wind
    Damage: 17-52 plus 404% Stats
    BTH: +37
    Rate: 50%

    ATTACK #2
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 16-49 plus 381.56% Stats per hit
    BTH: +42 each
    Rate: 50%

    EFFECT [Both ATTACK #1 and ATTACK #2]
    If the pet acted, at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralyzing* the monster. The monster can resist with a save** at a +10 bonus:

    Level: 148 vs MonsterLvl
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If the monster fails the save roll, it becomes Paralyzed for one round.

    *Your opponent is too busy d'awwing at your bunny to attack!
    **Your opponent resists your bunny's adorableness.
    ***Your opponent doesn't find bunnies very cute.


    DESCRIPTION
    The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

    [image]http://img442.imageshack.us/img442/6253/bowv.jpg[/image]
    Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
    For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

    Stats thanks to In Media Res. Image thanks to Raven Mac Drake. Correction thanks to Koree.

    Analysis
    All attacks start off as 34-103 plus 808% Stats, along with +37 BTH.

  • ATTACK #2 receives +5 BTH and a *85/90 damage modifier.
  • All hits do *2/3 damage to account for the number of hits.
  • All attacks do *0.75 damage to pay for the Paralysis effect.

    All this has ALREADY been factored in the numbers above.




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