=Story And Dev= Developers notes for 05/26/2010 A Fond Farewell (Full Version)

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Falerin -> =Story And Dev= Developers notes for 05/26/2010 A Fond Farewell (5/26/2010 18:36:32)

As may of you know this weeks quest marks Irolustre's return to AQ. This release is in a way fairly bittersweet because while Irolustre returns to the game and we get to see some of the Artist's lovely work again it is puntuates that Irolustre herself has moved on for now to other things. Her removal from the team is a loss as some her art was quite stellar.

Curse you real life. Curse you horribly!

The Ecliptus quest chain, is a short and sweet one but I think its pretty fun and introuces some interesting information both about the Irolustre NPC and about lore in general.

In other news work proceeds apace on Wizard. Naturally no estimates of when it will be released are forthcoming. However I have seen work on it and it is actively moving along. Wizard will require some changes to the game engine and these changes will come with some other changes we have planned. I will leave any other discussion of that to my very able KoO colleagues and in particular Kalanyr. If he is feeling giving, perhaps he will give you a hint about a few things. Then again perhaps not... :P

Speaking of Coding and Code.

This week also will find a bonus Interim Cutscene for the Hall of Memories. There are no battles or the like in this weeks release. But many have asked for the story to continue actively and so I have complied. There are some rather interesting revelations here and some frightening intimations. There is also some amusing code. In order to try to give you a more individual and unique experience I added some code trickery to slightly randomize a few of the lines here. Meaning there are several possibilities for what you say and it will play differently each time you go through it. Of course as its a cutscene and not a quest you may not be very inclined to go through it many times, however you can consider this something of a prototype. If the basic idea works and you enjoy it. Future quests and cutscenes may include more examples of scenes that are a bit more variable not only in dialog but possibly in encounters or even entire conversation that vary based on who comes in. Consider it something like the old clue movie or a bit like AQ live....

We look forward to hearing what you think.

Be well and...

Battle On.
Falerin









Falerin -> RE: =Story And Dev= Developers notes for 05/26/2010 A Fond Farewell (5/26/2010 19:03:17)

@Edit

As something of an aside several of us have gotten messages about Paxia and read messages in here about Paxia as well. We even recieved some thoughtful and creative poetic verse about Paxia recently, begging us to hearken on to Paxia's plight.

I know for some of you it may seem that Paxia is forgotten and collecting dust. This is not the case.

There are a few separate things to note about Paxia and plans ahead. Many of these however are very involved.

We want to do Paxia correctly are plans for Paxia are quite big, will involve engine changes, and many other things. This project is not small. We dedicated a considerable portion of a development meeting recently on Paxia alone.

Paxia will continue to become progressively more involved in the affairs of Lore as a whole. Events like Kabaks apperance and other similar things will continue to establish that Paxia is very much part of the world.

Major arcs will involve paxia. Arcs mind you, not even merely quests or sagas but peices of the entire meta storyline of lore will be tied here.

I am playing this close to the vest because it is big and it will involve many releases over time. The core question of the Battle System reset is not lost on us. Even that however, to be done properly requires some considerable work.

I will say, It is not outside of the realm of possibility that as the hall of memories expands beyond the Darkovian questions that Paxia, will join Deren and Falconreach as areas of historical inquiry as well.

I will leave to the discretion of Zephyros (who in particular is closely involved with me on this project) and to the other Developers to decide what if any hints they might give.

Suffice to say Paxia is not forgotten, paxia is important, and big things are coming. Eventually.

Like Assassin however which many people pulled their hair out waiting for. It is important we get it right.

Zephyros can likely attest that even just our plans for the battle system and core of paxia entire is a big job....We are talking... well.. i will let others tell you.




Zephyros -> RE: =Story And Dev= Developers notes for 05/26/2010 A Fond Farewell (5/27/2010 2:39:09)

It sounds like people are very interested in hearing what's planned for Paxia, so I'll offer a few insights into my current plans. Note that these are subject to change at any time.

The biggest change is I would like to use the war zone counters to enhance the experience. As you accrue more victories, you gain access to better shops. If you spend your time attacking other clans or the other unaligned forces on the island, you'd get access to weapons, spells, and similar offensive items; if you spend your time defending your clan's base, you'd gain access to better or higher-level armors. But the clan equipment would only be useful if you're a member of that clan, and if you leave your clan you'd lose your counts, so it's not a decision to make lightly. Unity and Chaos would still be around, of course, but there might be other developments on the island as well.

We have a few other thoughts, and I'm obviously not going into detail, but that's the core of it.

Yes, everything would need a reset. With the magnitude of changes we'd be making, it's important to start with a level playing field. The different clan zones need equally-difficult monsters, so nobody ends up an unfair target because they're "easy to farm."

This also requires several high-level changes to the way the war zone counters work, so it's not actually possible right now. We're hoping to get some of those in soon, but there's really no way of knowing when they'll happen. On top of that, we would need things like armor and weapons for the clans that don't have them. It's the kind of release, in other words, that makes a class look like a normal week -- and that's saying something.




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