Description:Evil Jim's groupies are bad to the bone. Star Captain Exclusive: Head attack boosts damage, and Back Arm Lightning special (target's enemy energy). SC-Only: Scales to L49. Image:Infuriated Skelapunk
Equip Slot: Front Arm Damage Type: Fire Damage: 71-77 Hits: 3 Energy: 68 Cooldown: 3 Bonuses: None Special Effects: Chance for 1x HP DoT (1.5x HP DoT for Star Captains) Chance for 1x EP DoT (1.5x EP DoT for Star Captains) Last hit has a chance for Evil flames burn away X Energy!, Removes X from the enemy's Energy: X is equal to the damage of the last hit.
Combos: None
Description:Burn away your enemy's health and energy with these flames! Some energy will be burned up immediately on contact and the extreme will continue to burn away health and energy over time. Image:Attack Image
Havoc-Wreaker
Equip Slot: Back Arm Damage Type: Plasma Damage: 71-77 Hits: 2 Energy: 68 Cooldown: 3 Bonuses: None Special Effects: Chance for an extra hit of damage. Star Captain Exclusive: Extra hit has Lightning Blast Corrupts Energy Cells! X EP Lost!, removes X from the enemy's Energy: X is equal to the damage they took on that hit.
Combos: None
Description:Modeled after the signature weapon of a famed skeletal villain! Chance for an extra shot. Star Captain Exclusive: if this extra shot of lightning connects, it also deals damage to enemy EP equal to the HP damage they took. Image:Attack Image
Equip Slot: Front/Back Shoulder Damage Type: Explosive Damage: 71-77 Hits: 2 Energy: 68 Cooldown: 2 Bonuses: None Special Effects: Successful second hit has Dark Laser Grows More Powerful!, increases the damage dealt by the next Destructo-Launcher use. Effect is shared between both shoulders
Combos: None
Description:Highly-damaging close-range launcher! Successful hit can increase the damage of your next Destructo-Launcher attacks! Image:Attack Image
Equip Slot: Body Damage Type: None Damage: 71-77 Hits: 3 Energy: 68 Cooldown: 5 Bonuses: None Special Effects: Increase Damage per hit. First Hit can lower enemy Defense by -30 (-12 a turn for Star Captains) for 5 turns. (Cursed Sword Slashes Defenses!) Second Hit can lower enemy Damage by -15 (-10 a turn for Star Captains) for 5 turns (Cursed Sword Slashes Defense And Damage) Third hit has a chance for Critical Hit
Combos: None
Description:This cursed sword will leave them begging for your mercy! Slashes away enemy defenses while cutting into enemy's damage-dealing capabilities. Image:Attack Image
Ensorcelling Glare
Equip Slot: Head Damage Type: Dark Damage: 71-77 Hits: 1 Energy: 68 Cooldown: 5 Bonuses: None Special Effects: Chance for Evil Spell! Enemy Accuracy Lowered, which lowers enemy Bonus by -25 (-10 a turn for Star Captains) for 5 turns. Star Captain Exclusive: 25% Extra Damage. Also has Star Captain Boost! Damage Increased, increases your Boost by +15 for 5 turns. On Shadowscythe-type enemies, the effect becomes +25 Boost for 99 turns.
Combos: None
Description:Cast your evil spell upon the enemy with a dark glare, causing their accuracy to drop! SC Exclusive: This spell will also increase your damage, with an extra bonus against Shadowscythe enemies! Image:Attack Image