demonblast219 -> RE: MQ's Low Popularity (1/3/2011 18:16:30)
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Sorry for not being updated with this thread, and sorry for the imminent off topic post XD quote:
If they made a mode with twice the HP and EP of extreme, then people with rares could play on that for a challenge, and people with nonrares could play on extreme for a challenge. Well, there would certainly be a lot of people using Prismators in this challenge mode. Anyways, the reason I joined MQ is because of the strategy involved. I mean, other games are more or less 'TRAIN POWER AND YOU'LL BE 1337 UBER' games. I think that if the storyline has more depth (and side stories for SC), MQ will slowly be popular again. The MQ team also has to be careful about the fact that you can't end a storyline without introducing another one that's relevant. If you do end the storyline with nothing else to link it from, it's going to feel like what AQ felt like after the Devourer saga ended. A storyline is literally a story. Just imagine that you're writing a novel - A novel about the ShadowScythe and how you have to defeat them. There has to be numerous suspense lines, subplots and climaxes. When the story ends, there should be a cliffhanger / sequel that will keep the reader entertained. You have to make sure that this story doesn't flow too fast (or too short, in other words) and that it shows that our planet/alliance isn't under some sort of invulnerability shield (E.g. Falconreach getting destroyed). You know the book that AE is selling in HeroMart? The Dragon's Secret, I believe. I think that they could potentially write novels about storylines that have already occurred. It's a great idea to write novels about things relevant to the games. If I had the chance, I'd probably write a story about MQ XD...and I think I strayed off-topic slightly.
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