CyborGuardian Battlearmor (Full Version)

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Bu Kek Siansu -> CyborGuardian Battlearmor (4/29/2010 13:36:19)

Cyborg Battlearmor(L60), Cyborg Battlearmor Z(L60Z), CyborGuardian Battlearmor(L80G), Greater Cyborg Battlearmor(L100),
Superior Cyborg Battlearmor Z(L100Z), Elite CyborGuardian Battlearmor(L120G)

[image]http://venthemiux.webs.com/AEF/WF-Tags/Guardian%20tag.png[/image]

CyborGuardian Battlearmor
Location: The Bridge > Queen Pra'Mithia > WARPFORCE SAGA! > OMNUS
Element: Energy
Level: 80
Price: 29,600 Gold
Sellback: 14,800 Gold

COMBAT DEFENCE
Melee: 39
Ranged: 39
Magic: 39

ELEMENTAL MODIFIER
Fire: 76%
Water: 100%
Wind: 76%
Ice: 90%
Earth: 90%
Energy: 59%
Light: 59%
Darkness: 100%

MELEE ATTACK
Hits: «As Weapon»
Element: «As Weapon»
Type: «As Weapon»
Damage (Total): 349% Base and Random plus 465% Stats
BTH: +10% plus Stats

GUN ATTACK
Hits: «As Weapon»
Element: «As Weapon»
Type: «As Weapon»
Damage (Total): 446% Base and Random plus 465% Stats
BTH: +10% plus Stats
Note: This attack does not receive Stat bonuses to damage, except for LUK, and only when a Lucky Strike occurs.
It receives Stat bonuses to BTH normally.

NORMAL ATTACK
Hits: It does either a one-hit attack (50% of the time) or a two-hit attack (the other 50%).
Element: «As Weapon»
Type: «As Weapon»
Damage: 233% Base and Random plus 310% Stats each
Damage (Arms): 256% Base and Random plus 341% Stats each
BTH: +10% plus Stats
Each hit of the attack has the damage divided by 1.5 (for the number of hits).
* If you have either one of the Cyborg enhancements active, then you pay the listed SP for the enhancement (unless a Special occurs). If you have the arms active, then the normal attack does *1.1 damage. Gun attacks aren't boosted, but you still pay SP if you're using a gun (you're assumed to be smart, and to not use the enhancements if you have a gun). You don't pay if a weapon Special occurs.

    BATTLESUIT SKILLS

    PLvl: 83
    MPLvl: 82

    CYBORG LEGS
    * By clicking on it > Cyborg legs active! Kick attack enhanced and Knee Jet maneuver available.
    CYBORG ARMS
    * By clicking on it > Cyborg arms active! Regular and Punch attack enhanced, and Flamethrower tech available.
    KICK
    SP Cost: 23
    Hits: 1
    Element: «As Weapon»
    Type: Melee
    Damage: 371% Base and Random plus 494% Stats
    Damage (Legs): 408% Base and Random plus 543% Stats
    BTH: +5% plus Stats
    * If you have either one of the Cyborg enhancements active, then you pay the listed SP for the enhancement (unless a Special occurs). If you have the legs active, then the normal attack does *1.1 damage. You don't pay if a weapon Special occurs [currently bugged].
    PUNCH
    SP Cost:
    Hits: 1
    Element: «As Weapon»
    Type: Melee
    Damage: 330% Base and Random plus 439% Stats
    Damage (Arms): 363% Base and Random plus 483% Stats
    BTH: +15% plus Stats
    * If you have either one of the Cyborg enhancements active, then you pay the listed SP for the enhancement (unless a Special occurs). If you have the arms active, then the normal attack does *1.1 damage. You don't pay if a weapon Special occurs [currently bugged].
    KNEE JETS
    SP Cost (Total): + =
    Hits: 2
    Element: «As Weapon»
    Type: Melee
    Damage: 326% Base and Random plus 435% Stats each
    BTH: +5% plus Stats
    * This is only available if it you have the cyborg legs enhancement active.
    FLAMETHROWER
    SP Cost : 23
    MP Cost: 336
    Hits: 1
    Element: Fire
    Type: Ranged
    Damage (Fake): 11-33
    BTH (Fake): +10%
    Damage: 1064% Base and Random plus 1109% Stats|
    BTH: +7% plus Stats|
    |Stat Bonus: DEX/40 (maybe +LUK/2) to damage, and DEX/8 + LUK/20 to BTH.
    Damage (Tptal): 117-351
    BTH (Total): +17%
    * This is only available if you have the cyborg arms enhancement active.
    * You don't use your equipped weapon - instead, you use a "fake"/"built-in" weapon.
    CYBORG ENHANCEMENTS
    SP Cost:
    NO ENHANCEMENT
    * By clicking on it > You must activate one of the cyborg enhancements to enable a special skill!
    GAUNTLET BLAST
    See individual Gauntlet for MLvl, PLvl, and Element.
    SP Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
    Hits: 3
    Type: Ranged
    Element: «As Gauntlet»
    Damage:
    ***Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each
    ***Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each
    ***Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each
    BTH: [PLvl/4] - 10% plus Stats
    Note: This is treated as a Spell. You can only do this attack if you have a Gauntlet equipped.
    * If you have either one of the Cyborg enhancements active, then you pay the listed SP, but the enhancements don't do anything. (You're assumed to be smart, and to not use the enhancements if you're blasting)
DESCRIPTION
This battlesuit sports nanomachines harvested from Omnus that can enhance your arm or leg strength manyfold!
You gain acces to a new attack based on your active enhancement. (Guardian Only)

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/CyborgBattlearmorboth.jpg[/image]

* The Helm can be removed by clicking on it.

Thanks to AVA. Numbers thanks to Aelthai and In Media Res




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