Pyronix15 -> RE: MQ's Low Popularity (5/20/2010 13:04:17)
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Ok, before I rantify this thread, I do not play df, aq, or ep, mq was not my first ae game, but its the only one I've stuck with so far. First of all, putting makeup on game to get more players is appalling.....why not put that energy into more content? Second of all, mechquest is getting less and less players because of a few things. A)The staff have left. Warlic was the last member of the original AE team working on mechquest....and he left. I believe mechquest is entirely run by former forum staff execpt for korin.....and thats a disgusting over site on artix's part. Sorry korin, I believe you try hard and I know you're an awesome coder/designer, but AE needs to fess up to what there doing. The fact that warlic left to work on a mini game for the master account system clearly shows MQ is at the bottom of the rut. The signs are everywhere, no more Wednesday releases, Planet zones are getting smaller, Friday releases are getting smaller, as a matter of fact the only thing that's getting bigger are the bugs Mae seems to be squashing..... It really proves how loyal players are that not a single person complained about Fridays release, and I commend the players for not making Korin feel like he's fighting an up hill battle. Sometimes I wish he would'ny read the forums so much due to the general feeling of mq's content as of late. B)The S.O.O.N list This list is getting ridiculously large. We still need farming grounds for high levels (SO SICK OF K&S/DONTEI), not to mention the new extreme challenges. And that's just the bigger things. There's still.....let me just quote this,..... quote:
Revival project Rebalancing project K&S Major Steele's quest chain Zargon comics Re-engineering the Energy Blade mechanics Allowing the new ammo weapons to change ammo type mid-battle MQ Soundtrack CD Hiring a crew for SC starships Mercenaries/Armadas Online comic w/ ShadowScythe backstory GEARS store for people who passed the classes Gark/Lagos/Arthuria Post Mortem Necryptos Post Mortem Crow's Nook DA/Guardian Mecha Thanks to Einwill, and I think someone else House Missions Credits to someone else, though Drakyloid said it again Flag Sets Just remembered someone offered this, don't remember who Next house artifacts Kudos to orrthehunter TA positions Thx Drakyloid, not going to include graduation because the staff haven't promised it yet The caped mecha To Darkling, though I do think the big guy said he's going to make it eventually C-Mail revamp Thanks, astro999 Paying SCs for starship flight Again, thanks to astro999 Transforming starships Cred to elijahsolo Sniping class skyvolt666 gets credit for this one Vehicles Sorry Griffin, Runer got it first Uber Combo Mecha Though happy since it's not around to break balance, it deserves a mention. Credit to cool jason. Fullscreen button Wow, Tero :D Name changes Wonderful quotes, Tero The next SC Extreme Challenge Quoth runer, though I think someone else mentioned it Updated K&S Challenge Credit for this one goes to arny all of that. And the staff keeps adding to that to boot. I understand the story line needs progression, but this is again where my under staffed point comes into play. C)To much repetitiveness This one explains it self. On the new planet, I have to kill the same single enemy over....and over ......and over again. Not a good idea. The again, if you hadn't done that, I would've beaten the release in 5 minutes. All in all, I'm an avid fan of mq, and its my very favorite game out of all of ae's games. To this day I still check mq's release before aqws. Please korin, I hope you march right up to the lab and demand more funding/staff for mq, it has so much potential.
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