Weird Motes (Full Version)

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Bu Kek Siansu -> Weird Motes (5/13/2010 13:08:00)

Bizarre Specks(L1), Weird Motes(L15), Freaky Mites(L24), Aberrant Particles Z(L49Z), WG Peculiar lotas(L58G), WG Bizarre Flecks(L82G)

Weird Motes
Element: Fire
Location: Front screen(The Alteon) > Defend Lore! > Skip cutscene > To Battle!
Level: 15
Plvl: 15
Price: 43 Gold
Sellback: 21 Gold

MPLvl: 15
Cost: 76 MP
Damage: 5-15
Stats: 166%

Hits: 1
Element: Fire
Type: Ranged
Damage: 95% Base, Random and Stats|
BTH: +2%|
|Stat Bonus: INT/4 to damage, INT/16 + DEX/16 + LUK/20 to BTH
Effect:
If the hits connects, then the monster makes a save:
    Level: PowLvl vs MonsterLvl
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK
If the monster fails the save, then it becomes mutated, and its Element Modifiers are exchanged:
**Fire <-> Ice
**Water <-> Energy
**Wind <-> Earth
**Light <-> Darkness
A monster can only be mutated once. Frozen monsters and monster immune to Scrambling / Randomising are immune to this effect.

DESCRIPTION
There are still some of the partially-uncreated particles or Corus floating around in space, and Galrick and Gravlax
have created a device that can call them in to turn your opponent into a bizarre version of itself!

[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Bizarre.jpg[/image]

Thanks to AVA. Numbers thanks to In Media Res




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