Constructive Critisism (Full Version)

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megakyle777 -> Constructive Critisism (7/5/2010 4:43:33)

Hello. I am here to bring a important point ot the AE fourms: That of constructive critisism.

Now, beforee I begin, I would like to say that the AE Team DO listen when we give out constructive critisism. That is now why I am here. The reason why I am here is because sometimes, due to the fact that said critisism is often in the Design Notes, SOMETIMES said critisism is never heard, due to the fact that AE are quite busy and thus, can't look at every DN Post.[;)].

Also, at least in the AQW Fourms, there seems to be a increasing problem with the amount of threads that critisise something. Only this week have I seen two threads about the fact that Shadowfall has not been upgraded yet as was promised a long time ago. Naturaly, these got locked.

So, what I propose is that a construtive critisism thread is made and sticked in each fourm, so that people can post ay problem and possible solution there, so that the AE Team can look at it at their lesiure and see where people think they are going wrong. This way, any complaints or critisism threads can be avioded, the team can see if people agree or disagree with recent actions without worry of missing it, and they can prioritise what they and fans think are the most important issues. This will thus improve the games, which is something EVERYONE will like.[;)]




Lady Azjurai -> RE: Constructive Critisism (7/5/2010 5:14:49)

I can only cover the AQW forums in my response and for that I apologize, but it's the forum I'm most familiar with.

In the AQW forums we have a =AQW= Gameplay Feedback Thread where - as has been stated several times - constructive criticism is more than welcome.

For the Shadowfall zone specifically however (as you've referenced it in your post), there was already a =AQW= Map Discussion and Speculation! link & now we also have the =AQW= Storyline Suggestions in the AQWorlds Suggestions forum.

The very first paragraph of the map discussion & speculation thread also states;

quote:

There have been many many many Topics intended to discuss what will happen with certain maps and if they will be improved. No we do not know when or if these will be updated anytime soon but we felt it would be best that we have one thread to discuss maps rather than having small ones popping up everywhere that then get deleted.


I would also like to say there's a difference between suggesting a thing and offering constructive criticism. Creation of suggestion-style threads is against the AQW General Discussion rules (for all suggestion needs see the suggestion forum linked above).




megakyle777 -> RE: Constructive Critisism (7/5/2010 5:26:25)

Hrrrm. I did not know of some of those threads. I apologise. However, I will say that the title of the Gameplay Feedback Thread seems to suggest that only actual Gameplay such as the fighting system can be discussed. As for the Map Discussion thread, maybe that could be stickied to avoid it from going under? Yes, I know I keep suggesting stickied threads, but such things are important to avoid any complaint threads in the future. I can't speak for the story suggestions, but I would suggest that be too if not.

Also, while this is true in the AQW fourms as you said, it is not in the DF Or MQ Fourms, and I would assume the same as to ED AQ, And WF.

And naturaly, there would have to be careful consideration to avoid it becoming a suggestion thread.[;)]




Everest -> RE: Constructive Critisism (7/5/2010 11:23:15)

I'm not completely convinced a single thread is necessary for the other forums. Threads discussing one aspect of the game are much easier to respond to; quite simply, the AQW system of a single thread is a catch-all primarily due to the vast numbers of constructive criticism threads that would otherwise pop up every day. For the other games, however, the GGDs are less busy, not to mention tend less towards flaming, and creating new threads for each issue is quite probably a better system, as it better allows discussion between staff and players.




megakyle777 -> RE: Constructive Critisism (7/5/2010 11:44:20)

Having thought about it, I agree that threads for different issues would probably be better.[;)]

However, my point is that it would be a good idea for such threads to exist.




Kain -> RE: Constructive Critisism (7/5/2010 11:50:21)

I would like to point out that Gameplay is not limited to the combat system of the game, but to the user interaction with it. As such, the Gameplay Feedback thread on the AQW General Discussion is not only for concerns regarding the game mechanics, but to all the other game elements too.

If you frequent the DF GD, you'll notice the staff frequently posts in the Design Notes threads, not only to address problems related to the notes themselves, but also about the game releases. You can also notice threads like the All roads lead to Falconreach, which were FAQ'd by the staff members so they could take a look at it. Also, you'll find various posts by the AQ staff on different threads, not only to address their issues but to show they are aware of the feedback.

I don't know how the MQ, WF or ED discussion forums work in this term, but as you can see, the AE staff is quite aware of the player feedback, even with different threads to focus on. Even if those GD don't offer a single thread for feedback, I'm sure there is a reason to do so, and that the AE staff reads the threads that they find important to the game.

Constructive criticism is very important not only to the games, but to the community, and the staff has showed that they care for it. I see your concern, and you might not find a specific thread to post your ideas, but I'm sure the staff will read it regardless of where it is or how it is presented. If the system works better with different threads for separate issues, I think making only one thread would end up bringing more cons than pros.




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